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deadthslinger pick rate was 2.5% in this Q&A at all ranks/grades/mmr, before it was.....
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Sorry, I meant to say "worst ranged killer" not "worst killer". While people are upset about his nerf, I doubt anyone's trying to claim he's the worst killer when killers like Legion, Trapper and Pig exist.
Huntess can instadown without range restrictions yeah, but she has to reload at a locker after each and every individual shot, which loses you a lot more time than a Deathslinger reload. Im not here to trash Huntress though, I honestly believe that base kit, she is the strongest ranged killer in the game. I just think reloading is one thing that Deathslinger does better than her.
Plague, I'll admit I have a very hard time judging how strong she is. She's a killer I want to be good with, but I'm just not. I have a hard time judging just how much time I should invest getting people to full infection.
I don't even consider clown a ranged killer at all tbh. He throws projectiles sure, but he still has to close the gap between him and his target before he can deal any damage. Clown is a simple killer, but one with a deceptively high skill ceiling. Not super high, just higher than some people may realize.
The one thing Trickster excells at compared to everyone else is damage states. He's definitely not more versatile than Deathslinger though. Since his damage is incremental, youre also a lot more likely to spend too much time on a chase you should really just drop. I kinda see him as a Huntress alternative for newer players, since missing with him is more forgiving. Id still chose huntress over him any day though.
Pinhead I generally cant stand, as he's one of the only killers in the game where repeated succesful use of his power very well could accomplish absolutely nothing.
Artist is a very difficult killer to use effectively at times. Most survivors I go against know not to loop her when I place a crow down, so in most cases that short range may as well not exist. That means I have to do the ranged double hits, which requires damn near perfect timing with how quickly crows are dispelled.
Deathslinger definitely feels slower than before due to his ADS speed nerd, but compared to other ranged killers, its not bad at all. Its definitely faster than Huntress' windup, and about on par with Tricksters knives, and probably Plague too. His iri addon can be hard to get good use out of, but it feels immensely rewarding when you do, because you essentially have to try and predict where a survivor is going. And if you do that succesfully, it feels fantastic. Tbh I wish that's what they did with Huntress's iridescent heads as opposed to limiting you to one hatchet.
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okay listen I gave it a few tries, yes it takes times to get used to AND because quick scope is gone it takes away few possibilities to end chases quickly, but if you can telegraph well, you can still land shots, but it is more complicated because of teh extra time ti takes for you to shot and them to react to the shot, the 32M TR is mega overkill and M&A will never ever be away from my build with him, it will always be the most important perk for him, second is stbfl.
so yes I did had some fun, if you get used to it you can still kinda enjoy it, even tho you often feel like, if only I could quick scope...moments, but he's not that terrible, but I still think the nerfs were overkill and I wish they would revert them, his nerfs remain a pain in the ass.
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I'm glad you're coming around on this one. One thing I can definitely agree with you on is that the TR nerf was entirely unnecessary, and that I wish they would revert. It didnt make a whole lot of sense to me to give a bigger TR to the only ranged killer with a max range on his projectile.
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i can understand though i disagree with the nerf in quickscope but the nerf in terror radious was BS. Pure bs, if slinger can shoot and reel you in outside his terror radious, you can see him, its not like huntress where she can snipe you over the map with bbq or some #########. and then, these shots are not easy, which maps can you think that an 18 meter shot, without any obstacles for the survivor to break free is possible? Maybe Midwich and Haddonfield, and maybe rotten fields but thats it
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many decisions doesn't make sense, like twins nerf.........
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Yeah, that one I didnt really understand at all. They're already kinda janky.
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He is absolutely horrid to play and now his 1v1 is mediocre at best, he has nothing going for him at all. I used to main him, ive played him twice since the nerf, once immediately after to see if it was as bad as it seemed (It was) and again today to see if I was remembering how bad he was correctly and it wasn't just post patch hyperbole (I was).
