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How's the New Killer?

Pulsar
Pulsar Member Posts: 20,913

I'm out and about right now, so I can't look at anything right now.

Is she good? How are the perks?

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Comments

  • Pulsar
    Pulsar Member Posts: 20,913
    edited February 2022

    I saw GoodBoyKaru's thread (and I do appreciate all the effort they put in), but reading about a Killer is very different than seeing how they play.

  • Tr1nity
    Tr1nity Member Posts: 5,047

    Oh, there’s probably a YouTube video or smth; she strikes me as a mix of old Freddy, new Freddy and Demogorgon

  • Pukenplag
    Pukenplag Member Posts: 1,454
    edited February 2022

    Max B tier. Has A BIT of map pressure, but way too RNG based. Her passive builds so slowly that, if you are lucky, someone gets marked end game. I think NOED would be really amazing on her considering that. She has a tiny hit of slowdown, but I don't think it's really that notable.

  • Ripley
    Ripley Member Posts: 867

    She somewhere between Wraith and Freddy but lacks the finesse of both. They overegged this one.

  • ThatOneDemoPlayer
    ThatOneDemoPlayer Member Posts: 5,623

    She can teleport to televisions scattered around the map with no cooldown, aside from a 30 (I think) second cooldown at the start of the match. She also spawns invisible to Survivors, unless they are within 32 Meters of her, in which case she'll pop in and out of existence.

    She has inbuilt slowdown that takes around 3 and a half minutes to actually do something and has no chase ability.

    She's old Freddy combined with Wraith combined with Pig combined with new Freddy

  • Devil_hit11
    Devil_hit11 Member Posts: 9,120

    Low tier m1 killer. I'd recon around C-tier. She has spirit's phasing passive with add-ons at loops, but its easily counterable by dropping pallets a bit like pig's ambush charge. Its a killer I will not be seeing much of due to higher mmr. All the perks on both sides were made very safe.

    I'll see this update more as health updated on removal of stretch resolution.

  • fulltonon
    fulltonon Member Posts: 5,762

    TV itself has the cooldown of a minute or two, I think that's the cooldown of her power.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    Seems kinda weak but really fun and the animation and sound is top notch again

  • ThatOneDemoPlayer
    ThatOneDemoPlayer Member Posts: 5,623

    TV's do deactivate once you have teleported to them, forgot to mention that, but the teleport itself doesn't have a cooldown

  • WeenieDog
    WeenieDog Member Posts: 2,184
    edited February 2022

    She seems to be able to put out a bit of gen pressure with her teleports and might be the new jump scare goddess. But she doesn't having anything in the chase department apart from her low stature. Will probably still get clowned by Dead Hard like all other stealth killers and Spread pressure is dead in the age of COH.

    from a brief look. IMO, FunM1 killer. Good? Time will tell.

  • Pulsar
    Pulsar Member Posts: 20,913
  • IamFran
    IamFran Member Posts: 1,616
    edited February 2022

    Weak.

    Poor chase potential. She's like a combination of Freddy+Wraith.

    At least she has two good perks, an inverse BBQ in the Scourge Hook which lasts 7 seconds and a one-gen Ruin with cooldown.

  • WeenieDog
    WeenieDog Member Posts: 2,184

    It doesn't feel like she does. If she does its incredibly small. She does lose collision so you can walk through survivors.

  • dugman
    dugman Member Posts: 9,713

    No, I think she moves normal speed. But I think her Manifest and Project might be faster than Wraith's uncloak, and I think she doesn't have nearly as much cooldown on her Project as Freddy does on his teleport. (The wiki doesn't have the exact numbers yet though so take what I'm saying with a grain of salt.)

  • Mileena_Kahn
    Mileena_Kahn Member Posts: 600

    If Wraith, Freddy, and Spirit had a baby together somehow it would be the new killer. Wraith because she can be somewhat invisible from a certain distance, spirit because her animations are like phasing, and Freddy because she can teleport to any tv with no cooldown if I’m not mistaken.

