Practical solutions in game for Boil Over
I would like to collect some opinions about the current BO situation.
Let's assume you are playing killer and you got send in one of those maps that can be abused with BO.
Guess what, you ar against a BO user that wants exactly to abuse that map.
Which are the possible counterplay in game?
I think they can be:
- Using Pyramid
- Using instakill Myers
- Using Agitation and Iron grasp, i am not sure one of them only is enought
- Bleed them out, maybe with the help of KO, Deerstalker and/or infectious fright
- Use sacrificial ward
Is there any other counter?
What happens if someone has also no mither or soul guard?
Comments
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Not really a counter, rather a solution, which these dimwits should have thought about and done in the first place after the PTB feedback is to make Boil Over in this current state an exhaustion perk with a cooldown of like 100-120 seconds.
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No i mean.... without changing the game, what can you do?
What are the tools the game provides to a killer main to play and countering this strategy?
Another one i thought is:
- Playing pig, apply traps, or they do not gens, or they die for headpop, or they must move from the library in order to remove them and then you can catch them near viable hooks.
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Without changing the game I think you pretty much exhausted the options with the methods you shared.
The Oak offerings might help to brings hooks closer, that's something I didn't see above.
Rancor is also a mixed bag, but based on my own experience in my past games, whoever runs BO, also runs DS, so at some point they will become the obsession anyways, and as a punishment you are able to kill them in the endgame.
On this note: tunnel and Mori. Obviously this is mixed too, because to be able to Mori, you need to hook them at least twice which in this scenario is questionable.
Devour Hope: you focus down everyone else in the team, and kill the BO guy last with the free Mori. Obviously this is a Hex, so good luck on getting a decent totem spawn.
Maybe swap Knock Out for Third Seal, but that's also a Hex...
But to be honest there aren't enough perk slots to counter this from a logical point of view, without ruining your chances because you need to sacrifice a good build to get some of these perks in.
P.S.: oh right, play Bubba, and if you get lucky to hook the BO guy, facecamp them until dead, and enjoy the easy-peasy-entity displeasy.
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Thanks for your ideas.
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100-120 second cooldown? You have got to be kidding. Basically it's trying to make this perk useless again, just like it was before. if I'm going to have a 100/120 second cooldown on a perk like Boil Over, then I definitely find it more viable to use other exhaust perks that will give me more secure benefits.
The ideal solution would be to reduce the wiggle advance, perhaps from 25% to 15% or 10%.
The 100% impact on strength is more than fair.
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Trap camp pig.
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Given the right map, and the right perks (eg. if like you said the survivors run soul guard/no mither/boil over, or even an inconveniently placed exponential totem in some cases), there is nothing you can do outside of trying to bleed survivors out unless you happen to be playing someone like PH or tombstone myers.
But playing a specific killer and/or having a specific perk should not be viewed as practical counterplay for a perk on the opposing side. You can’t just change your Killer midgame once you realize they may have been better suited for the situation you have in front of you.
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Here's my prediction on what'll happen to it:
There's 1 of 2 possible outcomes imo:
1) They reduce the amount of wiggle gained from a drop from 25% to 15%
Or
2) They change what falling from a 'great height' means. (This is unlikely to be the case though bc it would involve having to change other perks and challenges etc but it could happen)
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The point is... some area of the game can be spoiled in that way even before the modification of BO.
BO, no mither, flip flop were enought to make the library a "no hook zone".
That issue should be addressed neverthless the nerf in BO.
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having a cooldown on BO will still grant you at least 1 free escape from the killer's grasp 90% of the time if not one more (consider body blocking, sabotaging, etc.), so with the cooldown implemented it can practically still be like another DS that you can use even 2 times during a match if it is played "right".
the cooldown would just mean that you are unable to abuse it like CoconutRTS demonstrated in his video recently, that you go to a higher spot on the map and you're technically unhookable.
this would mean that if you escape from your first wiggle (which is kind of 100% sure), if the killer catches you again you will definitely be hooked if you are unable to run away or loop them. because imo using BO in this toxic buttwipe way is not even skillful, and does not reflect how good of a survivor you are, you just pull the joker card all the time.
if it fits better, then here's my addition to my cooldown comment: with the cooldown active the survivor can still get a 75% wiggle effect increase and the aura obscuring. it's still a decent advantage.
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I think they should just change it so that Boil Over requires your team to take protection hits for you to gain it's benefit, rather than falling from heights. That way it sort of synergies with Breakout, but it also requires some coordination on the part of the survivors rather than it being a free benefit that you get just from standing in the main building. It'd also give it more counterplay in regards to Mad Grit and Starstruck, whereas the current strat is basically play Pyramid Head or slug.
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this sounds like a decent change i got to give it to you.
i still think it would mostly benefit swf and encourage more toxic plays, and it leaves out solo queue people for example.
but i 100% agree that mad grit or starstruck could actually be of good use in these cases.
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I mean if you wanted to make it altruistic, you could make it so if you take a protection hit the person being carried gets the bonus wiggle progression.
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Slugging isn’t an option against SWF. Knockout is worthless against them as well unless you camp the body.
And you don’t really get to know/choose if you are placed in to a SWF group.
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The real counter is to stop queuing as killer until survivor ques become 2 hours long
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I just want to point out that Deathslinger can also counter this by spearing people, dragging them off the high location, then hitting them down once on the floor below. Also, I'm actually quite salty about people wanting nothing but the stale meta we've had for 4+ years. Let Boil Over be "abusable." From what I've seen, there's never a situation where it cannot be played around (RPD library aside). I saw a friend go against someone that was abusing it with some other perks in the middle of the Asylum. They were unhookable because a Jake kept sabotaging the only hooks my friend could reach. What was the solution? Go for Jake or anyone else in the match not running those particular perks. She ended up killing the Jake and won the match easily.
Also, I like the fact that perks like Agitation, Iron Grasp, Mad Grit, and Hangman's Trick just went up in value, because I run those sometimes instead of the stale 4 gen regression combo.
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Only agitation and iron grasp. the others are useless in this situation.
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