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Dealing with fast healing. How do you maintain pressure?

I want to play Killer more often for a change. But in every game I lose good momentum that can work in my favor.

In my last match the survivors were a little too brave to stay on a gen in front of me and I managed to injure three of them.

They sent us to Cold Wind and the loops where too safe. I couldn't down one of them in time, they were too good for me and the rest healed up within seconds. Lost a gen right after and the other gen was probably around 70%.

I have no idea how to maintain pressure and especially when I am not good at certain maps.

I don't want to give up over this...

Comments

  • FFirebrandd
    FFirebrandd Member Posts: 2,445

    Generally speaking, there's 3 ways to deal with Fast Healing.

    1. Play a killer with an easily accessible insta down like Bubba or Billy.
    2. Play a killer so good at chase that them being healed barely matters. Blight, Nurse, Spirit.
    3. Play Plague. Can't heal if you are broken.
  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    Heal speeds and safe maps are hurts all m1 killers. Why people are keep saying Pig, Myers, Legion, Trapper (Traps are useless most times), Wraith etc. are weak killers? Because all of them getting hurt by safe maps + heal speeds.

    So BHVR should adress medkits + CoH and there should be heal speed cap. And ofcourse some maps needs nerf (The Game, Haddonfield, Badham, Coldwind)

  • Tiufal
    Tiufal Member Posts: 1,252

    So you already admitted that they were too good for you, but you still want to have a chance against them? Thats contradicting. If you have issues with heals, dont play hit and run. If you have issues with gen speeds, learn to lose them. Once youre over the mental issue to feel pressured by losing a gen or two in early game, you can work on your chasing ability.

  • Thusly_Boned
    Thusly_Boned Member Posts: 2,958

    Play a high mobility or insta-down killer, unless you want to be reduced to tunneling and/or slugging.

  • Heartbound
    Heartbound Member Posts: 3,255

    When I'm playing survivor seriously I usually run perks that help heal my team very quickly (and myself even quicker). Empathetic Connection looking tasty too.

    What really throws me for a loop are perks like 'A Nurse's Calling' and 'Monitor and Abuse' Getting caught off guard when I'm caring for a survivor usually results in them going down or me getting injured. (Or forbid I'm self caring and I get swatted to the ground and didn't have enough time to Dead Hard.)

    You can chase me while I'm injured, no big deal. It's when I'm stopped and healing others or myself that I'm vulnerable because I'm usually tucked away in a spot I perceive to be safe.

    You'd think slowdown perks would be an issue, but they're usually only an issue if I'm not running healing perks in the first place. They might stop a brown medkit from doing its job or a yellow medkit. I'm usually near completed generators so if you're on me anyway to apply that pressure, you're not where you need to be and if I get hooked after say 30 seconds, the rest of the survivors have been in a generator rich area uncontested.

    Deathbound (I see what you did there devs) is also a perk that gives me away pretty frequently. It also plays into the terror radius suppression so I won't be ready for you. Tinkerer also gets on my nerves. So take from this information what you will.