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Killer concept: Deceit

Killer: Terror

Height: medium

maps: lumberyard, forest, asylum

Range of radius: 28m

Speed:4.0m/s

Weapon: claws

Cooldown: roar

Memento mori (experinent/yeti): crawls on a survivor, then bites his throat and drinks blood.

Memento mori (vampire): kneels, gets survivor head up, then he bites his throat and drinks blood

Memento mori (werewolf): he howls to the moon, then jumps on a survivor and starts to bite.

Memento mori (spider): he picks a survivor up, wraps him with his web, then throws him away.

Story: terrors are people infected  by virus which in the darkness transforms them into 1 from 5 really dangerous creatures, virus was created by unknown scientist, virus looks like he controls infected people, cause it looks like they know what they are doing and have same behavior, but more sneaky and humanistic, all 5 terrors have other abilities. 1 day scientist saw that all test subjects were gone, also the virus.

Abilities:

Decoy (experiment): experiment is is creature that appears after mutation more often, but his ability is actually strong. Experiment can create a clone which will chase a survivor if killer will track him, if the killer will create a decoy without target he will just run in front, after 10s decoy disappears, decoy is seen by killer with white aura. Survivors can destroy a decoy by throwing a pallet, or blind him with torch or flashlight. Ability refreshes when terror will drink a bag of blood.

Frozen fury (Yeti): yeti is cold as ice and hard as a rock, seriously. Yeti can become resisted by any damage for 20s, but makes him 15% slower. Ability refreshes after terror drinks a bag of blood.

Swarm (vampire): normal vampires are scared of sunlight, drinking human blood and can transform into a bat, that 1 can transform into whole swarm. Vampire can transform into a swarm of bats, after that he is 50% faster, he is resisted of pallets and can fly through them and windows, but unables option of hurting survivors, ability deactivates after 30s/when survivor blinds him, or when deactivates it himself. Ability refreshes after drinking a bag of blood.

Outcry (werewolf): that mutant can make you have nausea and head hurt. Werewolf can howl to the moon and make all survivors in range of terror will scream, their speed will be lower of 45% and get blindness and oblivious status effects, effects will disappear after 15s. Ability refreshes after drinking a bag of blood.

Webshot (spider): spiders use their webs as a home, or a trap, that 1 uses it as a weapon. Spider can shot long web which attracts survivors to him, or can attarct himself to place which was shooted. Ability refreshes after drinking a bag of blood.

Perks: blood thirst, monstrual mutations, hex: virus among us

Blood thirst: when you are chasing a survivor you can't wait aftef their blood will fall on the floor. When you chase a survivor bloodlust will appear 30/45/60 faster. Score of blood points from category HUNTER will be higher by 30/45/60%

Monstrual mutations: your virus mutated and started ro attack survivors after contact with living organisms. When you hurt a survivor he gets 1 random bad status effect on 10/20/30s. Perk refreshes after 120/110/100s

Hex: virus among us: entity took a sample of a virus, then modified him and moved into a totem, now fe affects the actions of your obsession. Obsession becomes slower by 10/15/20%, when your obsession hits a failed skill check his aura becomes visible on 5/10/15s, when your obsession goes into interaction progress is slower by 20/30/40%. Perk activates when totem is destroyed.

If in the game is terror on the map will appear bags of blood which can be drank by terror when he uses his ability to refresh it, if the ability is ready to use terror can't drink it. Bags of blood are refreshed after repairing 1 of the generators will be repaired, on the map can appear 6 bags of blood, killer can use add-ons to increase the number