Resident Evil Chapter Rework

I finally finished this this thing. After working on it for what feels like a year, I have reworked everything that already existed, from Nemesis and his Perks/Add-ons to Leon and Jill, while also adding 2 new Survivors and 1 New Killer. Keep in mind that this is just a concept, balance for example was somewhat ignored for the sake of accuracy. Some stuff, like the backstories of the Survivors may not be that good since it's my second time I've ever tried to write stuff.

I will quickly go over anything that sounds weird and needs some explaining:

The Mutation

Overwhelming Grasp has a range of 5 Meters. If a Survivor is withing that range, they will be caught unless they are behind a wall or a medium height structure (anything that is around waist height). Overwhelming Grasp will however grab Survivors if they are behind a Window.

Claw Charge will have the same turning rate as Oni while using his Demon Rush.

G-Eye Mutation will stack with FOV related Perks such as Shadowborn and Monitor And Abuse.


Jill Valentine

Counterforce

Counterforce will gain the stackable 20% bonus cleansing speed even when a teammate cleanses a Totem.

Chris Redfield

Defensive Dagger

Getting grabbed means getting picked up from a Locker or getting grabbed while vaulting a Window/Pallet

Defensive Dagger will also deactivate Decisive Strike


Claire Redfield

Protective Instincts

Removed debuffs will be stuff like Mangled, Blindess, Incapacitated etc. But not Exhausted.

Comments

  • some_guy1
    some_guy1 Member Posts: 708

    ayo TheDarkTyrant had an alt account all this time?

    if serious, this chapter is probably my most favorite one so far and it doesn't need a rework, if anything rpd needs it the most and nemesis could get some kind of sprinting ability