"The Game" map is extremely punishing for Killers
Why is the game still the way it is? 200 million pallets at every turn, how is that fair to any killer? Why the hell did Behaviour come to the conclusion that it would be fair to both sides?
This map is ridiculous and depressing to try to loop, because the survivor just drops the pallet and runs half a meter and he already finds 10 more pallets to loop.
I wanted a logical reason why Behavior left it that way because it doesn't make any sense to have this absurd amount of pallets on a map.
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Apparently the influx of pallets is due to very few window vaults...so I hear.
Not that I'm arguing the map is just downright obnoxious against competent players.
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Eh theres worst maps than The Game. There are actually some builds that mitigates the difficulty of the map some. Overcharge/Unnerving Presence/ Distressing with Doctor for example is still good on The Game. Red Forest, The New map (Artist), and Ormand are worse than Gideon meatpacking Factory (The Game). Those maps are absolutely horrible for killer!
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Yes, it is, and it's unfun, and killers are pretty inarguably quitting. Now, onto the solo buffs and possible upcoming baseline BT!
Oh wait. THAT game. Yeah, it sucks too. It's alright on Nemesis and Demo, IMO, But awful on M1 only killers. Playing Myers or something there is pretty suffering.
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I came to play this game because this is a good horror game.
Then recently it's more like a party game. I lose the passion on this game so much after.
The map is too big is not the main problem. The main issue is the gen rush of SWF to killer.
Those SWF are just like leeches on the gen. If you start chase one. Others will start stick on the gen until you came back.
And it just takes about 20 sec to open a gen. It's nearly impossible to even 2k to a pro DC team.
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What?
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I actually kinda enjoy this map. Once a pallet is down, that whole area is a deadzone. It doesn’t always work out well for me. I’ve been stomped on this map before, but most of the time it’s not the case and downs get easier and easier.
Also the Game might be Nurses best map. She crushes on it every time.
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The game is fine, in my opinion. Its my favorite map when playing doctor, or hag, or no tr meyers and wraith.
While they add lots of save pallets, they hughly nerfed stealth on this map, there are so few los-blocker on first floor, and even stairs are see-through now.
However, there are next to no windows, and once a pallet is down and broken, it doesnt come back. Also, if killers dont break doors, there are a lot of deadends for survivors to get trapped in while in a chase. Happens all the time.
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The whole meta is punishing for killers. I rarely see more than one kill a lobby. I often just keep up chases until we run out of time and I get entity'd.
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The design is objectively terrible. I even dislike it as survivor. I cant mindgame anything, just drop and keep running
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If a lot of those pallets were mindgameable, maybe a few even unsafe, then it would be fine. But the way almost all pallets are just safe is absolutely ridiculous.
I kind of wish more maps would have this type of pallet density, just with more mindgameable pallets, not safe ones.
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Oh, 2021 killer complaining about pallets? You missed the Golden years.
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So if there wouldnt be pallets, the map would be unplayable as survivor cause there is nothing to loop.
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Don't know why BHVR's designers saw The Game's high killrate for killers and decided the best way to make it "fair" was to add a bunch of mindless god pallets. Great job guys, don't add any interesting loops, just...artificially bump up the survival rate by slapping in no-gameplay pallets. Nice. Very nice.
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The problem is not the number of pallets. If every pallet would be like the one at the desk on RPD (the tiny square desk with the typewriter) this would be no issue at all. That every pallet is safe and can not be played but must be kicked is an issue...but that has already been said.
The game also has few other obstacles which makes it difficult for survivors without anything to work with. I like those pallets at the holes by the way, they are a different design to the usual by adding verticality to the usual loop.
The way to fix this mess of pallet city would be to add more playable pallets and not just "more" pallets...or some other mechanic that allows play around it...
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Honestly they just need to put in more windows by using the props, and lower the amount of god pallets. The layout of the map's rooms makes it hard to have unsafe pallets, so add more vaults based props (like some of the hawkins ones were, just less pointless than those in terms of placement.) Low armrails, dolleys, even those forklifts could be used to keep them logical flavor-wise.
As it stands, the map feels absolutely awful on anyone without anti-loop built into their power. Even wraith's lunge nerf made it so most of the "less" safe loops are still safe vs him again. I can also only think of a few where the pig's dash would reach the whole loop without addons.
