The killer should play how he wants without being shamed for it, but the shaming seems incentivized
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Honestly both sides get called toxic twats if they play to win. The forums are a perfect example of it, I feel bad for survivor mains on here lol. If you want to win, just play to win and ignore what people say lol the objective of the game is to win, it is up to the player to decide if they want to play more casually or not.
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This. My enjoyment of the game when up very much when I turned off end game chat.
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I really think DBD needs a casual Q and a competitive Q.
no extra coding needed, really. they'd still be the same game.
the only difference in either Q would be player expectations.
in comp, you'd expect everyone to bring their A-game.
whereas in casual, people wouldn't need to sweat as much.
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There are so many different ways to play both killer and survivor. You have insidious campers, and then perks like devour hope and make your choice which encourage NOT camping. Survivors similarly have ENDLESS variety in their preferred playstyle. No one should be attacked for how they play, because at the end of the day while this is a horror game, it's a fun party game meant to be enjoyed with other people. Not the next worldwide esports title.
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They don't want to do this, because it would fracture their player base even more; they said so on multiple streams and occasions.
But I think that you are right and that it could work if you just give a big enougn incentive to play comp Q. Like now with the grade system a lot of people will want to get that juicy 2 million BP at the 13th, thats already something. And you could throw in some shards, like something really minor like 3 shards every game, because some people would want to farm shards. And lastly, some cosmetics would also go a long way to get people interested. If the rift only leveled with comp Q and there were a few more colors of the normal costumes in it, yeah, I could see a lot more people playing it, but STILL getting the option to chillax with the casual Q if they feel like it.
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I agree, but how do you keep the sweats from queuing up in the casual mode, for easier games.
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what? I was just thinking of having two queues with different names and mindsets.
no special incentives, just a different outlook.
in comp, nothing would be "toxic" (unless it was cheating), and in casual slugging/camping/BMing/T-bagging (I guess, the point is, generally playing in an intentionally irritating way) would be frowned upon.
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I mean, you don't. If they want to queue for an easy game, they can do that.
Maybe SWF can't queue for casual? I don't know, but that would certainly lessen the impact if someone wanted to troll a bunch of players just trying to have a good time without having to really sweat. Maybe certain perks could be disallowed in casual? (ruin, coh, ds, noed, etc)
However, on that note, I do think that DBD's pretty high learning curve could be lessened by having a "New player Queue" that you can only access for your first 100-ish games of DBD and only pairs you with new players (since MMR doesn't really do that well).
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Well, I'm not saying that, as a killer, you have all of the freedom in the world, but it still is different from what you won't be able to do as a survivor. If you look it from a point scoring perspective, the killer is still free to earn them with a variety of actions that can also touch various categories. The camped survivor, on the other hand? He's just done with every single thing. His game experience just turned into a "mash buttons to give your teammates time, unless you don't want to. You're going to die anyway".
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The biggest problem I have in discussions like that is that I know bhvr and I don't trust them to fix the face camping problem without screwing us over because there are times camping is just the right call
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Sounds very accurate unfortunately.
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Sometimes, yes. But, to me, those times are only when the exit gates are already open OR I happen to pass right beside someone who will be dead in seconds. Other than that, nah. But yeah, if the past can teach us anything, is that things here are always bound to go the other way around, instead of improving.
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