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if CoH was 50%, would it be way better balance wise?

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Comments

  • GannTM
    GannTM Member Posts: 10,894

    Problem isn’t heal speed, it’s infinite heals where the complaints come in.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,049
    edited March 2022

    I almost posted how long it'd take you to heal if it was 50%.

    Then realized I posted that nearly a month ago

    (and no it still wouldn't be balanced)

  • Barbarossa2020
    Barbarossa2020 Member Posts: 1,369

    It needs a limit on uses per totems then it dissolves.

    also killers need the option to stomp if they don't want to snuff.

  • MilManson
    MilManson Member Posts: 939

    A percentage nerf would do nothing, it's the ability to keep using it other and over which is overpowered.

    Should destroy the totem once the killer snuffs it.

  • Rivyn
    Rivyn Member Posts: 3,022

    It's not the healing speed that's the issue, at least directly. It's the fact that it's a fifth free perk for three survivors, with little in the way of a downside. There's almost no risk in running it, which is the inherent problem with boons. Why the devs thought Undying was a problem, yet this isn't, boggles my mind.

  • SOULWARRIOR71K
    SOULWARRIOR71K Member Posts: 463

    As others have said, infinite team wide heals should not exist period. It is now so easy for survivors to reset. Boons as a mechanic are fine. COH needs to go. It serves no purpose other than to make the game even easier for survivors (specifically swfs).

  • Zozzy
    Zozzy Member Posts: 4,759

    Team wide healing at the cost of a single perk should always be worse per survivor than a self healing perk.

  • Yippiekiyah
    Yippiekiyah Member Posts: 494

    50% healing speed and the ability to break the totem seems fair to me.

  • Veinslay
    Veinslay Member Posts: 1,959

    I mean it makes perfect sense when you realize the devs only care about the fun of one side of the playerbase