http://dbd.game/killswitch
Spirit Fury
Breakable walls should count towards stacks of spirit fury. Most of them are tantamount to God pallets and must be broken by most killers anyway. That's all, thank you.
Comments
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I've never seen such an obvious and clear-cut good idea. It needs a small buff anyway.
5 -
Absolutely not. A breakable wall is not a pallet, they have two completely different functions. Plus some maps are loaded with breakable walls, and the synergy with Enduring is already questionable.
1 -
No they don't. They extend loops. That's it.
Spirit fury is a mediocre perk because the counterplay to it is already optimal play. Pre drop pallets so it won't proc. Simple. Survs on comms call it out then you're not getting any value out of it all game. If the killer has agency in investing some time to get at least one guaranteed proc from it, as at least some value out of breaking walls, then that's a big improvement for the feel of the perk, if nothing else.
3 -
Most breakable walls are pseudo infinite, so yes, it's pretty much same as palette.
3 -
I like this buff proposal, makes the more perk usable; and gives Survivors more warning about the perk if they noticed a bunch of Breakable Walls destroyed.
Either that, or make it so that Survivors pre-dropping pallets to counter perk will simply also destroy the pallet. No more relie on luck to bait the Survivor to stun the killer with it.
1