I was wrong about this perk: The Hex Pentimento Thread
I've been playing with Hex: Pintemento for the last month and my initial impressions of the perk has changed dramatically. First and foremost in order to get 5 stacks of Hex Pintemento you need to have a build thats "committed" or "revolved' around it. With that being said the use of the perk and how much value you get out of it depends, not around which killer you can get value with the perk the easiest with but concentrating on the build itself.
I've gotten 5 stacks with Twins and Trapper and then 4 stacks multiple times with Pig so clearly its not about the killer itself but the build. My most recent 5 stacks came with Trapper as i 4ked on Gideon Meatpacking Factory with Hex: Pintemento/Plaything/Ruin/Devour Hope
The thing is as i mentioned before you need to be committed so you 100% need Plaything and Ruin with Pintemento and a 4th Hex perk. The best perks for the last slot besides Devour Hope are Thrill of The Hunt (especially on Plaything Nemesis with zombie add-ons) Third Seal, Blood Favor or Crowd Control. The premise of the build(s) is that you need to give a survivor incentives to want and cleanse totems and not have them being ignored powering through the gens. This is why Devour Hope is so great to have with the other 3 because it 99% garuntees that a survivors get off the gen(s). Ok they destroy your Devour Hope before you can get any value out of it, so what!!!!!
It now becomes a totem that will be later used (rekindled) for Hex Pintemento. )
Good perk for sure but only when combined with all hex perks!
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You are still wrong about it.
At least about it's spelling if nothing else.
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Fixed....anything else you wanna add!?...
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Not much. I personally never had a full 5 stacks, but it's really only icing on the cake. I usually only keep 1-2 stacks until the end of the match, and I still find it very good. Two stacks are already stronger than an entire Thanatophobia.
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Question why dont you use haunted grounds with it for the extra totem is it because players wont touch totems if they see that pop?
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I look at it from my survivor perspective; it's a poor perk choice and easily countered. Don't think I've seen a killer get more than 2 tacks before putting an end to it.
Like any hex, the impact is more about the skill and mindset of the survivors.
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From my perspective Pentimento is a perk that should have existed two years ago where it could really shine. The game as it is now rewards survivors for a slight increase in time invest to bless totems rather than cleanse which ultimately means you may get one or two stacks if survivors are using their head.
As a killer I have more direct ways to handle survivors in terms of perks that are much more effective than Pentimento which relies on survivors to take an action. My games rarely have people who do totems even when I do run more than one hex perk and when I am playing survivor the first thing I tell every lobby is I have boon totems and usually I'm not the only person with boons so I've had a lot of games where one or two totems get cleansed usually at endgame while we just played slightly slower to bless over hexes which has rarely resulted in a loss so far.
That's my experience. Though, I can see it being something that absolutely eats up newer players who have the "break all the things" mindset cause funnily enough new players will do the dang bones!
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Because Haunted Grounds is not good with Pinemento at all! Haunted Grounds is good with Hex: Retribution and Hex perks "outside" of builds built around Hex: Pinemento.
You never went against me thats why! ) 've been running Hex: Pinemento builds for a month now and i trashed the perk but its actually good you just have to be commited to it like i mentioned already.
You can play the way you play and choose the perks you wanna choose, that has nothing to do with the fact that just becuase there are stuff thats better that its "bad" to run stuff outside of it because clearly with Pinemento its a big deal if you get 5 stacks. I have a counter to the so called counter and if they start booning then i have to find that boon as fast as possible and turnb it into a dull totem, for Plaything! Booning is bad for Pinemento builds but not something that cant be worked around. I also totally disagree with your statement about it only being good against weak survivors, thats just not the case
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30% reduction in gens and healing is big.
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Which I why I'm not lazy when it comes to totems. Boon and cleanse, I'm not letting it stack and neither do the survivors I face.
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I wouldn't really call it a slight time invest if it's doubling the time normally and quadruple the time with Thrill
If you afk for a minute blessing a hex vs a competant killer it usually means a loss
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I did say that was specifically my experience.