He was always relatively weak in my eyes (his 1v1 was great sure but his low movement speed meant just gen rushing him was pretty much a guaranteed win for a coordinated group). Now he is even weaker and horrible to play to boot.
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First I have to correct 2 things first I do consider clown a range killer since his m2 is all about bottle placement and some scenarios are make or break by those bottles, secondly the ph I was referencing was not pinhead but pyramid head since his m2 range attack has options that slinger should have such as making the spear's length longer or the shots are fired quicker relating to the cool down reduction perks the executioner has.
Also the comparisons to the ranged killers you have shown make sense but are missing the a few points I'm making Huntress's hatchets do have a wind up but at base its not a one shot reload and for the most part Huntress is better at speed when it comes from action A to Acton B both thanks to having more chances to hit someone and the shots aren't hit and miss chances like slingers shots
For Trickster it's the same thing while his power sucks compared to Huntress its still faster than slingers and I haven't really timed it but for the most part his knife hits last longer than slingers mend
Plague much like Trickster has an effect that last longer than slingers chainanf has the added benefit of also having a state of her ability that can easily hit more than one if the pieces are in order
Also I have to admit I can't agree with any iri add on both being worse than lower grade counter parts and having a range restriction because it devalues the BP spent more so than it already is and for the restrictions most of the time they are useless especially in any indoor area such as game,leary and rpd for the most part. The hellshire iron is useless all around as well so you have a very situation add on in the iri coin and a useless detection add on in the iron.
And remember, as of now unless you have a specific build slinger is not cut out for things everyone else can do but better .
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yep, thats what happens when you remove everything unique and fun from a character and call it a day.
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A) devs are hypocrites and use stats WAAAAYYYYY to much despite this
B) they are using the stats to support the argument, it’s a fact slinger is ######### now and these stats prove that he isn’t played as much because of the nerf
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Yeah but in order to do those things you need to hit someone with the spear, something that was made way harder unnecessarily
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TBH it kinda was nescesary. Instascoping had basically no counterplay. Its like how they nerfed Pyramidheads PoTD because it could consistently put survivors in no win scenarios.
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I like playing as slinger
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I mean I’m happy about it. Ive always hated slinger and I haven’t played against him since his nerf thankfully because there just wasn’t anything you could do. And when you run a slinger for 3 gens then all his mistakes are instantly reversed because he can press two buttons it’s just a miserable experience
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Only change I'd like to see would be to bring back his stealth playstyle. Make his TR global because being chased by an aMerican exercising his 2nd Amendment rights is very spooky
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5 more killers have been added since those stats were shown which is obviously going to spread the numbers out a lot more, this is all it is I think.
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lmao
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Devs tend to balance the game to people like you that's why out of 30 characters to choose,only 2 - 3 are "good"
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quickscoping has counterplay like how nurse has counterplay, it’s more if the killer makes a mistake they are heavily punished
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Being completely unable to do anything, moving super slow and having your vision greatly reduced for up to 3 seconds and needing to wait for your only mobility option to recharge is heavily punishing.
Being slightly slower for a second or so and then having to reload at your convenience is not heavily punishing.
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You cant compare Nurse to anything at all, Nurse is a Killer who bypasses every mechanic in this game except jukes, its like they got a character from a different game and inserted her into the game without any changes at all, I dont think anything like Nurse would be released today she is a relic from a very VERY different time.
Deathslinger misses are not very punishing unless you miss many in a row, you miss one or two you are good to go, you miss 6 in the same chase and yes, you are toasted but thats like missing 5 axes with Huntress or vomiting all 44 Trickster knives and getting only 1 health state, there has to be a point where the mistakes pile up and cost you the chase or even the game. Quickscoping lacked counterplay and a real punishment unless you were very bad and missed a lot of shots.
Its true they didnt fix any of his many weakness like lack of pressure, tracking and efficiendy but quickscoping had to go.
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