http://dbd.game/killswitch
Gameplay Fixes That Could Help DBD
Survivors
•Status icons involving interactions that are shown to the whole team (i.e. repairing a gen, being chased, hiding in a locker)
[This would grant a form of universal communication to Survivors without a SWF.]
•Teammates with MMR similar to the player with the highest MMR in the SWF
[We all adore the little solo-que baby Dweet, until the baby Dweet tries to unhook himself and dies at 4 gens. We should matchmake with Survivor teammates at our skill level.]
Killers
•Nerf the most unpleasant maps for Killers
[Springwood, Haddonfield and Dead Dawg Saloon are the top 3 Survivor-sided maps, in my opinion, and the majority of Killers struggle on those maps from the start. Pallet numbers should be reduced, and the houses should have less windows.]
•Remove Bloodlust in favor of a small default speed buff
[Killers are only -slightly- faster than Survivors, which allows for too much safety at most loops, and if Bloodlust has activated beyond level 1, you've wasted far too much time anyway. Consider adding a new Beta feature that increases Killer default movement speed by 5%, to see if it's too oppressive or not.]
•Add a limit to how many times a Boon can be used
[Boons are more oppressive than Hexes when multiple Survivors have them equipped. And yes, I understand that "Hex: Ruin is stronger than Circle of Healing", but that's not a fair gauge of balance. CoH is an infinite medkit for the whole team. Hexes are temporary game-changers that occasionally carry the Killer. So I'll end with this:
If Hexes only last two minutes on average, are they really comparative to Boons?]
Comments
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Give me your thoughts and opinions down below.
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Instead of limited boons, just make it so they turn into hex totems with an inverted weaker map-wide effect. Like -33% heal speeds for survivors, -1% speed, Scratch Marks are much more tightly grouped, Recovery rate -50%, etc.
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