You adjust for the situation, but I've honestly not encountered much in the way of people using Thrill so I will take your word for it.
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Im very happy with my results with Hex: Pentimento and will be using it alot more. With Nemesis my current build is
Nemesis: w Mikhails Eye & Depleted Ink Ribbon (Zombie add-ons)
Hex: Pintemento/Ruin/Plaything/Thrill of the Hunt
I think im the only person literally that plays all Hex builds (Yeah i play all hexes outside builds buit around Pintemento) lol
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I don't actively go for 5 stacks when I use it, but it happened anyways once.
I played plague with thrill of the hunt, thana, plaything, and pentimento.
I got 1 stack early on and it didn't get cleansed and then all the playthings got done so I was able to get all 5. But the point was that they basically had to choose between being Oblivious during corrupt purge or wasting a bunch of time on totems, since thrill and thana stack with each other (if everyone is injured and Thrill is at 5 stacks, it takes 35 seconds to cleanse any totem).
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Yeah Thanatophobia is decent on pentimento builds. The problem you have to look out for however is that survivors will rush and power through the gens, yes even with Thanatophobia. So the question is how good is your pressure with no Ruin being up and survivors ability to just plow through the gens? The build "does" waste alot of time if a survivor is commited to booning or cleansing totems so i like it
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Yeah you have to get a good start and get survivors infected quickly or it falls apart. You basically trade having no slowdown early game to having a ton later on.
In that particular match, the first 3 gens flew by and then the game slowed to an absolute crawl and I got the 4k.
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Got 5 stacks of Hex Pentimento on Cronus Penn Asylum with Myers and this is how the match went.
They got Ruin kinda early and the match was going along with me getting hooks and the survivors popping gens. There was a survivor on deathhook and 1 generator left but 5 destroyed totems on the map. I kill the death hook guy then give up on the last gen to rekindle Hex Pentimento and i did this in such a way as to hoping that they wouldnt destroy one before i light up all 5 and success.
3 survivors left and 5 unbreakable totems. I was still confident end game because 2 survivors were injured and one was hovering around ( i think it was swf) So to summarize this i had good exit gates spawn (right down the block lol) and they were struggling to open the exit gates which took a really long time. I micro managed defending or looking out for the exit gates and ended up getting the other 2 while 1 escaped, So a 3k!
Its proof that stacking 5 stacks of Hex Pentimento has nothing to do with the killer and has everything to do with the build and i must say a ittle bit of luck because there was a couple of games where i got 4 stacks and was about to get 5 only for them to destroy a totem right before i light it. It was satisfying because the exit gates were taking really long and there was no way they were gonna escape unless i messed something up which i didnt so all in all Hex: Pentimento builds arent consistent but pretty stisfying depending on when in the match you get the stacks.
I noticed that whenever i did get 5 stacks on a number of occasions it was either end game or close to the end. I can imagine that Billy, Nurse, Blight and Spirit could get 5 stacks of Hex Pentimento a little easier than the rest of the killers bc the rest of the killers are slow
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Problem remains that they can boon them for little repercussions
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I don't even attempt to go for 5 stacks. Literally 1 stack is already god tier, especially combined with other slowdowns. I do Ruin / Plaything / Pentimento / whatever and it's such a nasty build.
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This is not that big of a problem because al you need to do is find the booned totem and snuff it out so it becomes a totem for Hex Plaything. This is also why Thrill of the Hunt is good on Pentimento builds for the booners. Yes they are booning it but its taking them pretty long to do so.
