I still really dislike Boon: COH
I don’t think the decreased amount of Healing speed really fixed the issue with the perk. It’s the infinite amount of Heals a survivor can perform which are the problem.
I don’t mind going to middle of the map and deactivate the perk but playing an M1 killer with COH on the team, can me a miserable experience.
Devs, please, Stop with the Bandaid fixes. Lowering the numbers, isn’t doing anything. Might as well not bother playing any M1 killers for now.
Also, why can’t the killer get back their Hex if it is overtaken by a Boon?
Comments
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The hex part is stupid it just take as long as cleansing if your booning a hex
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We all hate it.
I use it on solo survivor due to knowing how unnecessarily powerful it is - even in solo q.
It’s a big problem for killers to provide map/gen pressure. And the good old hit and run a survivor no longer exists.
The twins has had the full brunt of this unfortunately as you’re probably aware.
Plague is a good choice to run right now, if CoH gets too overwhelming.
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The healing speed is the problem. If it just gave survivors the ability to heal at the same speed as self care, it wouldn't be a problem. Hell, some people argue Self Care is a killer perk.
The problem is that the extra healing speed of Circle of Healing just takes too much possible map pressure from the killer away. Spreading damage suddenly becomes much less effective. It's a joke of a perk, and I can't even get mad at killers that camp or tunnel me anymore because of it. Because it pretty much just encourages those strategies.
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It's hysterically badly designed.
Nobody asked for side objectives for the Killer. Survivors wanted more to do than hold M1 on gens and Killers wanted Survivors to do something other than hold M1 on gens.
Instead, we got hold M1 on totems for an absurdly powerful effect.
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everyone does.
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Incorrect. Twice as long to bless a hex, 28 seconds. A whopping 56 seconds with five stacks of Thrill of the Hunt at tier III.
Post edited by GoshJosh on5 -
I miss playing Legion. That was my main killer before CoH but now it is just painful. I try a few matches here and there just because i miss zooming around the map stabbing everyone. I had a match last week where the boon was placed on the totem at the top of the tower in Eerie of Crows. on 4 separate occasions i got 4+ hits chained on my frenzy. but by the time i came out of it the first two survivors were already mended and healed. Survivor 3 was healed a few seconds after. Sure it kept them off gens for a bit but I ended up almost back where I began pressure-wise lol.
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Too bad Bhvr decided to keep thrill of the hunt as a hex, god knows why.
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Circle of healing is way to strong. When I play survivor solo Q, there is such a huge difference between having CoH and not having it. Tbh the only thing I can imagine being a fair nerf is remove the self care aspect but make it so the healing speed is back to 100%. Though if there is a better idea I would be open to it.
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Been running a hex build to slightly counter COH with Nemesis. Doesn't do a lot, but it works well enough for me.
Ruin, Haunted Ground, Thrill of the Hunt, and BBQ.
Ruin is simply Ruin, but as I run Zombie detection and speed add-ons they can help force Survivors off of gens to squeeze some extra regression time. And Survivors can't really remove Ruin without risking HG. Add that with TotH's slowdown and you have a decent amount of time stall early/mid game.
Haunted Ground is to fill totem slots. 2 hex totems with a single perk is great value and you always have odds of getting more value out of HG with a quick down. Sometimes it allows me to get around the 3rd hit needed for infecting Survivors and that is BIG for Nemesis once he tiers up!
Thrill of the Hunt does the bulk of the combo work though and is highly anti COH. With 4 hex totems it "should" take ages to boon anything and, as said, cleansing totems isn't exactly a great idea either thanks to HG or Survivors really wanting to keep totems in good spots. But you can't leave totems up either as Zombies, even as useless as they can be, really do help with gen pressure. It's a massive time sink no mater what way Survivor go that makes early to mid game less stressful who also helps for late game after burning through a chunk of Survivor's resources.
BBQ is mainly for the BP gains. 2X BP is just too damned good to not have. Really helps in maintaining a supply of the exact add-ons you need when there's only like 4 in total you ever want to use. But the tracking info you get from it is nothing to ignore either. Add BBQ tracking with Zombie tracking and you tend to know where people are, or are not, for a lot of a given game.
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It's pretty balanced now. I don't feel like any nerfs are needed. It takes so much time finding totems, then blessing them and healing. Killer can snuff them super quickly as well. Boons are supposed to be strong.
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None of those matters in SWF, solo q in general is ######### all days anyway.
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It takes so much time finding totems
It does not take hardly any time to find 1 Totem. To find all 5? Sure, but it's quick and easy to find one.
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It usually takes me a bit to find one. Every second counts in this game.
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Not when CoH vastly outweighs that timesink.
The ability to heal yourself is invaluable. That's why med-kits are so good.
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It depends. Sometimes its best to do gens instead.
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What makes circle of healing so ridiculously strong is that it gives the original self-care to all 4 survivors when a single person brings it. Until some time ago, it would give you an even stronger version of that. Anyway, there's a reason Self-care doesn't allow you to self-heal 80% like it was at release. Now circle of healing is allowing you to heal yourself at the same speed you would heal a mangled survivor, and that is still a lot for an unlimited self-healing ability.
