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what's your favorite information perk for each side?
I really love the new OoO, it gives you very good information, if I'm playing with friends I can not only call out where the killer is, who the killer is at the very start of the match, but I can also callout aura reading perks like lethal pursuer, bitter murmur and nurse's calling
for killers just tinkerer, yeah, it gives you very important information and gives you the power to act on it
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I've actually been using Rookie Spirit a bunch lately, I feel like it's one of those perks that might seem useless on the surface but it has a lot of utility in todays meta - with many gen regression perks being present. It helps keep me focused and aware of which gens to move to or keep an eye on
It also helps keep track of where the killer is, if you see a gen suddenly go white then unless ruin is in play you know the killer is in that direction.
With a small buff of some kind I think rookie spirit might be one of my favourite info perks!
As for killer, I really enjoy Hex: Retribution. Just a really fun perk to bring
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For survivor. Kindred. Gives all the information I need to decide when to go for the save.
For killer. Either bbq or tinkerer, mainly for the side benefits (bp gain, stealth)
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Alert and Tinkerer
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Survivor- kindred
killer- BBQ
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I agree! my favorite thing about rookie spirit is how it's active for 90% of the trial, so if you hit those skill checks early, which isn't really hard to do you are already benefiting from the information of the perk. it also synergizes well with flashbang, which is another Leon perk
and retribution gives you a LOT of information, often the survivors cleansing a hex when I'm using retribution helps me turn the game around
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even in a swf distortion allows you to callout lethal pursuer, bitter murmur, nurse's calling, and whatever aura reading addons they may have! really glad they added a 4th token, I like all of Jeff's teachables they are all so useful in their own way
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Discordance for killer, spine chill for survivor.
I have used spine skill so long taking it off makes me feel blind.
Discordance usually gives me a great idea how much any given chase is going to cost me. Mid-chase I see the icon go off and can make the decision right then and there if it's worth continuing.
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discordance and tinkerer is also a great combo for information. if two people do a generator then you're gonna now it before they get to that 70% mark, and if a survivor does it alone then you can basically guarantee that you'll get them with tinkerer before they finish the gen unless they have a very good toolbox + resilience + spine chill or something crazy like that
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Bond and BBQ.
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Kindred and BBQ. I'm very vanilla.
That said, if BBQ didn't give bloodpoints, it'd be a tossup on that or Discordance. I do like knowing where to go next after a hook, but Distortion gives incredible information, especially at the start of the match.
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Yeah I use discordance + tinkerer sometimes. It is like having your gen defense decisions on auto-pilot but 2 perks is a hefty price to pay. I only use it on strong killers who can afford to not run chase perks.
Though in these SBMM days I have mostly put information perks to the wayside as a killer in favor of much more aggressive perks that support camping and tunneling.
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Empathy for Survivor so I know who’s in chase, & either BBQ or Spies from the shadows for killer depending on who I’m playing.
Spies from the shadows is kinda underrated imo. Works well with Ranged killers like Huntress.
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Survivor: Kindred and Windows Of Opportunity.
Killer: BBQ and Lethal Pursuer.
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Windows of Opportunity
BBQ
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Aftercare, esp if my team knows what they're doing, Kindred is amazing too
TInkerer, I love stealth aspect to it, and basically always giving value each game
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Spine Chill and Tinkerer.
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For survivor it's hands down: Detectives Hunch
Killer its: Discordance
2 survivors on a gen is about 45 seconds to done. It is a life saver.
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BBQ and Kindred
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Alert for survivor. BBQ for killer.
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Survivor - Bond is underrated for so many reasons. While Kindred is very good and I understand why most people favor it, Bond tells me so much more and nobody needs to be hooked to get use out of it. With it I can see which generators are being worked on, where the killer is being led, which pallets have been thrown, lead the killer away from generators being done or teammates being healed, and be forewarned if a teammate is bringing me an angry package. (And, it can tell me if somebody is leading the killer away from the hook or going for a rescue just like Kindred)
Also, Bond has comedy potential as watching my teammates derping around with each other will send me into fits of giggles.
Killer - Generally BBQ in most cases, but I'm starting to really appreciate the power of Lethal Pursuer. Unfortunately it's edged out by a perk I can use all game.
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BBQ and deja vu
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Woo and BBQ
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Object for survivor and Infectious for killers, I run it on every high mobility killer with slugging pressure because it’s just “that” good
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BBQ and Kindred
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The good thing about Killer is that a lot of the information perks are genuinely really good, so it's not an easy pick. I'm also gonna follow the trend for Killer and say BBQ, though- knowing where to go after a hook is nice, and extra bloodpoints is nice, what's not to like.
