The game on survivors
I have a suggestion that can make the game more interesting! I urge you to read this message to the end, and it is desirable to give a detailed answer, so let's start.
Not so long ago, the community was faced with the problem associated with the game for the survivors, they became very difficult to play corny, not to mention the fact that more or less experienced maniac consistently makes -4. It's great that you began to engage in balance and improve the gameplay for maniacs, I support you in this, but sorry, the game for survivors was not only through the dibs on difficult (or rather sick for the fifth point), but also banal boring and not interesting. Please take action for a variety of gameplay for survivors, then you can solve a lot of problems, including genres. You ask me what I can offer?
Reply:
1) Propose to introduce the game to more interactive elements, for example: add doors in the house so that they can be used as an obstacle for the killers (especially after fixing the pallet) so that you can find items not only in boxes, but in the trunk or the back of a car.
2) you can enter some simple similarity of weapons for self-defense of survivors, for example: place a mount on the map, or a signal gun that will allow more survivors to provide opportunities for retreat, or save teammates.
3) Also, in addition to the repair of generators and further escape into the gate, I would suggest to introduce any additional manipulation to the survivors were able to escape, for example: repair of generators and in addition repair wires or transformers leading to the gate to apply voltage to them, and only then open them, or as an option to repair not 5, and 3 generator, and then find some parts, and repair the car, which can stand somewhere in the barn, after the repair, which you sit down and automatically leave, it's like an alternative solution. That is, the fact that the survivors will not only deal with the repair of generators and stealth. Then play will be more interesting, believe me, I you this as consumer I'd say. Your animation and features allow you to enter such things. You say small things, Yes, small things! But these little things greatly diversify the gameplay, I have already written to my friends and acquaintances on this topic, and they agreed with me.
Pay attention to the Halloween event that you recently held. In addition to the generators, it was necessary to collect the nectar from flowers growing separately. Why not introduce this cool feature to the game on a regular basis, and instead of colors to use other interactive objects, in the likeness of those that I described above. I would also introduce a few new game modes, not so long ago you introduced a "training mode" where inexperienced players started to understand how to play both sides, it's brilliant! But you should never stop there)) Therefore, I propose to introduce a "game mode Laura", in which the player will be able to get acquainted with each character individually, namely through the gameplay to go through a small story, which will be able to find out how this or that character fell into the clutches of the essence. + In addition to this, I would introduce a "hardcore mode" for those who like to run, for example: the game involves 6 survivors and 2 killers, the goal is simple, the survivors need to fix a number of generators and escape, and the killers just hang all the survivors on hooks and kill them. Here it would be great to come off with friends, as well as ordinary players would be fun! I will keep silent about maniacs who too could play together on communication and develop different tactics! And most interesting-earn on this experience and bloodpoints!
That's when I'm sure your game will be perfect, or at least very high quality and well balanced for both sides! Thank you!!(https://us.v-cdn.net/6030815/uploads/editor/lk/tgqrhh0jwnqk.jpg "")