Quick Fix: Killer FoV
This will be rather short compared to my typical threads, but simply put the FoV that Killers have at default is too damn narrow. 87° is uncomfortable to play at and the looping Survivors do, no not window and pallet looping, just the looping in front of me in tight circles as I lunged to hit them for them to suddenly wrap around me and cause me to lose sight of them completely as they disappear into the night, is quite frankly some bullshit. I don't swear often so you know I'm pissed when this is done to me by rank 1 players regularly and if I don't run Shadowborn I get completely wrecked by it. But my anecdotal experiences aside, let's talk math.
Killer FoV: 87°
Killer w/ Shadowborn III: 102°
A Human's Binocular Vision: 114°
A Human's Full Range of Vision: 194°
Even if we are to accept that the current FoV limitations are in place to allow the Survivors to sneak and hide better, the fact of the matter is that they can get under the Killer and often times exploit their limited range of view to entirely disappear or hide in a situation that they shouldn't be able to. When I've run Shadowborn the situations I'm talking about don't happen, I don't lose track of Survivors that are right up in my grill, but that costs me an entire perk just so I can SEE. Without it I quite honestly suck at the game and have tried to deal with the narrow FoV but it just isn't happening. I'm not sure how other Killer's deal with it but it's one hell of a headache that I can't stand at all.
Comments
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Aerys said:
This will be rather short compared to my typical threads, but simply put the FoV that Killers have at default is too damn narrow. 87° is uncomfortable to play at and the looping Survivors do, no not window and pallet looping, just the looping in front of me in tight circles as I lunged to hit them for them to suddenly wrap around me and cause me to lose sight of them completely as they disappear into the night, is quite frankly some bullshit. I don't swear often so you know I'm pissed when this is done to me by rank 1 players regularly and if I don't run Shadowborn I get completely wrecked by it. But my anecdotal experiences aside, let's talk math.
Killer FoV: 87°
Killer w/ Shadowborn III: 102°
A Human's Binocular Vision: 114°
A Human's Full Range of Vision: 194°Even if we are to accept that the current FoV limitations are in place to allow the Survivors to sneak and hide better, the fact of the matter is that they can get under the Killer and often times exploit their limited range of view to entirely disappear or hide in a situation that they shouldn't be able to. When I've run Shadowborn the situations I'm talking about don't happen, I don't lose track of Survivors that are right up in my grill, but that costs me an entire perk just so I can SEE. Without it I quite honestly suck at the game and have tried to deal with the narrow FoV but it just isn't happening. I'm not sure how other Killer's deal with it but it's one hell of a headache that I can't stand at all.
The killer's PoV should be buffed in my opinion and they should have a higher brightness like the old Shadowborn.
Normal PoV: 100° and 10% Brightness
Shadowborn: 115° +10% Brightness (Total: 20% Brightness)
Monitor and Abuse: 115° +10% Brightness (Total: 20% Brightness)
Monitor and Abuse + Shadowborn: 130° +20% Brightness (Total: 30% Brightness)
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Currently Monitor and Abuse + Shadowborn don't stack, only one works at a time :[
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I've gotta' agree here. The FOV could definitely use some opening up, for sure. We've already gotta' designate a spot for slowing the game down more often than not... sucks having to take up yet another just to be able to see somewhat close to a normal FOV. I use Shadowborn every time on Wraith, no exceptions, because when I uncloak the speed burst sometimes makes me outrun my own standard FOV and it does more damage than good.
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Do you guys even remember that the killer FOV got nerfed to "fix" a survivor issue?
It was meant to be a temporary solution and never got changed again.2 -
The FOV can only go as far as it is due to clipping and other issues on the killers screen.
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@only1biggs said:
The FOV can only go as far as it is due to clipping and other issues on the killers screen.Are you talking about the "locker peek" issue, that they fixed by nerfing the killers FOV?
You wanna tell that there was no other possible solution than a straight nerf to killer?