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Learn the game dude. Why don't you open a new topic and request a movement speed nerf during chases for the survivors so that your hits are not avoidable at all. This killer crying is getting ridicilous. Play something more easy if you have a problem with the mechanics and not willing to learn.
Post edited by Rizzo on0 -
If they wanted to play something easier, they'd just play survivor. Thats what I did :)
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Yea this is what I do too most likely but I still have a lot of anniversary cakes left on some of my killers and since I'm in need of BPs, I don't have a choice but to play as killer. I basically don't complain, cause the unlocked perks are kinda useless or incompleted perk setups, so that makes everything harder as Myers tho lol. I don't have Pop, I don't have Undying but I've Ruin. My Corrupt is just Tier 1. Still tho, I manage to get between 2-4 kills every match; sometimes even just 1, but that's ok. I just want 4 unique hooks basically for full value of BBQ. I don't get why so many killers complain. Every match pops 2 CoHs; it's easy to get rid of them and I still manage to get kills. Most totem spawns are next to loops or hooks. So if you are in a chase and the survivor has dropped the pallet, just kill the boon and get back to the chase immediately.
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you know how to read? I'm talking about the map "The Game" and your argument is pathetic.
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My argument is not pathetic. I'm lining up a point which is pathetic. Crying about something cause you lack the skill and knowledge about it. I have had good matches on this map as killer and as survivor. It's all about putting enough pressure and do correct micro decisions which puts you in advantageous position. If you fail on it, then it's not a reason for a nerf. It's more likely, improve your own gameplay and do better the next time.
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I would very much like to know how you put enough pressure and did correct micro decisions while playing against decent survivors on this map. Gameplay would be appreciated.
I can have good matches on the Game as killer, but they require me to either be playing a pallet buster or for survivors to drop pallets immediately instead of taking a few loops around them, and also for survivors to be inefficient on gens. Otherwise, there's an immediately safe place to run everywhere on the map, it's impossible to catch people out of position, and I can't properly chase anyone until I've gotten 10-15 pallets dropped and broken. If I'm playing good survivors on this map and I'm someone like Wraith or Pinhead, my only hope is that the survivors try to crowd around me for saves. Because if one person runs in circles around pallets while the other three do gens, and they rotate roles if I switch targets - by the time I turn the map into something I can have chases on, there's one gen left, if that. There is no mindgaming any of the pallets on the Game; they're either god pallets or they have full visibility. Skill is not a factor in handling such loops (unless you keep trying to switch directions and mindgame yourself.)
Also, your argument is bad because you immediately jumped to insults and strawmen instead of actually having a discussion about the situation.
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Yeah.
It needed a change, but as it stands it's a frustrating map on a lot of killers.
The issue isn't really just 'lots of pallets'.
It's that almost all the pallets are stupidly safe, so you're not just getting them out of the way - you're being run around them forever while trying to force the drop.
It also has pretty predictable gen spawns.
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"The Game" sucks.
Most people here know how much I despise reworked maps, but that one is just nasty.
It is basically an improved and more unbearable version of the Pallet Town, except that the original Pallet Town looked good.
This map's visuals are terrible and its gameplay even more so.
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If you feel insulted by my perspective and opinion then you are eventually a bit sensitive, but that's ok. I've had good matches as Nemesis, Plague and Wraith but I'm not recording matches cause no one watches it anyways, so why wasting my storage? :)
I'm tired of the point that ppl are got used to run into the forum and start a massive cry storm about something which they cannot get rid off by themselves due to the lack of their own experience. Whatsoever. Hankies are everywhere and for everyone. 😊
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The issue isn't skill.
The nature of the reworked Game map means that either you are playing a killer with the ability to deal with a ton of safe pallets and you crush, or a killer that isn't good against safe pallets and you lose at the selection screen.
That's poor design.
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The game is a 100% survivor sided map. A lot of pallets. Most of them are escaping on that map just because there are a lot of pallets to save their ass.
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Windows can be blocked by the entity if they are abusing them. Pallets can't so like this they abuse this broken map without being punished. And then add a dead hard if the killer outplayed you.
