The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

New Chapter- The Forest Calling

ILEECHIPS
ILEECHIPS Member Posts: 29
edited February 2022 in Creations

In this chapter a new killer and survivor has been pulled by the entity

Killer- The Mark

Difficulty Easy

Speed- fast 4.3 mps

Height- average

The keen eye to hunting is to know where your prey is and how well you can shoot. The Mark comes with three perks Untouched,Hex Marked for death, The Hunt

This killer is a ranged killer that can manipulate the area they guard


Ability and Power - Bow of the Entity

Takes 3 seconds to draw| 55 seconds to regain a arrow back start with 3 arrows at start of trial | 3 arrows max at time| travels up to 50 meters before disappears| can destroy pallets and walls but only with Exhaust shot

Drawing your bow reduces speed by 1.2 meter per second undraw

Using your primary ability button Draw a arrow from your quiver upon draw the head of the arrow is highlighted between 3 arrows


Entity grasp- Explodes in 3 meter radius sticks to surfaces and survivor blocks gen and or vault for 20 seconds.

Survivors suffer a 10% movement speed and, enter next state

Survivors suffer another 5% movement speed reduction on direct hit

This cannot bring survivor to dying state


Fear shot- explodes in a 4 meter radius causes survivors to scream and survivors and suffer oblivious effect for 5 seconds for duration of 10

Prevents seeing any auras for 15 seconds on direct hit


Exhaust shot- Explodes in 3 meter radius forces survivors to suffer exhaust for 50 seconds gens in blast radius regress 10%

Prevents vaulting for 2 seconds on direct hit

This can not be used on a regressing gen


Special ability detonate- if you are not drawing a arrow activate your special ability to trigger what ever arrows are on the map.


Survivors can pull out a arrow in exchange they suffer a 15 second mending and scream

Other survivors can remove each other arrows to avoid scream

Perks

30+ Untouched- You don't need people to be injured to know where they are

Upon Downing a survivor scratch marks of other survivors last 3 seconds longer for 10/15/20 second long

35+ Hex Marked for death- hitting a unique survivor gains a token up to 4 tokens upon token gain the next time you hit a survivor with a token all token survivors will suffer 8/16/24% reduction in all categories til totem is cleansed

40+ The Hunt- you live for the hunt you will die for the hunt.

Upon hitting a survivor after 4/3/2 hits protected hits the next hit applie




Ways to play The Mark

You have three arrows allowing you to block multiple which could be a way to force survivors together

Your Entity Arrows stick to survivors that you can detonate whenever you want a great way to get multiple injuries

Shooting Exhaust arrow: during a chase or a loop is a great way to prevent them from vaulting or using exhaust perks

All arrows cause aoe effects use common grounds to your advantage and place your traps before they come around

Hitting arrows directly have activate additional effects




Survivor

30+ Like smoke- you are light on the run even lighter in a chase

Upon leaving a chase you make no noise for 4/6/8 seconds

Cooldown of 40



35+ Wildfire- your a bit hot headed maybe to much to handle

You wiggle 2%/4%/6% faster per fully injures survivor

Your hook timer is reduced by 5%/10%/15% for each healthy survivor


40+ Be Free- you will sacrifice yourself for others

taking a hit while a survivor is carried by the killer adds 15%/25%/35% progress to wiggle meter and provides 7% wiggle speed until hooked or dropped




Add on For the marked

Brown

Metal Arrowhead- Increase radius of Bow of Entity slightly

Duck feathers- slightly increase arrows velocity and speed

Broken arrows- your entity arrows no longer injure your fear shot no longer apply oblivious your exhaust arrows no longer prevent vaulting for 2 seconds

Gain 100% bloodpoints in all categories

Horror book- slightly increase fear shot oblivious duration

Sleeping powder- slightly increase exhaust arrow duration


Yellow

Snapped Log- moderately increase radius of arrows

Deer skull- Moderately increase Fear shot duration

Bird Claws- Moderately increase entity blocking time

Obsidian Arrowhead- moderately increase radius of Bow of the Entity

Wolf pelt- Greatly increase arrow generation


Green

Hawk Quiver- Increase max arrow count by 2 moderately reduce cooldown of arrows

Practice darts- greatly reduce bow of entity sway

Broken Antenna - moderately increase movement reduction from entity grasp and exhaust from exhaust arrow

Piles of nuses- survivors hit directly by arrows have greatly increased affects by Exhaust arrow

Obsidian arrowhead- moderately increase radius Bow of the Entity

Purple

Turtle shell- your arrow bounces 2 additional time

Test dummy- hitting a survivor directly with a arrow increases radius of next arrow

New string- Greatly increase oblivious effect survivors aura are revealed 2 seconds longer

Pile of leaves- greatly increase invisibility of shot arrows

rigged arrowhead- greatly increase time to remove lodged arrow moderately decrease mending time upon removing a arrow

Red

Book of Tomes

Your arrows can no longer injure moderately reduce affects of arrows each hit greatly increase radius of your arrows up to 3 Times

Lucky Clover- your exhaust arrows now apply a extra 7% regression

Your entity grasp arrow- blocks for 9 seconds extra

Fear shot no longer applies aura reveal

====================================

Post edited by ILEECHIPS on