1 stack is not guarunteed a win though, 5 stacks pretty much is. Plus that Pentimento stack can get destroyed at a moments notice, trust me i've been playing Hex Pentimento builds for over a month. I would get 1-3 stacks then not too long after that they start getting destroyed and i lose stacks. Getting 5 stacks is the way to go imo bc you rish Hex Pentimento getting destroyed and there goes your gen regression. The problem people like streamers trying this have is that they dont play all hexes. You need all hexes to synergize plus what if you only have 3 hexes and they decide to destroy your Ruin and after Ruins gone they leave Plaything? This is why a 4th hex perk is crucial to getting 5 stacks easier. That last perk instaed of Corrupt, Scourge hooks, pop etc could be Devour Hope or something. You need to give survivors an incentive to get off gens and Devour Hope will certainly do it. Truth be told though, most games i dont get to 3 stacks of Devour because it always seems to get destroyed foirst but again i dont mind too much because that totem now can be used for Hex: Pentimento stacks! )
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Huh? I don't care if they get destroyed. Even when I could slap 4 of them down I typically only put 1 at a time. Maybe 2. By the time you are ready to get 4-5 stacks, the game can practically be over. I would rather have 1 stack up for half the game since 30% more for gens is good enough to justify the entire perk slot to me.
Plaything, Ruin is already all 5 totems. There's no reason to have more than that. My 4th perk slot is usually Pop or a tracking perk.
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Why would survivors break totems outside of challenges or noed and now they just make boons all match meh
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People don't understand that it's not supposed to be a max stacks every game type thing. Pentimento mixed with Thana and plaything offers a lot of slowdown even without getting full stacks. If you do get it it's just icing on the cake. But the having to heal and cleansing totems constantly is a ton of just passive slowdown.
I actually really like playing around with the perk.
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I actually try to get use out of the first stack alone, for example Hex plaything, Pentimento and tana.
I dont really go for more then 2 stacks, I just want the gen and heal reduction stacked with tana, which goes then to a 50% repair speed penalty.
Playing a Killer like Plague will get pretty good value out of it, since you are injured constantly if you dont cleanse you dont want to have the oblivious effect of plaything. If ppl start to cleanse and ignore the plaything like that and try to avoid beeing injured I use addons like devotee's amulete to get a longer duration of the power.
Thats a much more fun and less frustrating build imo.
For the ppl who are interested trying out that build on Plague:
Corrupt - Hex: Plaything - Hex: Pentimento - Thanatophobia / Addons: Devotee's Amulette - Infected Emetic (You can use here whatever you like, I used the effectiveness addon but it doesnt matter much what you take there at the second slot)
You can also slap on dying light insted of currupt just for fun.
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I have seen your build or something similar used in games before and in each of those matches the Killer had no stacks because of CoH.....when ever the player with CoH found a Hex they booned it over. Resulting in a unbroken totem resulting in the Killers Pentimento being useless.
Your build has a good idea but it only works if no one has CoH and at least 1 survivor has it if not all. If it came out before Boons then it would have a different following.
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You cant npor shouldnt say that there is "no" reason to have 4 hexes because thats just plain false. Your talking to a person that has played Hex Pentimento builds with different killers for over a month so my feedback and opinions outweigh everyone eses although im not egotistica and i dont dismiss others opinions. That exactly what your statement at the end is and im teling you from all out good experience why i disagree. The problem with 1 stack of Hex Pentimento is that its not gonna stay up long. Plaything/Ruin is not good alone because you'll have survivors that will only care aboyut Ruin and not care about your Playthings, trust me! You know what they DO care about and what will 99% guaruntee they get off a gen? Devour Hope and even Thrill of The Hunt. Blood Favor, Third Seal and Crowd Control are also good picks for a 4th slot.
Its very hard to get 5 stacks with Ruin and Plaything alone and i would never do that. There was only 1 game i had where i got 5 stacks and lost and that was because i messed something up. If you dont mess up it should be game!
Because not every survivor runs COH nor will you get COH players in your lobby "every" game! I mentioned a strategy for this already although its not too consistent finding the boon and hpooking a survivor for Paything somewhat solves this. I use Thrill sometimes too in my Pentimento builds for that very purpose so even though they're booning its taking them a good amount of time to do so. Time spent off gens!