  • Pulsar
    Pulsar Member Posts: 20,913
  • DangerScouse
    DangerScouse Member Posts: 989

    Mediocre at best. Time to countdown to the next killer after then.

  • Mileena_Kahn
    Mileena_Kahn Member Posts: 600

    I haven’t got the chance to play her yet but I thought she could originally teleport to any tv at anytime. Ques are like 10-12 minutes just to get into a match with her

  • WeenieDog
    WeenieDog Member Posts: 2,184

    It's hard to say with it being so early, especially with how it would work with the whole condemned stacks and being moriable. But at the same time, it builds so slowly and can moderated pretty easily that it seems like a non-factor. I kind of wish condemned built faster but instead made the survivor exposed.

  • edgarpoop
    edgarpoop Member Posts: 8,447
    edited February 2022

    Very strong mobility and Wraith-like stealth. Doesn't seem to have huge 1v1 chase potential so far, but more than makes up for it. She's like Wraith/Spirit mixed with a dash of Freddy.

  • Adjatha
    Adjatha Member Posts: 1,814

    Her teleport might be good if survivor auras in your Condemn 16y radius appeared across map. That would give you teleports use and give her information to make up for her lack of any chase power. It would also help justify why she turns off her own TVs.

    Or maybe if the condemn radius was based off her Terror Radius (32y, can be increased), so that like Doctor, she becomes more dangerous the more warning the survivors get (as well as making TV teleports actually have a chance of tagging survivors).

    Or if SHE could see your condemn progress but survivors couldn't (they just get sound/screen effect warning as it grows or something).

    Or really anything. From the description, she seem awful, wildly over-designed, and packing way too many innate limitations to give survivors an overabundance of "counterplay."

    The numbers on all that stuff need to re configured, but considering the state every other killer gets released in, nothing will happen.

    At least, not unless some survivors complain about one aspect of the power. Then, it'll get changed before release.

  • Brimp
    Brimp Member Posts: 3,059

    Only way I can describe her is.. Good in theory but since the game is the way it is, it will be the same hold w and win since her entire power is just 1v4 with no chase power.

  • deKlaw_04
    deKlaw_04 Member Posts: 3,660
  • ukenicky
    ukenicky Member Posts: 1,352

    Her perks are actually really good. Brine doesn't seem to have a cool down at all and if that's the case it's going to be incredibly good.

    As for her herself it's too early to say. She seems pretty fast. I know she definitely gets a mobility boost after teleporting to TVs and manifesting/demanifesting doesn't slow her down at all unlike Wraith cloak/uncloak but she also doesn't get a speed boost from that like he does.

    And oh yeah, she has slowdown in the form of the video tapes. If survivors don't do the mechanic then they can eventually be mori'd like Pyramidheads final judgment (It's really cool, it's a unique animation from regular mori too).


    She may not seem strong right now but it's way too hard to gauge that as she's still PTB lol. She's extremely unsettling and terrifying in chase though, I love it. Also happy to have another stealth killer

  • Gamedozer7
    Gamedozer7 Member Posts: 2,657

    I've noticed this. I was playing some m1 killers and almost every timei got w keyed across the map and then looped since I don't have anti loop the looping was very painful. I feel like it's just going to be the same with her. W across the map for 20-30 seconds to the loop you want and then start looping and because she has no anti loop thats going to take 30 seconds minimum for that hit.

  • NOEDENJOYER
    NOEDENJOYER Member Posts: 237

    She's fundamentally an M1 killer, none of her powers allows her to circumvent a survivors ability to loop her. She relies on hit & run tactics, and pressuring survivors with the TV's and stuff.

    Shame hit & run killers are absolute garbage right now, COH just completely renders their existence null & void, as it will do against her.

