New Chapter- The Forest Calling
In this chapter a new killer and survivor has been pulled by the entity
Killer- The Mark
Difficulty Easy
Speed- fast 4.3 mps
Height- average
The keen eye to hunting is to know where your prey is and how well you can shoot. The Mark comes with three perks Untouched,Hex Marked for death, The Hunt
This killer is a ranged killer that can manipulate the area they guard
Ability and Power - Bow of the Entity
Takes 3 seconds to draw| 55 seconds to regain a arrow back start with 3 arrows at start of trial | 3 arrows max at time| travels up to 50 meters before disappears| can destroy pallets and walls but only with Exhaust shot
Drawing your bow reduces speed by 1.2 meter per second undraw
Using your primary ability button Draw a arrow from your quiver upon draw the head of the arrow is highlighted between 3 arrows
Entity grasp- Explodes in 3 meter radius sticks to surfaces and survivor blocks gen and or vault for 20 seconds.
Survivors suffer a 10% movement speed and, enter next state
Survivors suffer another 5% movement speed reduction on direct hit
This cannot bring survivor to dying state
Fear shot- explodes in a 4 meter radius causes survivors to scream and survivors and suffer oblivious effect for 5 seconds for duration of 10
Prevents seeing any auras for 15 seconds on direct hit
Exhaust shot- Explodes in 3 meter radius forces survivors to suffer exhaust for 50 seconds gens in blast radius regress 10%
Prevents vaulting for 2 seconds on direct hit
This can not be used on a regressing gen
Special ability detonate- if you are not drawing a arrow activate your special ability to trigger what ever arrows are on the map.
Survivors can pull out a arrow in exchange they suffer a 15 second mending and scream
Other survivors can remove each other arrows to avoid scream
Perks
30+ Untouched- You don't need people to be injured to know where they are
Upon Downing a survivor scratch marks of other survivors last 3 seconds longer for 10/15/20 second long
35+ Hex Marked for death- hitting a unique survivor gains a token up to 4 tokens upon token gain the next time you hit a survivor with a token all token survivors will suffer 8/16/24% reduction in all categories til totem is cleansed
40+ The Hunt- you live for the hunt you will die for the hunt.
Upon hitting a survivor after 4/3/2 hits protected hits the next hit applie
Ways to play The Mark
You have three arrows allowing you to block multiple which could be a way to force survivors together
Your Entity Arrows stick to survivors that you can detonate whenever you want a great way to get multiple injuries
Shooting Exhaust arrow: during a chase or a loop is a great way to prevent them from vaulting or using exhaust perks
All arrows cause aoe effects use common grounds to your advantage and place your traps before they come around
Hitting arrows directly have activate additional effects
Survivor
30+ Like smoke- you are light on the run even lighter in a chase
Upon leaving a chase you make no noise for 4/6/8 seconds
Cooldown of 40
35+ Wildfire- your a bit hot headed maybe to much to handle
You wiggle 2%/4%/6% faster per fully injures survivor
Your hook timer is reduced by 5%/10%/15% for each healthy survivor
40+ Be Free- you will sacrifice yourself for others
taking a hit while a survivor is carried by the killer adds 15%/25%/35% progress to wiggle meter and provides 7% wiggle speed until hooked or dropped
Add on For the marked
Brown
Metal Arrowhead- Increase radius of Bow of Entity slightly
Duck feathers- slightly increase arrows velocity and speed
Broken arrows- your entity arrows no longer injure your fear shot no longer apply oblivious your exhaust arrows no longer prevent vaulting for 2 seconds
Gain 100% bloodpoints in all categories
Horror book- slightly increase fear shot oblivious duration
Sleeping powder- slightly increase exhaust arrow duration
Yellow
Snapped Log- moderately increase radius of arrows
Deer skull- Moderately increase Fear shot duration
Bird Claws- Moderately increase entity blocking time
Obsidian Arrowhead- moderately increase radius of Bow of the Entity
Wolf pelt- Greatly increase arrow generation
Green
Hawk Quiver- Increase max arrow count by 2 moderately reduce cooldown of arrows
Practice darts- greatly reduce bow of entity sway
Broken Antenna - moderately increase movement reduction from entity grasp and exhaust from exhaust arrow
Piles of nuses- survivors hit directly by arrows have greatly increased affects by Exhaust arrow
Obsidian arrowhead- moderately increase radius Bow of the Entity
Purple
Turtle shell- your arrow bounces 2 additional time
Test dummy- hitting a survivor directly with a arrow increases radius of next arrow
New string- Greatly increase oblivious effect survivors aura are revealed 2 seconds longer
Pile of leaves- greatly increase invisibility of shot arrows
rigged arrowhead- greatly increase time to remove lodged arrow moderately decrease mending time upon removing a arrow
Red
Book of Tomes
Your arrows can no longer injure moderately reduce affects of arrows each hit greatly increase radius of your arrows up to 3 Times
Lucky Clover- your exhaust arrows now apply a extra 7% regression
Your entity grasp arrow- blocks for 9 seconds extra
Fear shot no longer applies aura reveal
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