We have temporarily disabled Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list

Jason Voorhees: He's actually a real possibility now.

2»

Comments

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467
    My ideas for his abilities.. just brainstorming 

    • "Death fog" - Creates a fog in a 30m(?) radius. Survivors caught in the fog are put into a first person point of view with their view significantly reduced.

    Perks

    • Death incarnate - After hooking a survivor other survivors are exposed for 8/9/10 seconds.

    • For Mother - For 3/4/5 seconds after a survivor has done or attempted an altruistic action, will slow their movement speed by 25% for 3 seconds. 

    • Lambs to the slaughter - Once an exit gate is powered the other gate will be permanently shut down. The powered gate closes each time a survivor exits for 5/10/15 seconds.  


    I love these ideas! They punish hook rushing, farming, and encourages Survivors to leave when they open the gate instead of sticking around. I have one question about Lambs to the Slaughter though.

    Would the Entity push anyone who is inside the gates out as they close so nobody is trapped inside? 
  • Attackfrog
    Attackfrog Member Posts: 1,134

    @AzazelAxios said:
    My ideas for his abilities.. just brainstorming 

    • "Death fog" - Creates a fog in a 30m(?) radius. Survivors caught in the fog are put into a first person point of view with their view significantly reduced.

    Perks

    • Death incarnate - After hooking a survivor other survivors are exposed for 8/9/10 seconds.

    • For Mother - For 3/4/5 seconds after a survivor has done or attempted an altruistic action, will slow their movement speed by 25% for 3 seconds. 

    • Lambs to the slaughter - Once an exit gate is powered the other gate will be permanently shut down. The powered gate closes each time a survivor exits for 5/10/15 seconds.  

    These are super cool and I can just seen myself playing as Jason with those perks. I think they would be very fun and add new dimension to killers' kits.

    The power i am 50/50 on...it just seems hard to come up with a solid power for him....I feel it may be better served on a different type of killer. But I just don't know what an appropriate power would be.

    Maybe something passive to play off his M1 killer style (an extra perk slot?).

  • AzazelAxios
    AzazelAxios Member Posts: 51
    My ideas for his abilities.. just brainstorming 

    • "Death fog" - Creates a fog in a 30m(?) radius. Survivors caught in the fog are put into a first person point of view with their view significantly reduced.

    Perks

    • Death incarnate - After hooking a survivor other survivors are exposed for 8/9/10 seconds.

    • For Mother - For 3/4/5 seconds after a survivor has done or attempted an altruistic action, will slow their movement speed by 25% for 3 seconds. 

    • Lambs to the slaughter - Once an exit gate is powered the other gate will be permanently shut down. The powered gate closes each time a survivor exits for 5/10/15 seconds.  


    I love these ideas! They punish hook rushing, farming, and encourages Survivors to leave when they open the gate instead of sticking around. I have one question about Lambs to the Slaughter though.

    Would the Entity push anyone who is inside the gates out as they close so nobody is trapped inside? 
    Thank you! Yeah, the way I was thinking was it would push them away then proceed to block it off until the timer was up, then repeat when another survivor escaped.
  • AzazelAxios
    AzazelAxios Member Posts: 51

    @AzazelAxios said:
    My ideas for his abilities.. just brainstorming 

    • "Death fog" - Creates a fog in a 30m(?) radius. Survivors caught in the fog are put into a first person point of view with their view significantly reduced.

    Perks

    • Death incarnate - After hooking a survivor other survivors are exposed for 8/9/10 seconds.

    • For Mother - For 3/4/5 seconds after a survivor has done or attempted an altruistic action, will slow their movement speed by 25% for 3 seconds. 

    • Lambs to the slaughter - Once an exit gate is powered the other gate will be permanently shut down. The powered gate closes each time a survivor exits for 5/10/15 seconds.  

    These are super cool and I can just seen myself playing as Jason with those perks. I think they would be very fun and add new dimension to killers' kits.

    The power i am 50/50 on...it just seems hard to come up with a solid power for him....I feel it may be better served on a different type of killer. But I just don't know what an appropriate power would be.

    Maybe something passive to play off his M1 killer style (an extra perk slot?).

     Thank you,  I appreciate that!  I was honestly not really sold myself on the power, seeing it wasn't really a cannon power he had but, the theme somewhat matched in a way. 

    An extra slot would be pretty awesome though.  Perhaps some kind of fear inducing mechanic that switches certain button actions due to "panic" or something of the like? I'm not sure lol. It's difficult for sure. 
  • Master
    Master Member Posts: 10,200

    @AzazelAxios said:
    My ideas for his abilities.. just brainstorming 

    • "Death fog" - Creates a fog in a 30m(?) radius. Survivors caught in the fog are put into a first person point of view with their view significantly reduced.

    Perks

    • Death incarnate - After hooking a survivor other survivors are exposed for 8/9/10 seconds.

    • For Mother - For 3/4/5 seconds after a survivor has done or attempted an altruistic action, will slow their movement speed by 25% for 3 seconds. 

    • Lambs to the slaughter - Once an exit gate is powered the other gate will be permanently shut down. The powered gate closes each time a survivor exits for 5/10/15 seconds.  

    I always wanted first person for survivors, but it will never happen because the needed animations would be a big effort. They didnt even want to make new animations for the DS rework, so....