  • dugman
    dugman Member Posts: 9,713

    Ok, so I've been watching more of her on stream and a few other things to mention:

    • If she Manifests she doesn't slow down, she seems to keep moving at 4.6 speed. That's in contrast to Wraith who moves very slowly while ringing his bell to decloak. So even though Sadako doesn't get a lunge like Wraith when she Manifests she doesn't necessarily need it because she's been moving full speed the whole time.
    • In addition, she does get a speed boost after Projecting through a TV. So even though the TV isn't necessarily next to a survivor the speed boost can help her gain distance quickly on someone who was in range to get Condemned stacks from it
    • It seems like the strategy with her isn't to play exactly like Wraith, but instead to be frequently teleporting to TVs to build up stacks on nearby survivors and take advantage of the speed boost for quick hits.
    • One thing I'm not sure about is, if you Project through a TV and turn it off, can survivors still interact with the TV while it's turned off? I suspect TVs being off interferes with survivors who want to use them to get a tape and get rid of Condemned status, so Projecting frequently could maybe interfere with the survivors trying to get un-Condemned.

  • Gamedozer7
    Gamedozer7 Member Posts: 2,657

    She is also only invisible at 32 or less meters.

    Also for what otz said teleporting to TV to try and stack condemned is not the play. It takes to long to build and you turn off the TV for 1-2 minutes.

    Not having a chase power is going to hurt her imo. I'm tired of anti loop killers where the counterplay is w but the problem is even if the killer has no anti loop survivors will still w key which is still strong against them and then you have no awnser to looping.

  • Thusly_Boned
    Thusly_Boned Member Posts: 2,991

    She's not anti-loop, but definitely the right play with her seems to be to avoid looping, incentivizing suprise hit and run. Really quick (but fairly balanced by her "portals" going temporarily inactive after use) teleports, good bits of undetectable. A surprise/stealth killer who can pinball around in a highly effective hit and run style. Can basically hit, start to chase, and quickly duck out and get a hit and/or start another chase, keeping the survs off balance.

    The manifest/de-manifest mechanic seems to be a good mix of Spirit's phasing and Wraith's cloak. Perks not that great, but the scourge hook perk gives good info.

    Huge map pressure potential, good information perks. I can definitely see some insane perk combo options already. Her gen kick/regression perk has the potential to be devastating in combo with pop.

    Once survs get a feel for her, some of that will be mitagted, but in the right hands (with experience and the right approach), I think she has the potential to be pretty oppressive. I've watched a few vids, and I see a lot of survs consistently being caught completely and totally unaware.

    If one were to try and play her as a looping killer, she would be average/weak, but that's clearly not the play here.

    It's early, but I think those calling her a low tier m1 killer are missing the mark here.

  • dugman
    dugman Member Posts: 9,713

    I've been watching a lot more of her this afternoon and I suspect Otz is wrong on the TV thing

    • For one thing, the TVs aren't off for "1 - 2 minutes", it's not nearly that long.
    • Secondly, projecting through a TV gives you a significant speed boost. So if you are phased out while chasing someone or coming up to them, you can Project into a TV in front of them, get a speed boost to get the hit, and also get another stack of Condemned on them. Plus by doing that you're also tentatively interfering with their ability to lose the stacks by using a tape.
    • Also the goal of building up the stacks is to get the survivors to get off the gens periodically to get rid of it, not necessarily to score instant downs. Building up lots of stacks is a threat they need to deal with, but not necessarily the end result being they get killed.
    • Finally just a note that while she's only constantly invisible at above 32 meters, she is invisible in alternating bursts of a few seconds at a time within 32 meters. (When you play as Sadako you can tell if she's invisible because her hands vanish.)

    I agree that not having a chase power other than the extra speed in Projection makes looping with her problematic. That's why you really do need to be taking full advantage of the TVs and her Undetectability. See a survivor, steer them toward a TV if they aren't near one already, and Project into it to finish and get the hit. You can then Unmanifest while continuing to chase back after them, and either Project into a TV in front of them during that chase or switch targets and Project to where you think another survivor is. Or, at those odd times Projection isn't an option, Manifest when you get closer in the chase and either get a hit or a pallet drop (since you don't seem to lose speed while Manifesting or Unmanifesting.)

