Hopefully Circle of Healing will still be useful
Because this is the 2nd nerf it’s received and hopefully it doesn’t become one of the dozens of perks that never get used.
Comments
-
That "nerf" will not make it any less broken that it is. Don't worry you will still be able to spam the boons and go heal yourself in few seconds with medkits.
33 -
It absolutely will still be a top 5 perk. Providing a heal to everyone for one perk slot is ridiculously efficient and kills the hit and run play style entirely. Just because it lost at most 3 seconds from the heal speed is almost nothing.
7 -
I don't think they nerfed it enough.
Isn't it only like a 3 second nerf across the board?
That still doesn't address the time sink Killers have to go through in order to disable it temporarily.
20 -
It literally got moved from an 8 second heal on another person to a 9.14 second heal on another person. And made the self care like what around normal healing speeds? If anything they didn't nerf it enough and should have made it so you have a timer to where you cant bless a totem for a minute and 30 seconds after its been snuffed.
9 -
As long as the devs refuse to change boon mechanics so killers have a way to permanently remove boons from the match then the only way CoH can be balanced is if it's absolutely useless.
Unfornately the devs have done neither with this nerf.
7 -
This nerf literally does nothing. The perk is still going to be a problem.
18 -
This nerf literally did nothing. Sounds great, but it's actually rubbish
12 -
The nerf only sound great but its a useless nerf it wont change anything that mean when killer hear a boon they still gonna hard camp and tunnel
10 -
Bro, it's 2 seconds slower. It still essentially gives everyone in range a free medkit with infinite charges and no limits on the totems uptime.
It'll be fine.
6 -
They were hard camping and tunneling before that. Ik I have been force to tunnel even when there isn’t t even a boon in play
2 -
Do you know what 25% reduced healing speed is? It will make a team heal go from 8 seconds to 9,14
The problem of this perk is not the healing buff, it would still be broken when it had no heal boost at all
4 -
Nerfs it by 4 seconds by a self heal and 2 seconds from a medkit or a teammate
1 -
Hopefully? There's nothing to hope for. It's still busted af.
Heal speeds? Lemme tell you what the new speeds are.
self-heal: 16 ---> 18 seconds
Altruistic/Medkit heal: 8 ---> 9 seconds
Yeah, this perk is still as strong as it was before. The nerf might as well not happen.
11 -
The nerf will make selfheal 2,29s longer and healing teammate 1,14s longer.
Any other questions?
5 -
Would still be beneficial at 25% increase. One perk for the entire team outclasses a selfcare perk in usefulness alone. Literally frees the team up to equip 4 meta perks or with multiple boons cover wide portions of the map while also blocking dull totems.
6 -
4 seconds, yeah this wasn't the issue of the reason why most of us killers complained, the main reason was mostly because of the area and also working on Y axis.
1 -
Let's not forget if all 4 are running it and covers half the map with a healing field, I faced a few of those last night and it's not fun. One or two is manageable but four at once.....yea I'll just go and stay in my basement til it's over.
4 -
Yep, at that point the game literally becomes a 1v1 as survivors have neutered the ability to spread damage.
2 -
It is barely even a nerf and I feel they should have gone a LOT further with nerfing it
3 -
CoH is one of the most blatantly overpowered things I’ve used in a multiplayer game, and even after all the feedback, this is the best BHVR can do? And people are still trying to argue there isn’t a bias when it comes to balancing decisions 🤪
8 -
The self care with the nerf is 21.33 seconds. So a lose of 5.33 seconds.
0 -
5.33 seconds longer.
0 -
I don't think its actually that. Since they use the charge system the math would go: .5 x .75 which is .375 and add those up and do 16 divided by that to get 18.2 seconds. Its the same with healing another person so 16/1.75 since the 75% heal buff.
0 -
Wiki says 2,29s
0 -
It was 16/(1*0.5*2) = 16.
Now 16/(1*0.5*1.75) = 18.3
Where is 21.33?
1 -
It still gives self healing at faster than half-speed. It will always be broken while that's true.
0 -
Is there an echo in here?
0 -
Well, they are right.
And like many other people haven't read the whole thread but probably just directly answered to the op.
0 -
Survivah sis I agree with you, we finally get a new decent perk and *le sigh* killers cry and get what they want and it's already nerfed into the ground!
Back to same meta perks I go. Can't wait for dead hard to be on the chopping block next, even though it barely extends chases(by like 3 seconds at most after I dead hard and get no distance or end up in a wall) and can be baited out.
1 -
I believe it'll be .75/16.
0 -
Where are you getting the .5?
0 -
That would only make sense if the 75% was being added to the 50% of selfcare. It shouldn't be working that way.
0 -
It works that way apparently
0 -
The only way CoH can be balance is a change to the boon mecanic itself. Or they nerf CoH so hard that it worthless to run.
0 -
They just added 4 extra seconds to heal with it. It will still be a top tier perk
0 -
Let's cry about your little toy being nerfed
0 -
? no. I don't know if you forgot to put the 1 in .75 but the way it works is, survivors heal 1 charge per second with 16 charges needed to heal. So with the 75% increase that would obviously mean 1 x 0.75 which had the final product be 1.75 charges per second for healing others. Then with the self care part you would do the 50% healing penalty which is simply 0.5 second charges per second and yada yada you should get the rest.
0 -
Penalty for self-healing.
0 -
I don't understand how far from the game you must be to think COH nerf could make it less useful
0 -
How would it be broken if it didn't give any healing speed boost at all? What?
The perk might still end up being op after the nerf, but it really also shouldn't become yet another useless perk no one uses, so I hope BHVR does not nerf it too hard.
They also can't really nerf the boon mechanics overall, since the other two boon perks aren't really op in any way.
1 -
Actually I’m seen a lot of complaints specifically about the healing speed itself being too fast, to the point that it makes healing take so short a time pairs of survivors can practically heal each other to full mid chase. If the healing buff was eliminated then the only benefit of the perk would be self care for the group in part of the map while the totem was available, which would mean taking 32 seconds to heal yourself after spending 5-10 seconds running to the zone, as well as meaning that people who brought their own Self Care would get zero benefit from it. I’m very skeptical the perk would be broken at 0% speed boost, it might not even be used that much depending on how popular other healing perks are.
0 -
Don't worry; Circle Of OP is still broken as heck.
0 -
Why are people thinking circle of healing is going to be useless? It will stay a meta perk.
0 -
The easier and good nerf is making autoheal out and allow 100% healing efficiency on tge area if they wish.
0 -
It's still the second most overpowered Perk in the game, including Killer Perks
1