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I'll try it out
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Read my above repies, your statement about Pentimento and coh is addressed already! That boon with Thrill up is taking very long, also when i find the boon i snuff it out and it becomes a dull totem for Plaything. Therefore "NOT USELESS! )
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Then they can run around oblivious all game. That's fine for me too. I am usually running it on a strong killer like Bubba and if they wanna play against 0 terror radius Bubba all game I am totally OK with that. Literally instant death if they take 1 wrong step.
I see the build as 10 disposable totems, because all totems are disposable. I don't ever see why I would try to get to 5 stacks when I can have 1 stack spread throughout the entire game that instantly helps me. Even better if I murder the person who's plaything it used to be, so it has to be found twice.
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Theres nothing to understand. You can possiby get some value out of one or two stacks and it will get destroyed and not stay up long. I stack according to the situation. My goal is to stack 5 stacks because of its tremendously strong effects but that doesnt mean that im oblivious to what is going on in the match so agaiun depends on the situation. I play all Hex builds quite often and because of my success with it i can see why all hexes are so annoying for survivor. Thankfully noo one plays my builds or i'd have a harder time. Not that i dont have a hard time sometimes in solo que but it can be worse.
You can get good value with it with Plague! I empahsize that Pentimento can get destroyed early as a smart survivor will go look for it just like Ruin but i digress. I dont like Hex builds on Pague, i dunno i just dont. With Plague my build that has given me masive success with her in games is
Scourge Hooks/Pop/Dying Light/Thanatophobia
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I really dont have a main build on any killer, I love to switch around and try out new cool and fun stuff and tbh if you open yourself up like that and try out new builds you can find also just as strong builds as current meta builds. You dont need 4 anti gen perks to succeed, that is sadly a exaggeration that ppl have stuck in their heads since years for some reason.
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Survivors allow you to "get away with" using this perk, I'd say.
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Pentimento is very underrated in my exp. All you need is to KEEP at least one, the first stack (- 30% gen speed).
Need to be paired with other HEX perks ofc. Once they started cleansing, it's pretty much gg.
Try Pentimento, Ruin, Plaything, Undying (or Thana, Haunted Grounds) and see it's potential. Worst case: They're only booning and never cleanse.
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Well thats the problem because your definetly not gonna have 1 stack spread out the entire game. You'll be lucky if your 1 stack of hex pentimento stays up longer than a minute and a half!
Lol why do you assume that i play with "one" build with a killer ALL the time? Dont make assumptions! I very much try a variety of builds on different killers so this statement doesnt apply to me. I agree with you partially because for the most part to win consistently you do need some type of gen defense. Anyway its more about passive slowdown in the current meta then straight gen defense.
No one "allows" me to do anything! I play well period! Downplay yourself dont downplay me. Killers "allow" survivors to get unhooks with borrowed time and let them get away with healing with We'll Make Ior with having coh up lol. You see how dumb that sounds!?
Keep is the key word and this is not reality! Your 1 stack WILL get destroyed in a short amount of time although i do admit you can have a little value from it. Once they start cleansing it NOT ggs! Lol your telling a person who has played Hex Pentimento builds for over a month and who plays all hex builds quite often to try a build? lol I've tried most all hex builds and of course Pentimento so this doesnt apply to me. For one i would never use Haunted Grounds without Retribution because i can end up getting no value out of Haunted Grounds alone if the survivor is just smart and hides until they're exposed is over. Undying is not good with Pentimento at all and Blood Favor, Crowd Control, Third Seal , Devour Hope and Thrill of The Hunt are all much better choices for that last slot.
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Im gonna play more Hex Pentimento builds today on different killers so i'll update my results. So far i have gotten 5 stacks with Twins, Pig (x2) Trapper (x2) and Myers. After getting 5 stacks i only lost one of those games again bc i messed something up but thats whatever, im human! )
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I love pentimento. You do need a build for it or dulls will just get either booned or ignored.
