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3 New Survivor Perks
Hello,
3 new survivor perks:
- Do not be alone!
Once 3 Survivors are around you will be able to repair 30% faster and heal** 30%** faster!
"Do not be alone, be together! - Clyde"
- Defend yourself!
As soon as the killer is near you, the perk charges up! Once the perk is charged and you are tracked by the killer, you can kick the killer for 3 seconds with a bullet!
"Defend yourself! Do not be a coward! - Laurie Strode"
- Help together!
Once you've hated 1 survivor, you can heal others 70% faster and save survivors **70% **faster!
"You need her! - Claudette Morel"
I hope you like these guys write your opinion what you think of the perks!
Thank you for reading!
Comments
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Do not be alone would ruin the game for killers versing SWF's. SWF's already are nearly unbeatable, but this perk would allow them to finish 1/2 gens before the killer has even found anyone.
The pictures are really cool though.
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Is this bait?
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@Saint_Ukraine said:
Is this bait?No?
"Don't Be Alone" is a perk that will never be active when being used by Solo-players. Thus, the only valid use for this perk is when playing with SWF's, in which case it's EXTREMELY strong.
SWF's can communicate to come to the same Gen/use the offering to spawn together. They let the killer pass and once the killer has passed each of them does that 1 gen Gen at a (80*1.3 = 62) 62 second individual speed per generator. Thus they will complete a generator within (62/4/0.7) 22.1 second.The killer will not be able to patrol the whole map within that duration, making it so that SWF survivors can start a 1 versus 4 off with 4 Gens by the time anyone has even been caught by the killer.
If anyone would go with the strategy in which "Don't Be Alone" will ever even activate, then they'd probably also run Leader and perhaps, Prove Thyself (with POSSIBLY toolboxes and addons on top of that.)
SWF teams would be able to finish Gens within 10-15 seconds when all grouped.
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AlwaysInAGoodShape said:
@Saint_Ukraine said:
Is this bait?No?
"Don't Be Alone" is a perk that will never be active when being used by Solo-players. Thus, the only valid use for this perk is when playing with SWF's, in which case it's EXTREMELY strong.
SWF's can communicate to come to the same Gen/use the offering to spawn together. They let the killer pass and once the killer has passed each of them does that 1 gen Gen at a (80*1.3 = 62) 62 second individual speed per generator. Thus they will complete a generator within (62/4/0.7) 22.1 second.The killer will not be able to patrol the whole map within that duration, making it so that SWF survivors can start a 1 versus 4 off with 4 Gens by the time anyone has even been caught by the killer.
If anyone would go with the strategy in which "Don't Be Alone" will ever even activate, then they'd probably also run Leader and perhaps, Prove Thyself (with POSSIBLY toolboxes and addons on top of that.)
SWF teams would be able to finish Gens within 10-15 seconds when all grouped.
Also, Defend Yourself sounds like they want to be able to shoot the killer. And I assume this means they want to be able to stun the killer whenever they want, which would be OP.
And Help Together is just a more powerful Botany Knowledge that is activated after fully healing another survivor.0