NOED op??
Why do people want noed to be nerfed? Like every week i see 2 or 3 posts saying noed is op????? its a ######### HEX PERK dude.. just FIND and CLEANSE the TOTEM you have 1 BILLION PERKS and an ITEM to HELP you FIND TOTEMS easily.
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People don't like perks that reward poor performance . IE Dead Hard and NOED. Both easily countered/dealt with by smart survivors/killers.
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Because Survivors whine that anything slowing down the genrush & preventing them from 3-4E while twerking must be OP and removed.
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Noed is totally broken. It kills more survs than 90% of low-mid mmr killers. And another problem is that killers that use it think they’re better than they really are. And when they play with good survs they come here crying because they think they’re semigods and the problem is that survs are op
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I don't think that's fully accurate, on either side- NOED doesn't reward poor performance, and Dead Hard isn't easily countered or dealt with by smart killers.
However, you are right that the perception of rewarding poor performance is what people don't like about NOED- they're just wrong that it actually does that.
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Well noed yes... dh 90% of scenarios no
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Keep whining and babbling about how NoED somehow magically makes Killers better by...being a valid perk they are using to good effect.
It's almost like they're using a perk, and getting use out of it. Heaven forbid Killers have a PERK THAT WORKS! It MUST be OP, because IT WORKS! All Killer perks are supposed to be garbage! So sayeth lazy whiner Survivors!
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Wrong. Noed makes killers worse. I said they feel better
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They are using a perk. They are getting kills. This means the perk is working, because PERKS ARE MEANT TO BE USED! How is that so hard to understand?
Oh right; lazy, entitled Survivor whining that a perk killed them so it's OP. 👌
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when survs use old MoM or old DS they were using a perk also.
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Dead Hard is totally broken. It helps more than 99% of mediocre survivors escape. And another problem is that survivors that use it think they’re better than they really are. And when they play without it and get downed in 15 seconds they come here crying because they think they’re semigods and the problem is that killers are op.
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Nice whataboutism. But yes, they were. And then the devs realized the perks did not do what they wanted, or did it too well.
See, people had legitimate complaints with old MoM and DS. The only 'complaints' about NoED are literally LIES:
- 'It's gives Killers unearned kills!' Bullshit. The Killer still does the legwork and has to find, hit, and hook people; literally all steps towards winning for the ENTIRE MATCH.
- 'It rewards failure! We win if we do 5 gens! Hehe, gen goes brrrrrr! 🤪' Bullshit. Killer loses when Survivors LEAVE THE MAP. No sooner.
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sorry, but I barely see survs crying here. This post was made by a killer main also
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The maps start running out quick unfortunately especially the add ons. Detectives hunch is the only way to counter noed but you need at least a 3 man for that
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I suspect NOED is a lot like Dead Hard in why people hate the perk. You're in a situation where it feels like you've won and suddenly the floor gets yanked out from under you because your opponent was running a perk. You might recover from the perk quickly, or it might lose you something crucial.
I don't think NOED needs a nerf (it has several forms of counterplay), but it does not feel good to play against and I don't enjoy it. Also, obligatory solo queue suffering when your teammates just bail instead of hunting the totem (or worse, run straight into the meat grinder without any form of strategy.)
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So what you're basically saying is that this is happening by both sides?
And yes that is true.
What keeps you from cleansing totems?
Just to be clear, when i still played (stopped a few weeks before the artist release) i always played solo and very rarely NOED was activated.
So don't tell me that breaking totems as a solo is hard/impossible, cause it really isn't.
It's just a few seconds while hopping from 1 gen to another, destroying totems on your way.
And yes there are killers who rely soly on NOED, but they are easy to identify and taken care off.
On rare occasions you have killers who are really good and they to run NOED, it's part of the game.
Sometimes you win, sometimes you lose.
This goes for both sides.
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Rofl. Now I know you're a troll. Survivors are whining about NoED, camping, tunneling, slugging, missed skillchecks when leaving a gen...
But to you; Killers evil, Survivors angels. Good to know your opinion is biased and worthless.
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The argument of NOED rewarding bad play is just pure salt. If a Killer is played bad and got around 2 Hooks by the time 5 Generators were finished, the Survivors had plenty of time to cleanse Totems. NOED rewards the Killer for pressuring Survivors, not giving them enough time to cleanse Totems.
