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400 games worth of killer stats
Comments
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Never mentioned good players.
And yes I know you dont think it's fair, you wanted survivors able to use flashlights and maps together...
If its not unfair to press a button to correct mistake or being outplayed then it's okay for a killer to get the ability to press a button and take a health state even if you outplay them.
Iv gone through examples and explained it while you tend to overlook all the points and stuff I'm actually saying. I never said you dont use it to avoid a hit I even gave example like huntress.
But the distance is the most common use, the most impactful and hurts the weaker killers vastly more. All of which is bad for the game
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This sounds cool, but there are way too many factors to even get a realistic killrate from just personal games. MMR, 16 survivor perks, 4 killer perks, map, tile/pallet rng, and more.
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Cool stats! Interessting - thanks for this.
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I'm not sure what flashlights and maps have to do with anything, but whatever. 🤷♂️
And killers have perks that give them instant downs, that's basically taking an extra health state with one button press. They also have perks that undo 20 seconds or more of gen progress with one kick, or that block gens with virtually no button presses on their part at all like Corrupt Intervention. All of it is ok, though, because there's nothing inherently "unfair" about someone having a perk that gives them a boost in the game from pressing a button.
Also what you said regarding Huntress was "... the evasion is only used against very few killers like huntress etc. Who have antiloop anyway, meanwhile the distance can hurt all killers and the basic attack ones far more." Which I said is incorrect, I've seen plenty of matches where players Dead Hard both for distance and to dodge basic attacks in the same match.
Distance is the most common use, but it's not the only use. And in some cases the ability is used for both distance AND evasion simultaneously. Splitting the two effects would weaken the perk to the point that it probably is no longer overpowered, even if the distance is kept the same.
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1. You said about what is fair, and in your opinion survivors being able to have both at the same time is fair. So it's not a surprise you think DH is fair.
2.exposed effects require certain conditions to work, from killers having to stalk (move slower during this stalk) or perks which require x number of limitations. That is very different to press a button to fix your mistakes.
3.yes both are used. However the distance is the biggest issue, people would just use the distance part and nothing has really changed. It would remain a strong perk and keep basic attack killers way lower than the others.
Basic attack killers are made so weak due to DH, it's a big downfall. Dodging an actual hit is fine.
And if you read I said yes people do use it for BOTH uses. Just the DISTANCE is used most and the biggest issue with the perk.
Why keep the strongest part of the perk which hurts more killers (especially weaker ones) when you can just keep the avoid hit which hurts less killers, has less uses (more specific use) and doesnt allow you to just correct mistakes.
I have a whole post explaining all these factors.
DH is getting a nerf, one things will be reduced and it will likely be the distance. I get you and more casual people may not see it as often or the full use of the distance especially against basic killers but it's just a fact the distance isnt good for the game.
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1) What do flashlights have to do with Dead Hard? What I said a while back about flashlights was they’re the weakest item compared to tool kits and medkits, so a possible buff would be to give them a secondary effect. Or are you claiming flashlights are actually good at high MMR?
And I know you have a whole post about Dead Hard, I just disagree with you that it would necessarily still be broken if you took out the invulnerability and left the distance intact, and I’ve likewise explained why. But apparently you think I’m disagreeing with you simply because you seem to think I’m biased toward survivors for some reason even though I’m a killer main.
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1. It's not about DH, it's about the statement on being fair and since you think that would be fair then I get why you think what you do about DH.
As for flashlights The ability to save multiple people in a match, counteract some killer powers as well blind them during break/vault animations to possible mislead the killer.
Even if the killer chases you off the save then hes wasting more time while 2 others are on gens.
So yes flashlights have so very many effects and uses and are good. Killers cannot always look at a wall, but flashlights are something you have to be good with in order for them to be worth using.
Even toolboxes can have a strong and good use but fact is most players will immediately use them on the first gen which is a mistake.
And I'm explaining to you why the distance is so bad for the game, I dont see 80% of killers because theyre weaker, DH is a huge factor to that with basic attack killers. I'd rather not have a perk that massive screws over all weaker killers more.
I'm trying to explain that the distance should never be a thing, how it's unfair to correct mistakes or being outplayed because you have a perk. It hurts the weaker killers more than stronger ones and we should aim to make all killers closer together instead of making the gap even bigger.
It's why may replies ago I said itd be interesting to see how the weaker killers do after the DH change (the distance gone) as it basically kills those killers potential. Have a perk with 0setup that fixes mistakes or being outplayed that can be used on every loop isnt good for health or balance, that's what I'm trying to explain and my opinion.
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Ok, so you saying Flashlights are as good as toolkits and medkits explains to me why you keep trying to imply that I don't know what I'm talking about when it comes to other things. Except I'm pretty sure you'll find you're not in the consensus on that - a lot of fairly high skill players will disagree with you on flashlights being a good time investment and survivors are significantly better off using tools or medkits.
Also, again, flashlights have zero to do with Dead Hard or why I disagree with you on whether the distance aspect of it is "fair". I totally understand what you're saying, you don't need to keep repeating it, I'm just saying I believe you're wrong.
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