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Do people want Adrenaline Vial nerfed?
Comments
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Predropping safe pallets works against every killer except for Nurse. It’s a design issue, using that for an example as to why the consensus number 2 killer has counters isn’t a strong argument.
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If Alchemist's Ring is rewarding the killer for playing well, why is that a bad thing? I'm not against add-on rarity changes, like why is Iridescent Blight Tag a pink instead of a purple or green?, but I'm against getting rid of good add-ons as we know them because weaker survivors can't win against them.
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"Kinda OP but not an extreme problem"?
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Do you play him though?
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So greens and purple aren't supposed to have significant effects, or what?
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And that's the problem.
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How is Dead Hard not able to be used against Blight, as compared to Nurse?
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Before the Adrenaline Vial buff, Blight had not been buffed in a long time. So I don't know where people keep coming up with that talking point.
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I feel like our anger should be on those nerfs, not this 1 buff.
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this
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But that add-on didn't just give Clown instadowns. He had to hit you with the bottle directly, and then hit you within 4 seconds before you got to a pallet or window, or else he'd have to hit you directly with it again. Do y'all actually try to dodge his bottles when he's using it? If not, you're making Pinkie Finger seem way stronger than it actually is.
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I have, for some reason. I don't see why people want to handicap themselves.
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Why does a killer's power or add-ons need penalties? Why can't they just be good?
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People want everything nerfed. Its the issue at what to nerf next and in what order.
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dis song good
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Yes, I do. Blights add ons are just way too strong for his base kit power. He’s one of the killers that feels strong base kit, and like the game is just playing itself when I equip any of his strong add ons. It feels like old Nurse and Spirit, strong base kit and just way too nutty with good add ons.
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That's just the state of the game. Killers get anything remotely good nerfed so the stats say the game is "balanced".
Yet despite that killer feels awful to play at times and survivors have been complaining about queue times almost as if killers are quiting.
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It’s on both because it shows the devs don’t know how to balance. Giving the killer with the overall strongest add ons another amazing one while pushing twins further into the pits of hell.
I’m not really mad about the actual nerfs since clown’s is essentially a placebo and I don’t play twins it’s more so the implications behind it
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Imagine if Spirit had an add-on that completely gave you back your power when you hit someone with a Grudge attack coming out of Phase.
That's what Alchemist Ring basically does and the fact that it has zero downsides is why I and many others find it unfair.
Alchemist Ring could be nerfed and Blight would still be completely fine. I'm not against killers having some impactful add-ons but the way Alchemist Ring functions currently it should be an iridescent add-on. The fact that it's a purple with no drawbacks is insane.
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i wouldn't mind the token regen being toned down but you run adrenaline vial mostly for the flicks and extra rushes, if you want fast token regen you run alchemist's ring which def needs a nerf.
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Blight is already kind of bonkers as is, the 1 second per token cuts his base recharge time in half, or by 50%. That is an astronomical number when considering other killer's add-ons, who shave a few percent off the cooldown. The cooldown reduction is, in my opinion, the biggest benefit of using this add-on, never mind the extra tokens. Imagine giving Nurse 2 extra blinks while cutting her recharge time in half. The downsides, if there are any, hugely outweigh the benefit. Adrenaline Vial not only gives Blight extra tokens to use his power, but it also brings it back in half the time. That's nuts, no matter which way you look at it. Does the add-on have to be bad? No, of course not. I just feel like this change was overdone, especially when considering this add-on alongside other add-ons.To contrast, Shredded Notes only reduce the cooldown by 0.3 seconds, and is the best cooldown add-on for blight. To have an add-on reduce it by 1 second AND give extra rush tokens is pretty nutty. The decreased turn rate is barely an impediment to competent blight players, so this add-on would feel right at home alongside other iridescent addons.
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I doubt you've gone against good survivors though, because they make Blight even with good add-ons seem like he's nothing. You'd be playing catchup with them, not the other way around.
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I thought the Adrenaline Vial buff would give more add-on variety, which is supposed to be a healthy thing. But you'll never see that if you just blanket statement "Oh, another killer buff".
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If anything Spirit deserves that add-on more, because she can't see or hardly hear you in her phase, when the survivors can hear her and she's 110%. If Blight didn't have add-ons like Alchemist's Ring, what would be the point of even using his power for damage? You might as well be using it for distance, going through the fatigue, and then hitting them normally. And at that point he becomes another Wraith, who is fast outside of chase and nothing else.
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Why? Is a purple add-on supposed to be weak like a brown one?
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All they did to buff the add-on was to make its turn penalty not so harsh. Where were the cries for an Adrenaline Vial nerf before? It had all those benefits before, so what's this huge change in attitude about?
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no, but a purple add-on shouldn't massively boost an already powerful killer, not to the extent alch ring does anyways.
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Survivors are powerful so killers need to be powerful. I don't care how it's achieved, either their add-ons being strong or their base being strong, but we need that.
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Tbh alch ring only really gets value from people who actually play blight. I've played against and saw countless blights that use alch ring and didnt know what to do in power. They kept on bumping on every corner, they didnt take their time in slam to see where they're going to rush next and blindly using power.