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ANd noed promotes camping also, before and after it activates. You see less noed comments here because this is a killers forum, and when anyone say something they dislike they come here in hordes
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Or punishing the laziness of the survivors 😂
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True
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The game supports camping and tunneling cause it's an unbalanced mess don't go blaming killers for a strategy that even the devs say is viable.
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I’m not saying survs are angels. I’m saying there are 3-4 surv mains in this forum
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'Whaaa! People disagree so the forums are biased!'
If a Killer camps with NoED; The non-hooked Survivors can...oh...I don't know, this is just a WILD idea; GO FIND AND CLEANSE NOED! 😮
But here comes the vague statement on how a camping Killer can somehow not only defend a hook, but all 5 gens and the totem as well. Because NoED is that magically powerful. 🙃
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Can you prove that statement?
Cause i am very curious about that tbh
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Sure buddy. The forums are just SO Killer-sided because people disagree with you. 👍️
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I Agree with this while I can understand some situations where noed can feel cheap Dead hard right now is an even bigger case of "rewarding bad play" atm
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Eh, endgame promotes camping in general. If anything, I prefer a camping NOED killer because it means I can do the bone in peace and then waltz in with BT for the full escape. A NOED killer that's patrolling is way scarier.
I do agree that NOED goes hand in hand with camping, but I think that's actually a tangential thing. Part of NOED's infamy is that unlike Dead Hard, its usage falls off in high level play (because there are more consistent and reliable perks and because good teams deal with hexes efficiently, lessening its usefulness when it does proc.) As a result, the stigma is that it's used by killers who can't get kills without it, because it's most common to find it on new or mediocre players. Those players also tend to hard camp because they're not as good at chases.
It appeals to the same kind of player, is what I'm saying. A killer that's confident they can 4k the survivors probably isn't going to bring NOED except for a funny endgame build; they're going to bring perks that will help them within the match itself, not only the endgame.
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No, because they only disagree with me because I’m the only surv here now.
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Rofl. Whatever you say. May want to take your tinfoil hat off.
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Really?
You got any proof of you being the only survivor here?
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Notch that up to 99% thanks to the added hit validation.
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Im a survivor main dude. survivors be whining in here all the time. to be more specific they always asking for bubba/noed nerfs.
Post edited by Dstorv on2 -
Actually, there is one killer that can do that with NOED - Artist. She can camp the hook and shoot a bird at NOED every 5 seconds. Every other bird will injure you, so you can only reach the 10 second mark max before you get pushed off and the totem resets.
Only thing to do in that situation is run out the gates. Or do all the bones in advance, but that's its own risk when Pentimento is one of her native perks.
Still, there's cheaper tactics out there. She can only guarantee one kill that way.
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Well I'm more talking about the distance part of dh but yeah I guess you could say that.
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I'm just factoring DH as a whole.
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It is, though. It's pretty easy to see.
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Sure it is. 🙄
This seems to be what Survivors do. A checklist:
- Whine about NoED.
- Word-Vomit the same lies about 'rewarding failure' or 'giving unearned kills' when people say NoED is fine.
- Finally, claim the forums are Killer-Sided because no one intelligent believes NoED is OP. Clearly, everyone using 'facts' and 'logic' are Killer mains!
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Many of the survivors complaining that NOED is a crutch for bad killers use Dead Hard so they can press “E” for a free health state every time they get outplayed. People complaining about one or the other need to realize they are both crutch perks to bail you out from for your mistakes. If you use Dead Hard, you have no right to complain about NOED and vice versa.
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Shall i be the one to burst your bubble then?
This is neither a killer sided forum or a survivor sided forum, both sides complain daily about all different kind of things no matter how valid or stupid it is.
So either do come with facts/evidence that what you say is true to backup your statement, or you just look stupid with such comment
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There's no such thing as a 'crutch perk'. That's an excuse to dismiss people's wins or flame them for 'using a crutch'.
Until a perk is changed, or the devs say 'This is not what we intended'; a perk is a perk, and using it to its fullest extent is not a 'crutch'.
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in my personal opinion, noed is op because the survivors have to put WAAAAAY more effort into countering it than the killer in using it. also, it takes 0 skill and it's very unfun and unfair because survivors don't like getting one shotted with no mistake on their end and it's unfair because the killer did not have to work for that insta-down, while other exposed perks such as devour hope and haunted grounds require either a change in your playstyle or a mistake on the survivor's end respectively
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So for example i as killer hook a survivor.
