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サバイバーがキラーに行う騒音行為について
窓の乗り越えやロッカーの開け閉め、倒した板の乗り越えによりキラーへ通知が行きます。
これを利用し、キラーへの嫌がらせを行うプレイヤーが存在するのをご存じでしょうか?
窓の乗り越えは封鎖されるので3回で済みます。倒した板はキラーが壊すまで続きます。
ロッカーは、キラーが監視するまで騒音を続けられるのです。
騒音行為に対しては、乗り越えの回数制限をもうけ、制限を超えて乗り越えたら割れる。
ロッカーも同様に回数制限をもうけ封鎖されるといったシステムが欲しいです。
Comments
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Google translate: The killer will be notified by overcoming the window, opening and closing the locker, and overcoming the fallen board. Did you know that there are players who take advantage of this and harass the killer? You only need to get over the window three times because it will be blocked. The defeated board will continue until the killer breaks. Lockers can continue to make noise until the killer monitors them. For noise behavior, there is a limit on the number of times you can get over it, and if you get over the limit, you will break. I also want a system that lockers can be blocked with a limited number of times.
Honestly I understand and agree. I hate locker notification abuse.
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yea notification abuse is annoying af
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When I used to play monster, I was punishing that harshly. Usually by ensuring the currently chased teen would get out fast.
I generally used to ignore purposefully the ones wanting my attention to kill them last.
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Thank you for the translation, I just wish every action that causes a noise should be blocked for a short time if you perform it 3 times, maybe with the exception of pallet vaulting, but after a few vaults the sound should be removed.
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When I used to play monster, I was punishing that harshly. Usually by ensuring the currently chased teen would get out fast.
I generally used to ignore purposefully the ones wanting my attention to kill them last.
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