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Your perspective? You immediately started calling everyone babies, crying, bad at the game, etc. That's not how you have an honest discussion. That's what I expect out of endgame chat.
Nemesis is easy mode on the Game. I enjoy seeing Jigsaw map offerings when I'm playing him because T2 just destroys the entire map. He's the best pallet buster in DBD. Plague has a rough early game but goes ham later on and can capitalize harder on the removed pallets more than pure M1 killers can - she catches up damn fast with Corrupt and can take out several people at once. While the Game is an indoor map, it's probably the least cumbersome for Corrupt Purge. Wide middle and all of the low walls work in her favor.
Wraith, though... Wraith depends on the survivors screwing up on this map. He was better before the lunge nerf, but now his antiloop element doesn't work and he doesn't threaten smart survivors into dropping pallets until they absolutely need to. If they'll drop pallets while he's cloaked, you're okay. Same if the survivors are lost, super altruistic, or just bad in general. Otherwise, I'm not buying your "I'm just really good at the game and you all need to get on my level" argument. A Wraith against competent survivors on the Game that greed pallets and prioritize gens is highkey screwed. Blocking the nearest pallet and going for the old hit and run at gens doesn't work with CoH.
I've had good games with Wraith on the Game, but it was never because I was a galaxy brain Wraith, it was because the survivors threw me enough bones to work with.
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Huh? Did I call everyone a baby? Cannot remember that I clearly did tho. I just pointed the fact out, that as soon as something doesn't runs well, you (in definition as majority of the community) are immediately running into the forum. Have you ever tried anti looping builds on a killer? Cause it works like a charm on such maps. Check YouTube for Demis recent YouTube videos which actually showcases how to counter "The Game" as a killer to the survivors. But ofc, if ppl still keep running the usually standard stuff, its more then locigal that it is not working on every map by the same. Killers expect a win by default and that's the point. Nerf the s* out off everything so that survivors basically just need to stand still and make it even quicker for you cause you are refusing to do a decent gameplay and win your match as a killer which is your job. You are supposed to kill the survivors by just killing them on any means and so the survivors have the same opportunity to stop your target on any means necessary. It's not the point of a game to gift you a win. You have to fight on it on both sides.
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What is there to learn on this map? Almost every pallet is safe and uncounterable. There is no gameplay.
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And how comes that killers can still compete against good survivor teams on this map when it is so "uncounterable"?
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Just wanted to say that Im a Nemesis main and in no way is The Game "easy mode" for him at all. You very much have to put in work to win on that map! Not horrible like other maps (RPD Station, Red Forest to name a few) but not good at all either.
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it needs to replace some pallets with some vaults. Perks like bamboozle or lithe always feel like a wasted perk slot on this map.
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They can’t. Simple answer.
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I think hes ez mode there if you get t2 in the first 30 seconds
RIP Marvin's blood
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I love that map. As a killer main too.
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The whole map is just really boring for both sides honestly.
You have dozens of pallets and almost no windows, and a bunch of those pallets are completely safe/can’t be mindgamed, so the killer breaks it and the survivor runs to one of many more pallets they can reach. If the game goes too long/the survivors are inefficient at doing gens then eventually the whole map is a deadzone, but that doesn’t usually happen.
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Because good Killers run Nurse.
The Game is a fundamentally poorly designed map and for you to come here and call people out whilst not providing any proof of your own is fairly disingenuous.
Either give some proof or stop attacking people.
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This thread reminds me why it's so confusing to have a map in game named "the game"
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"i effing hate the game!"
"yeah man i uninstalled dbd after they came out with boons"
"no i mean gideons meat plant theres all these frickin pallets!"
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That's not true but ok. I stopped using Marvins Blood awhile ago, i use zombie add-ons instead. Even with Marvins Blood and getting t2 early its not guarunteed.
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The sooner you hit t2, the sooner the map becomes a desolate dead zone.
Zombies can be really powerful. I had one win me a match last night because of how annoying it was. But they are still inconsistent and you have no power over that. Sometimes that means you run zombie addons and they do bugger all, as well as running no zombie add ons and they come in super clutch.
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Believe it or not it is not have the highest escape rate. It is statistically not the best survivor map.
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