    Basically I'm pretty sure that people who try and play her exactly the same as Wraith are not going to do as well as the people who play her by taking advantage of her mobility while phasing and unphasing and of her Projecting to get speed boosts and Condemned stacks.

  • Thusly_Boned
    Thusly_Boned Member Posts: 2,991

    I haven't played myself, but it definitely seems like the TVs are all at least in striking distance of a gen, and maybe not totally RNG. Maybe coded to spawn somewhere within a certain radius of a gen.

    I think you'll see a lot of gen grabs with her. Again, I think with the right approach/build, her map/gen pressure has to the potential to be insane.

  • AlbinoViera
    AlbinoViera Member Posts: 169

    Managed to play two games of her. So my opinion is based on very little gameplay and one video I watched by Ardetha. I also don't play survivor at all anymore, so I have no idea about his perks. It's a survivor though so he's a reskin of every other character, and who the hell cares about their perks when you still have DH, BT, DS, Unbreakable, Iron Will, and COH?

    Anyhoo she's very odd. Feels like a mix of old freddy and new freddy. You even intermittently become visible while "cloaked" when in a certain range and after "uncloaking," which strongly reminded me of when you would put a survivor to sleep as old Freddo. That part by itself, might be one of the strongest parts of her kit if used right.

    Teleporting to TV's is basically like new Freddo Frog. Except survivors can turn off one of em, and once you TP you turn one off as well. They'll turn back on after a lengthy cooldown though. Main issue I have with it, is the fact you can't TP while "uncloaked." That just feels unnecessary and doesn't really make sense to me. It could be so much more useful and be much better from a gameplay perspective, if you could use it at any point. There's also a whole "condemn" thing she can do involving them where she can kill a condemned player, but it's basically ten times harder than pyramid head's quick kill and extremely easy to avoid, even if they don't make an attempt to "cleanse" themselves of it. So just ignore that part of her kit and take it as a "if it happens it happens" thing.


    Now, onto perks.

    I have a FAT issue with one of them. One is meh, but sort of nice? And one that is beyond OP.

    Starting off, we got Scourge Hook: Floods Of Rage. Unlike the streets of a similar name, you won't get anyone beating people up. You'll just be able to see survivors for a couple seconds when one is unhooked. It's useful to an extent, but is extremely hit or miss. ESPECIALLY because it's a Scourge hook. You gotta put them on four hooks that could be anywhere, then they have to unhook at a time where you need the info. Not worth in my opinion.

    Next up, there's the new S tier perk for everyone to abuse, Merciless Storm. So to balance this perk out, it can only activate ONCE per generator, per trial. Meaning you can get up to FIVE WHOLE USES, of this stupidly strong perk. Now, what it does is when a generator reaches 90% done, you won't believe how powerful this is... It causes constant skill checks! And if they miss one or stop repairing, the generator gets blocked, for 20 whole seconds! Like. Oh. Mein. #########. Gott. That is the most OP thing I have ever seen! It's gonna get hard nerfed for sure!

    Now, the one I have a FAT issue with. Like 20 cakes a day fat. Discord mod sorta fat. That being, Call Of Brine. This perk, makes it so when you kick a gen, it regresses at twice the normal speed for 60 seconds. If a survivor hits a good skill check on that generator during that time, it will cause a loud noise notification. Now, the reason I have an issue with this, is because the Devs have done it again. They've taken a plaster/band-aid and put it over the massive wound, instead of stitching it up so it can heal properly. Everyone and their mother, has said that kicks need to be more powerful and worth the effort. So they just added a perk for it. And I absolutely despise it.


    Overall, kinda meh in terms of her power and her perks.. Yeah... She ends up just being a Ghost Face that can't expose people. A Wraith without a speed-burst.