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Its almost always is because usually its more beneficial for SOMEONE on the team to be healing based on circumstance.
Remember it effects teammates so situations where ALL FOUR survivors need to avoid healing is very rare.
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It doesn't depends, always net positive for survivor's time.
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56 seconds actually
50% slowdown is double the time
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same speed as self care then it wouldn't be a problem? lol then throw that perk in the lightweight bin.
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Post edited by DangerScouse on2
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Not really.
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There are times when you spend time setting everything up, then the killer comes and snuffs it. Sometimes before you can even heal and all that time is wasted.
I've died countless times because my teammates want to keep blessing totems instead of gens or unhooking teammates.
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Too bad they removed the notification when someone messes with a Hex totem from it....
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Everyone and their mom knows it's still broken, just waiting for Behavior to nerf it into the ground like they do with all new mechanics.
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It reduces cleansing/blessing speed by 50%, not increase the required time by 50%.
So, since blessing a hex totem is normally 28, rather than it being 28 / 1 = 28 seconds, it becomes 28 / 0.5, which is 56.
Cleansing (or blessing a dull totem) at 5 stacks is 14 / 0.5 = 28 seconds.
Cleansing times w/ thrill:
normal: 14
1 stack: 15.56
2 stacks: 17.5
3 stacks: 20
4 stacks: 23.33
5 stacks: 28
For blessing a hex totem, double any of the times listed above.
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You are correct, double checked the wiki too. My apologies! Will edit my posts.
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Yea... I haven't played for about a month or so
So I don't have experience against Boon: Circle of Healing in it's new form
But the nerf didn't do much from what I have seen (which isn't much)
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Killers being able to snuff quickly is such a stupid argument even if we ignore the fact that they can be infinitely relit.
Let's do the math shall we? Claudette Meg Dwight and Jake are the survivors and the killer is Trapper.
Trapper takes 5 seconds out of his intentional route to snuff a boon. The act of snuffing also takes 2 seconds bringing it to a total of 7.
Meg is not being chased for those 7 seconds. Claudette is not being pressured for those 7 seconds. Nothing is preventing Jake from healing for those 7 seconds. And Dwight knows you saw his boon and is busy rekindling it elsewhere with no threat.
There is 4 survivors in the game and each now gain 7 seconds. 7x4=28. Survivors gain 28 seconds even WITHOUT actually healing with the totem.
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The perk is fine. Perks are meant to be useful. Of course, you can get use out of it most of the time. This is a good thing, lol.
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If you have played this game more than 100 hours you kinda start remembering the spawn places of totems. CoH is still highly broken and i'm losing matches due to the constant boon spamming.
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I dont understand why you hate it though. Boon totems literally benefit killers because blessing them wastest too much time. And ''time'' is one of the most important things in DbD.
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I fundamentally hate the design aspect of boons. Despite using totems, killers have no answer to remove the perks from the trial. Meaning you'll either get extremely situational perks no one uses, extremely bad perks no one uses, or extremely busted perks everyone uses.
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Tired of hearing the it wastes survivors time. No it does not. Lets say i'm chasing 1 survivor. 1 survivor is booning..what are the other 2 doing..well gens? How is that time off from them? I can't be in 2 places at same time and if i let that survivor go that im chasing what will the survivor do..go to the boon and heal themselfs.
When i snuff the boon what are the 4 survivors doing.. well 1 might be rebooning and 3 of them are doing gens. Now please tell me again how am i winning time with boons as a killer? Sure its 1 less survivor for few seconds thats not doing gens but if 2-3 of them are doing gens they are still going to win and now they have infinite heals too.
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I disagree. It's in a good spot right now. People just want them to be nerfed until they are useless. Let's be honest.
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Nah, it still single handedly renders a bunch of killers obsolete. Pretty awful gameplay design, good for collecting money though. Self healing used to be a resource instead of freely handed out.
It's pretty easy to adapt as killer, just play instadown characters, extremely strong 1v1 characters, and plague. But sometimes I wanna play someone like wraith and the game is like nah go screw yourself, commit to downs or the survivors heal in 10 seconds.
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They just need to make it so you can only boon totems once if they are snuffed out. This would make it smarter to move boons around the map and for killers to feel more rewarded for snuffing them out.
And then as compensation, lower how loud they sound.
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It was an extreme example, as OP said that the problem is the infinte amount of heals and decreasing the heal speed wouldn't do anything. Obviously Self Care healing speed would wreck the perk completely.
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Yup, that's why syringe still insta heals two health states. Oh wait....
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Thats the problem with sadako, shes all about hit and run - they killed that playstyle
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Glad you agree with me
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As a Twins and Oni main, I've resorted to either all hex builds or not even playing them at all because of CoH. I can't hit and run with Victor anymore because he dies and the survivor is healed in 10 seconds, and Oni's whole strategy is ruined. Boons are unhealthy for this game, even if they take forever to bless. Even on smaller maps where killers usually do better a survivor can bless a totem and cover a lot of the map. The devs really cucked half of the killers with not only CoH but boons as a whole.
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