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if CoH was 50%, would it be way better balance wise?
Comments
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Problem isn’t heal speed, it’s infinite heals where the complaints come in.
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I almost posted how long it'd take you to heal if it was 50%.
Then realized I posted that nearly a month ago
(and no it still wouldn't be balanced)
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It needs a limit on uses per totems then it dissolves.
also killers need the option to stomp if they don't want to snuff.
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A percentage nerf would do nothing, it's the ability to keep using it other and over which is overpowered.
Should destroy the totem once the killer snuffs it.
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Personally I don't have issues with the healing speed at all as Killer. The main issue is that BHVR has given survivors a set of perks that are WORSE that the original Hex Undying. "Oh Survivors are right Undying is too strong at it relighting on every totem...so let's make it only light once......Hmmm we want to give Survivors a perk like Hex perks.....oh I know let's make them Boon Perks and let's make it so they can be relit."
That's a double standard right there. So my idea which seems like the best one that doesn't totally gut CoH or hurt the other Boons is make Boons have X amount of tokens. Once all tokens are used then no more Boons. 3 tokens probably would be a healthy number.
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It's not the healing speed that's the issue, at least directly. It's the fact that it's a fifth free perk for three survivors, with little in the way of a downside. There's almost no risk in running it, which is the inherent problem with boons. Why the devs thought Undying was a problem, yet this isn't, boggles my mind.
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As others have said, infinite team wide heals should not exist period. It is now so easy for survivors to reset. Boons as a mechanic are fine. COH needs to go. It serves no purpose other than to make the game even easier for survivors (specifically swfs).
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Team wide healing at the cost of a single perk should always be worse per survivor than a self healing perk.
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50% healing speed and the ability to break the totem seems fair to me.
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I mean it makes perfect sense when you realize the devs only care about the fun of one side of the playerbase
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