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Ok now I know your exaggerating......saying you won a game as twins....I have yet to face a actually good twins player, and let alone saying you got a full 5 stacks that many times. Those survivors had to either be letting you get those stacks or were total potatoe baby survivors that don't know a thing
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Lolk what!? I have a serious question..Why do people in the DBD community have this wild mentality and lower ways of thinking? Wwhat am i exaggerating? If you actually paid attention to what i was saying you'd notice i said that even though i got 5 stacks with Twins i ended up losing that game and it was because of a mistake i made in the match. In case you DIDNT know survivors can kinda make multiple mistakes and it wont effect them as much in the match or hurt them but if killer makes a mistake (like whiffing) then that can turn into a longer chase, losing momentum etc.
I never said i got 5 stacks with Twins multiple times, read!!!! I said that i got 5 stacks amongst some of my killers and in particular Pig twice, Trapper twice, Myers and Twins! What i "said" was that out of those games i got 5 stacks with i lost with Twins.
Now "for your information" Twins are one of my mains and i'll definitely do and will body teams with them. I dont play all hexes on Twins although i have. My build on Twins varies depending on how im feeling queing into a lobby with them.
The problem with the dbd community and people like you is that if something is different or someone says something different than the norm its either you werent going against good survivors (or killer) or they "let" you do something. Its like hello im the one playing the game, i have ability, i have foretell and i have skill, im just really good (or godlike) at DBD! Its like you guys look and think one way and with that mentality why say anything, why try to post or explain anything if all people are gonna do is put you in catch 22's!
We already know the game is in survivor favor but that doesnt mean that there arent really good and great killer players that can wreck good survivor players at times! Read! I said at times not all the time. I can bring up the same argument that
"OH IM LOSING TO SURVIVOR BC ITS A BAD MAP AND OR I HAVE A WEAKER KILLER!
I CAN think that but then go "I know what it is" and move on!
Very weak minded linear thinking people in the dbd community but i know far from all people are this way. Thankfully!!!
You dont know ANYTHING about me as a player but judging and critiquing (i dont mind that so much) me in a thread about a perk that takes actual skill and a little luck to use ie non meta perks. Some people in this community i swear...
Post edited by Edilibs on0 -
Now that thats out the way I will be sure to post my Hex: Pentimento results today. Every game i play with it i'll report it here
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Ok i just played two games back to back with Hex: Pentimento and these are the results!
Game 1:
Killer: Nemesis with Depleted Ink Ribbon & Admin Wristband aka Zombie add-ons
Build: Hex Pentimento/ Ruin/ Plaything/ Thrill of the Hunt
Map: Backwater Swamp
First game was a complete shut out by survivors! I knew i wasn't going to be able to get to 5 stacks so i stacked 2. All in all i lost that game and all 4 escaped
Game 2
Killer: Pig
Build: Hex Pentimento/Plaything/Third Seal/Thrill of The Hunt
Map: Eerie of Crows: Foresaken barnyard
When i saw the map i had a feeling that even though its generally a bad map for killer it could give me an advantage. I absolutely destroyed survivor this game! I got 5 stacks of Hex: Pentimento and i made sure to secure the 3 gen side of the map. They were basically running around blind for a bit until they destroyed Third Seal then since they were Obivious i could walk at 4.6 with Pig and potentially get free or easier hits.
Two gens left and once i rekindled the 5th totem in a way that they wouldn't have time to find and destroy my totems in time it was gg! The slugged survivors couldn't get picked up in time because of the 3rd stacks effect and if two "were" to actually manage to get the last two gens done only one would be able to escape and i could even have potentially gotten both because the exit gates are taking long to open!
5 stacks of Hex: Pentimento is so satisfying and almost as satisfying as a good Blood Warden play or i have to say maybe even more so because of they're (survivors) struggle! )
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Im happy that Tofu got his 5 stacks on his 5th or 6th attempt?
Good stuff to him!
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