Emergency Medkit should have more charges
I just played a game where I brought in Pharmacy, Botany Knowledge, and Self Care, and I thought that this would make the Medkit last to serve me well. I wasn't able to heal even 3 full times without addons. With self-care alone, I could have had infinite, but the rare medkit gives me only two self heals? I think this should not be and that either this Medkit receive more charges or increase the efficiency of the medkit, or self care should be re-buffed in terms of the increased efficiency on self-healing items. Just my two cents.
Below, would the community members post how often you've brought a medkit into the trial and how many self-heals have you gotten off of it?
Comments
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Well, this is telling you that medkits need buffs. What this is telling me, is that Self Care still needs nerfs.
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