They get unhooked and healed fully, i stumble upon them, down them and want to pick them up.
But doing so i get hit by DS even though i didn't tunnel them but just stumble upon them because they played badly.
How should that be fair and fun for the killer?
Btw this is just an example that can happen.
Also fun is subjectief, something you might find fun doesn't mean it is fun for someone else.
Both sides have perks the other side don't like it's part of the game, just take the L and move onto the next match.
There is no OP perk cause you can easily counter it.
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no... all you gotta do is repair all gens then look for noed... why would you even think about noed early game? you know not every single killer will run it right? now lets talk about Dead Hard. it takes 0 skill and it's very unfun and unfair because killers don't like getting robbed a kill with no mistake on their end and it's unfair because the survivor did not have to work for that extra distance to a pallet/window. the only difference between NOED and DH is that NOED has a counter, unlike DH (for distance)
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It's very unfun and unfair because survivors don't like getting one shotted with no mistake on their end
Their mistake was not doing bones.
and it's unfair because the killer did not have to work for that insta-down/it takes 0 skill
Bloody hell. This tripe again. Wrong. Flat-out wrong. You. Are. Wrong.
- The Killer had to find you.
- The Killer had to chase you, which can include loops, and pallets, some of which are very strong. Also; mindgames. Also; deadhard.
- The Killer had to hit you.
- The Killer has to pick you up, which can involve teammates going for pallet or flashlight or flashbang saves. Or bodyblocking while another uses sabo. Also; they may have to eat your DStrike or wait it out.
Stop. Just stop with the 'THe KiLlEr DiD nO wOrK!' tripe. It's a lie. It's bullshit invented by Survivors desperate to invent a flaw in the perk. It's not correct in any way, shape, or form.
while other exposed perks such as devour hope and haunted grounds require either a change in your playstyle or a mistake on the survivor's end respectively
Survivors made a mistake; they pounded gens and ignored totems. This is a mistake. NoED did not erase totems from their minds, so this is the Survivor's mistake to make. Jesus.
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"Only thing to do in that situation is run out the gates."
So the solution is to survive and win? Nice
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Somthings have to be taken into consideration when you are evaluating NOED.
1- When is the hex up
2- How often do survivors run hex counter based builds
3- How deserving are the results given by the perk
And a lot more actually. But let's start with the first. When the hex is up.
1 - Most of the times NOED is runned, you find out when a gate is fully opened, because most killers that run NOED are just plain bad players. So that makes running a map to search for a hex, time limited, and it's not that easy to find some totems. Also most of the times with a hook camp, which is also a bad player default thing to do. So you get a surprise hex, in endgame, with limited time to fix the problem. So your best bet is just leaving, which is bad for everyone basically.
If the hex is up since the beggining of the match, that would make it way more fair.
2- On the hex counter build, if you have a SWF that are running a competitive team, you might have a hex counter build and NOED will never be an issue. But how often will a random team have that? Basically never, so the hex is gonna go up, and its going to stay up 90% of the time.
3- How deserving of the results is the player? I see a lot of player loop a killer for 3 gens, survive either with 1 hook or hookless to the endgame agains a really bad killer who basically does nothing throughout a match, just to in the end, get 1 hit, camp a hook and usually turn a 4E into a 4K because of autruism.
All that combined, kind of makes the whole match meaningless.
I'm pretty sure thera are tons of suggestions to fix NOED, and probably any of them would fix the problem. Make it spawn since the start of the match, make it stackable (1 hook, 1 stack, 1 exposed hit), make it time based (60 seconds of exposed and its over) and on and on and on.
Right now, its just a perk to be run by bad players to feel good about theirselfs while sucking badly at the game.
I'm mostly a killer player, but I learned quickly that NOED and Camping is just a douchebag play.
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no, noed is not op. do dull totems
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DH is definitely can not be countered.
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I mean, that actually seems like a perk that punish survivor's mistakes, not something that rewards poor play of killers.
Basically, extremely fair, if anything, could be the only truly fair perk that you can play around.
Most perks in this game is literally uncounterable, you can't stop gen regression from pop or whatever, you can't stop lithe or whatever from activating, and so on.
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Just don't open the gate and do a bone is a thing.
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