A nerf that was made with no balancing buff to killer, because it was told to be a temporary solution, but became a feature over time.2 -
Good killers can handle the situation with the current FOV.
Sorry but if this game has to be balanced around good survivors should be the same for good killers as well.0 -
I know this might sound like a crazy idea but if you move the camera back a bit while extending the killer's arm and just unrendering the Killer's body for his own camera, you could accomplish a wider FoV without clipping issues...
As for the other point, that you have to balance the game around the best killers, I would agree if we were talking about a direct number and balance change. But FoV can only help so much, if a Survivor is hiding well you won't be able to see them whether your FoV is 105° or 50°, it will however allow you to keep track of someone that is right on top of you without losing them to the void, something that isn't possible for you walking around your day to day life is it? Our vision is a bit better than that right? So why is it we give Killers such a narrow range of vision that honest to god makes me feel sick at times? It isn't because it's balanced, it's because the Devs are lazy it seems if what others say is true...
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@Wolf74 said:
Do you guys even remember that the killer FOV got nerfed to "fix" a survivor issue?
It was meant to be a temporary solution and never got changed again.Peperridge's farm remember.
Devs tend to hope that peoples would be stupid enough to forget this kind of "details", and hide them behind the carpet lul.
When it only affect killers, of course.
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For the record I didn't play this game when the FoV was better, I'm only a month in, so it sounds like good times existed. Bring em back!
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@Aerys said:
For the record I didn't play this game when the FoV was better, I'm only a month in, so it sounds like good times existed. Bring em back!https://www.youtube.com/watch?v=5y8dVpVc3VY
Jump to 44:50.1 -
@Wolf74 said:
@only1biggs said:
The FOV can only go as far as it is due to clipping and other issues on the killers screen.Are you talking about the "locker peek" issue, that they fixed by nerfing the killers FOV?
You wanna tell that there was no other possible solution than a straight nerf to killer?
A nerf that was made with no balancing buff to killer, because it was told to be a temporary solution, but became a feature over time.No, one of the devs said it a while back, can't remember who. I'm not quoting, just paraphrasing.
You seem agitated lol
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Fov and brightness are natural settings in a FPS game since everyone has personal preferences and different hardware.
That we need to use perks (cant adjust brightness at all) is just laughable
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"Natural setting"?
can you imagine the outrage if killer could adjust their brightness and FOV freely??0 -
Doesn't mean it should exist an FOV setting since as killer you're almost blind while as surviving you have 3rd person and way more FOV
When I read time ago they even nerfed shadow born for some time I couldn't hold it, I just cracked0 -
@detardedrevelopers
I never left crybabyland, I'm aware I'm rather unskilled, and while I'm all for open discussion and the possibility of being wrong I don't see a reason for such unveiled contempt here. In my experience Killers are laughably behind Survivors and I know a ton of people here agree with that so if you can provide examples for your assertion I'd appreciate it.1 -
Points in which Survivors have the advantage;
- Survivors can loop twice around a pallet before the Killer gets Bloodlust, they then need only drop the pallet to reset that Killer's Bloodlust and move on to the next pallet/window loop.
- Survivors can speed up their repair time quite high with perks like leader and high grade toolboxes, and brand new parts, to create what's known as Gen Rushing.
- Survivors become effectively invisible when crouching underneath a Killer.
- Survivors can rescue people even in the basement rather well via body blocking due to how the Killer's attack function works, snapping their attack to the first person detected in the cone rather than the direction and distance of their attack (That may sound strange and it is).
- There happen to be four Survivors, while one is being chased they can do Generators faster than the Killer can possibly patrol them (Unless you're Billy or Nurse), which leads to 2 or 3 Gens being done by the time you've managed to get your first person hooked.
And those are just the ones off the top of my head. I guess it also doesn't help that Survivors are third-person and have a wider FoV it seems so locating the Killer is quite easy for them even out of the corner of their eye, with the Killer you pretty much have to be looking directly at them or they don't exist.
So, can you provide examples for your reasoning now?
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