    Personal changes to her power I'd make: Make her Condemn more of a threat by having it be a constant build up while near TV's at the same speed of holding a tape. If her condemn is made to be something survivors have to TRY to avoid, then she'll have the pressure she desperately needs. That, and for the love of everything make it so I can teleport while manifested. That got annoying real quick.

    For her perks... The scourge hook one shouldn't be a scourge perk, the storm one needs to be flushed down the storm drain and changed to something that is actually more useful than beast of prey, and Call Of Juarez is just a little dino plaster that needs to be ripped off so someone can fix the problem underneath.

  • landromat
    landromat Member Posts: 2,193

    1st look: she sucks

  • Bartlaus
    Bartlaus Member Posts: 1,027

    Did you really have to ask? The answer will make you sad :(

  • Thusly_Boned
    Thusly_Boned Member Posts: 2,991

    Imagine having a set opinion on her this early, much less giving a tier assignment.

    We're in initial impression mode, anyone passing judgement now came in with pre-formed opinion, looking for any reason to confirm.

    Jury's going to be out for a while.

  • yeet
    yeet Member Posts: 1,832

    she's built for a game that doesn't have circle of healing in it

    unfortunately circle of healing exists and killed her playstyle before she came out

  • CashelP14
    CashelP14 Member Posts: 5,564

    So she has stealth and mobility? I said she would have teleporting similar to Demogorgan and stealth. Just want to know did I make a good prediction.

  • BenZ0
    BenZ0 Member Posts: 4,125

    Very dissapotioning, I guess thats what we get complaining about anti loop Killers. Now we got a m1 killer with stealth something completly new and fun!

    Her perks are okey but also nothing too crazy or unique overall a pretty stale chapter, I think the star of this chapter is the stretched res fix!! I am so happy about that, I cant way to play Killer then!

  • Bennett_They1Them
    Bennett_They1Them Member Posts: 2,513

    she's solid, well balanced, fun, unique, and scary.


    also, she's got some great perks.


    so... basically, awesome.

  • PeaceNGrease
    PeaceNGrease Member Posts: 673

    I think she's actually fairly good. Her main features are definitely mindgaming with phase and TV TP, but her ability to cut chases short with well planned, sneaky teleports is unmatched IMHO. People say she is negated by COH, but I disagree with that for two reasons:


    A. As strong as COH is on some maps (downright busted) overall outside of comp, it's really not as big of an issue for hit and run style. People used to get upset when you would bring self-care as it was a waste of gen time, and that was back when BNP's and keys were actually strong. Make no mistake what I say, it is overtuned to this day, but hit and run is not dead, at least against anything under 3 man SWF.


    B. She is uniquely capable of dealing with any survivor who is unwilling to commit to looping, including trying to heal.

    TV's are plentiful and obscure enough to cover almost any point of the map a survivor will go to. This is good because on top of the fact that you can end chases before a survivor has the chance to reach an area of safety, no matter where they go, if you teleport in the general area of that survivor, you are getting curse stacks, which I would equate more to a Mike Myers mechanic than a PH one, given just by doing what you should be doing (a lot of teleports) you will easily gain stacks that can lead to a survivor getting taken out quickly and with only ever being encountered once.


    Overall I think she can have a wide range of application and decision making based on what perks you bring and your overall strategy. She is someone who can play so deceptively, I would say she is a close cousin of spirit. I also suspect she will eventually be complained about, as it seems she has so many ways of getting sneaky hits at from TV's, with the mindgame being that once she demanifests, you have to either watch for her to see if she phases to a TV or if she will just catch up at 115% with intermittent wifi attack.


    I think I've finally found the stealth killer for me!

  • CyberDragoon656
    CyberDragoon656 Member Posts: 960

    So it's another ######### killer that relies on perks because the devs cant balance their game. Great.

    Guess my prediction came true which I hate.

  • CyberDragoon656
    CyberDragoon656 Member Posts: 960

    From what I read and seens it's another killer who has to have specific perks to play well. And it's getting old.