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Alternative solution to perk grind?
99.5% of players have asked for tiers to be removed from perks, but it's clear the Devs do not wish to do this, I feel still asking for it at this now is kind of pointless.
So I came up with an alternative, albeit worse, idea (Sorry if its been suggested before)!
When people purchase or unlock a new survivor/killer, add the perks associated with them into the next bloodweb of every character. We know this will be easy for them to program as they do it for event items.
It is less beneficial for older players (although it would still save you 1-3million bloodpoints per character release), but it will extremely beneficial for newer players, who currently have to play hundreds of hours and spend tens of millions of bloodpoints just to use the content they've purchased, which is insane!!!!!!
Removing tiers would be better, but surely this is a decent compromise?
(Didn't mean to post twice, sorry, had a forum error come up so thought the first didn't go through)
Comments
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I don't think it's that they don't want to I think they don't have the skill set to or don't want to put the time into it. But they will release a new Feng cosmetic so look forward to that
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