For Survivor, absolutely Deja Vu. Criminally underrated perk, constantly knowing not only where a generator is but where the 3-gen would be is very very useful. During my bout of doing Adepts, I also found Alert to be more useful than I thought it would be, so I'd like to highlight that.
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On survivor it's WoO followed closely by Empathy.
If we go by just the information given, I'd probably say Whispers on killer. However, if I take the other properties into account, BBQ wins for BP.
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Killer - I'm All Ears, by far. It's the most helpful information perk in chases, helps you in your mindgames, and has amazing sinergy with killer abilities that go trough walls, like Pyramid Head's Punishment of the Damned and the Nurse's blinks.
Survivor - Detective's Hunch. It delivers A LOT of information. Gens, chests, and of course: totems. It's the ultimate totem hunting perk.
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Survivor: Aftercare + Detective’s hunch
Killer: Old Gearhead + BBQ
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Well....
Yeah.
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Same.
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Windows of Opportunity. Countless times in SQ I died after reaching a tile only to discover the pallet was used.
Lethal Pursuer: The amount of knowledge this perk gives is absurd.
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Deja Vu for survivor, Lethal Pursuer for killer.
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Survivor: So hard to choose, but I'd say Distortion in SWF and Aftercare in solo queue.
Killer: BBQ. Need me the BPs and the effect is solid too.
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I don’t play survivor but on the killer side I think my favorite is Bloodhound (hence my avatar 🙂). It basically makes it almost impossible for an injured survivor to elude me if I’m looking for them. Crawling doesn’t help, neither do aura hiding perks like Shadowstep. And even on maps where the blood is normally more easily visible like Eyrie, Bloodhound makes the survivors blood trail last longer than normal. Especially in a meta where you want to be able to chase injured survivors and keep them from having time to heal it’s a fun perk to have. (The only killer I sometimes have trouble using it is Spirit because phasing erases the bloodtrails from sight, even if you only phase very briefly. Even then it’s still often useful out of phase to give you an idea of where to run toward to find an injured target.)
A runner up for me is Stridor. Sounds is huge in this game and anything that makes it easier to hear survivors is great.
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It's interesting that you prefer Distortion in solo! I won't run it much in solo, but I love it in SWF. There's ridiculous value in sacrificing one perk slot to have your whole team know a lot about the killer's build.
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Whispers for Killer (I know that it isn't an Aura Reading perk... but it's uncounterable in a way)
Kindred for Survivor (It takes a hook to activate but I can see the Killer and my teammates)
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Kindred and Rancor. Rancor is slept on big time. The information snapshots can reveal a survivor way out of position and it's a free mori if the obsession isn't careful
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Aftercare
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Bond
Discordance
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Woo and discordance.
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Whispers. I get so many free hits and locker grabs from it because I know exactly where they are when it turns on
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Survivor: Kindred (cause i always play solo)
Killer: Discordance
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Do the gens at the center of the map and you don’t need deja vu
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Yeah, not to be rude or anything but if you need Deja Vu, you kinda don't have map and game sense. When a generator is completed, it very clearly tells all players which one it was. So work around that information.
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That's not really true tbh. Repairing gens in the middle is a good rule of thumb, but sometimes maps will just get strange gen spawns with multiple gens very close together or the gens skewed towards one side of the map, meaning the middle gens might not be the best ones to attack. Then there are maps like Father Campbell's and Crotus Prenn where the middle gen is comparatively safe, so the better play is usually to pick off side gens that are closer together first. Without Deja Vu, you'll just pick the closest gen to where you spawned, but that might not be the best solution. Then there are maps like Midwich, RPD, or The Game that stack relatively hard to find gens over two stories where it's nearly always useful.
Another underrated aspect of it is that you can see if the highlighted gens are blocked by the entity. That means that you can easily see if and where CI is active at the start of the match and get an even better idea of where the killer spawned based on the auras and the state of the gens you can see nearby. If the killer is running Thrilling Tremors or DMS it can even help tell you if your teammates are working on certain gens, which can be helpful when you're choosing which gen to prioritize next.
I'm not trying to say it's the best perk in the world, but it's not something that only weaker players will benefit from. It's still a decent enough perk.
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I can't even begin to decide what info perk is my favorite on killer, because imo info perks on killer are unviable. You're much better off using gen/exit gate blockage. What's the point in having Discordance if survivors splitting up on gens once you push them off is just as bad?
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