10 reasons to use Blood Warden
1) Adds a GUARANTEED 60 seconds to the trial once triggered.
2) Survivors never expect it and will more often be caught by surprise while being chased to the gate.
3) An open exit gate is the ultimate safe zone for survivors. Blood Warden takes that away.
4) Lets you ignore the gates to continue a chase.
5) Lets you know when a gate is open.
6) One of it's only counters, not opening the gate, still benefits you as killer since it means survivors can't escape.
7) The other only counter, escaping the trial immediately once the gate is open, is something survivors almost never do.
8) Unlike Ruin or NOED, Blood Warden can never be taken away.
9) You can threaten survivors with it up until the final moments of the trial.
10) It makes even the most experienced survivors panic.
Comments
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I just hide until it goes away...
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@CubeyBlueDice said:
I just hide until it goes away...Which can happen but most survivors get caught at the gate.
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I faced a Huntress with it. God damn the pressure was amazing. She was a good killer as well. That blood warden almost got her a 4 man if I wasn't careful with my actions.
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I will say, Bloodwarden is so rarely ever used that it is almost never expected and will net you quite a lot of extra kills at the end when they don't see it coming.
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@thesuicidefox said:
1) Adds a GUARANTEED 60 seconds to the trial once triggered.
2) Survivors never expect it and will more often be caught by surprise while being chased to the gate.
3) An open exit gate is the ultimate safe zone for survivors. Blood Warden takes that away.
4) Lets you ignore the gates to continue a chase.
5) Lets you know when a gate is open.
6) One of it's only counters, not opening the gate, still benefits you as killer since it means survivors can't escape.
7) The other only counter, escaping the trial immediately once the gate is open, is something survivors almost never do.
8) Unlike Ruin or NOED, Blood Warden can never be taken away.
9) You can threaten survivors with it up until the final moments of the trial.
10) It makes even the most experienced survivors panic.Its also easily countered by simply 99% a door until someone gets hooked then after they are hooked you open the door and leave. I honestly find it rare to see the perk ever get activated and I play solo 90% of the time when playing survivor.
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@MegaWaffle said:
Its also easily countered by simply 99% a door until someone gets hooked then after they are hooked you open the door and leave. I honestly find it rare to see the perk ever get activated and I play solo 90% of the time when playing survivor.Except no survivor just leaves. And if they 99% a door you will know it's not open and slug the last guy, or potentially catch someone else too. If the door isn't open they can't leave, and if you are in a chase or have someone slugged you can keep pressure on them to keep the gate closed.
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@thesuicidefox said:
@MegaWaffle said:
Its also easily countered by simply 99% a door until someone gets hooked then after they are hooked you open the door and leave. I honestly find it rare to see the perk ever get activated and I play solo 90% of the time when playing survivor.Except no survivor just leaves. And if they 99% a door you will know it's not open and slug the last guy, or potentially catch someone else too. If the door isn't open they can't leave, and if you are in a chase or have someone slugged you can keep pressure on them to keep the gate closed.
We clearly have different experiences with the perk but I still find it a very "nich" pick.
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@MegaWaffle said:
@thesuicidefox said:
@MegaWaffle said:
Its also easily countered by simply 99% a door until someone gets hooked then after they are hooked you open the door and leave. I honestly find it rare to see the perk ever get activated and I play solo 90% of the time when playing survivor.Except no survivor just leaves. And if they 99% a door you will know it's not open and slug the last guy, or potentially catch someone else too. If the door isn't open they can't leave, and if you are in a chase or have someone slugged you can keep pressure on them to keep the gate closed.
We clearly have different experiences with the perk but I still find it a very "nich" pick.
BW is not an easy perk to use, but if you use it right then you not opening the gate is just what I want. If you 99 it and open after I get the hook, well if you intend at all to stay and save the guy I can still catch someone and trigger BW. Literally the only thing you can do to avoid it is leave, which I never see survivors do unless maybe you have a mori or NOED or something else to scare them out the door. I'm making a point here that killers need to use it more because it's really REALLY powerful in ways other end game or time adding perks aren't.
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One reason to not not use Bloodwarden:
- SWF
If survivors couldn't see your perks after they die and tell their buddies so they can counter it it would be an amazing perk, but currently it's meh considering how common is SWF especially at high ranks.
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It's good because ouraide of Freddy they never see it coming. It's so sneaky.
That said you'll notice in SWF games that they know not to open the door until you hook. Hoprfully the devs get around to hiding perks until post-game one day.0 -
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Still not going to bother with that perk until they hide perks till the game is over. 75% of the times i tried to make it work i came across 99% gates.0
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@thesuicidefox said:
@CubeyBlueDice said:
I just hide until it goes away...Which can happen but most survivors get caught at the gate.
sorta. unless you're running noed or the survivor is injured it doesn't really counter anything if loops are still nearby vs a good survivor. noed is the only real guarantee of a successful blood warden unless no loops are available or they're already injured or u have another form of insta down.
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Blood warden is awesome I don't know how many times it got me a 3 to 4K. And it always helps me get the obsession at the end when I run rancor.
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I think Blood Warden should be buffed. Instead of 60 seconds its should be 90. I think its the most satisfying Perk to use, if you can utilize it. Especially since "most" Survivors like to Teabag at the Exit Gates.
To counter Blood Warden i noticed that Survivors power the gate until the very tip (usually when someone is being chased) and wait until they are hooked before they power it open. This strategy is actually a semicounter to Blood Warden. I say semi counter because obviously the Killer can down someone again and have it take effect then but its a really cool perk1 -
Blood Warden is amazing. My problem with BW is how RNG it is. Then you just ran the entire trial with 3 perks if you can't get BW to pop.
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I_am_Negan said:
Blood warden is awesome I don't know how many times it got me a 3 to 4K. And it always helps me get the obsession at the end when I run rancor.
However not sure how much use it would be to me as the obsession never bothers to stay once the exit gates are open0 -
@The_Crusader said:
I_am_Negan said:Blood warden is awesome I don't know how many times it got me a 3 to 4K. And it always helps me get the obsession at the end when I run rancor.
Bloodwarden and Rancor sounds good. Never thought of that.
However not sure how much use it would be to me as the obsession never bothers to stay once the exit gates are open
Yeah it depends sometimes they just leave I had it happened, but when they don't and they stay it's a nice combination.
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