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So because I don’t agree I’ve only played vs bad survivors? That’s such a poor frame of mind to have. If you’re struggling at ANYTIME as Blight with good add ons you aren’t very good at the game. Alchemist Ring is one of the most broken add ons in the game, and he has more that are super overtuned.
You seem to struggle with killer, so maybe you need to rethink how you evaluate the game. Blight wins chases incredibly fast, hold W doesn’t work against him and he can break pallets with his power. Hug tech makes almost all structures in the games mind gameable in Blights favor. He doesn’t struggle vs anyone if you’re competent.
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I don't care if it's OP or not. I don't think anything justifies add ons like this that are basically "improves everything in lots of different ways." It's like when we had Yakuyoke Amulet for Spirit that was just better than everything because it improved everything.
Blight is an obscenely strong killer, and doesn't need a "do everything" add on on top of that.
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she has two add-ons that make her recover phase instantly. Her iri add-on recovers phase instantly when breaking a pallet and the other instantly recovers phase if you are stunned by pallet which is easy to do by just swinging into a pallet. Since spirit's power is now ineffective, there have been no complaints about her for over 3 months.
Survivors aren't complaining about add-on, they're complaining about blight itself because he is strong enough to hold his own unlike spirit that lost her ability to hold her own as did many other killers.
Post edited by Devil_hit11 on0 -
anything is bad in the hands of a bad player.
overpowered things do not fix other overpowered things.
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He still has to contend with loops unlike Nurse. I don't see how his ability makes chases as easy as you say. He's overrated. Blight's nerf is coming alright, because y'all won't let it go. And then he's gonna be another Freddy, who was in a good spot but people made him out to be unbeatable, so then he was nerfed to be unplayable.
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What are your thoughts on Spine Chill or Resilience then? They speed up everything just for the survivor existing too.
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Do you believe that 7 blink nurse is fair?
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adrenaline vial is a very busted add on, so is alchemist ring I don't even know how they made it to the live version.
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No, but her power is different from Blight's. He doesn't go through walls and ignore pallets and windows.
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It's obvious that you guys don't play blight. Hell try to watch the game where OhTofu tries the add-on, he even has the quote. Blights new strongest add-on, which he admits in the video is just click bait. In that video he consistently misses rushes that he wouldn't have missed had he been running any other add-on. The turn rate reduction is a big deal and unless you're a very good blight the bonuses don't make up for the deficit. Up until this recent change is was straight up worse. The adrenaline vial is fine.
Add-ons that should be nerfed for Blight are the blighted crow and the alchemist ring. And here's the real hot take, the Blighted crow is stronger than the alchemist ring.
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I have played blight and that doesn’t change my opinion about the add ons.
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Literally the only change they made to this add-on is to make the turn rate slightly better than it was before. Why weren't you complaining about how OP it was back then. It had the same number of tokens and the same look angle and the same extra speed. But a slight tweak and NOW it's OP. Give me a break.
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It's really not massively reduced anymore. Even without umbra you can play blight semi-normally because you don't always need the maximum turning. It's still a hinderance, but it has increeeeeedible upsides. Combined with notes, you can get 6 rushes back in >4 seconds (alongside +10% speed, old jflick lung turning, and an extra rush) its an incredibly good addon now. A GOOD Blight will show how powerful it is, but your average Blight will not realize its potential at all. I can see why most people would still call it garbage.
Just to put that in perspective, Blight can use multiple rushes, break a pallet, and always have his power back up by the time it's broken unless he's used 5-6 rushes. That's so good, especially paired with all of the other upsides.
Super fun tho, idrc for it to be nerfed personally.
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It's a fair add-on overall. I think certain add-ons could use a nerf. specifically alchemist ring and blighted crow. But adrenaline vial itself is fair.
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None of Blight's add-ons are nerf worthy.
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Oh you mean the video where he spends the whole time talking about how bad he is at Blight, yet still 4k's both games at 3 gens? Not exactly making a great argument for Vile being balanced.
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His survivors were beyond terrible. They weren't doing gens. They let him get away with having such long chases, especially by Blight standards. He missed so many rushes. He's talking so much he must have been barely paying attention. And still, they let him 4k them. If we're gonna talk about how good something is on the killer side, they have to be facing high level survivors, not just anybody.
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Exactly Daniel. As someone who plays Blight he played very badly.
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He does have counters and both blight and nurse are very tricky to play, you need a lot of practice with them, besides if the game nerf their best killers then it'll buff to the wait time. And I personally like a challenge against a good blight player. And I honestly think he doesn't need any changes true alchemist alchemist ring needs a change but that's it.
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Ah yes, the "no true survivor" argument. If he wins, the survivors are bad. If he loses, Blight is totes balanced and if anything needs buffs. In other words, thank you for proving that no amount of evidence would actually convince you.
It couldn't possibly be that having the best mobility in the game on demand with, at most, a 4 second cooldown, can carry even a below-average Blight to an easy win.
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Not sure where you're getting 4. Default is 10 seconds, 2 per Rush for 5 Rushes. With Adrenaline Vial, it's 7, 1 per Rush for 7 Rushes.
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