We will make it it's op but its rarely used why
Let's get straight to the point
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I don't think freeing 8 seconds every hooks is actually OP.
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I wouldn't say it is op but it is a decent perk.
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Cuz there are perks much better than that, plain and simple.
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well i usually play solo or duo swf and theres usually a random with coh so most people can just go heal themselves anyways
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I actually think it's far more common for the unhooked surv to just wait right under the hook, unless the killer is hanging about.
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Wait... what perk are we talking about
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Im glad to see that "op" has completely lost its meaning
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I think We'll Make It, heal others 100% quicker after an unhook for like 90 seconds I wanna say?
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We'll Make It.
We Will Make It.
Took me a moment too.
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Right... Ok
Thanks
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I don't think it's OP at all.
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We'll make it is a very good perk. However, there is no point in using it anymore when circle of healing exists. This can be said for a lot of healing perks - they have been made redundant because of how ridiculously powerful COH is.
This essentially makes we'll make it a bad perk in comparison. Same reason why people would use Dead hard or sprint burst over Lithe. Lithe is a good perk, but because dead hard and SB exist it's seen as rather average.
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I use We'll Make it quite a bit (I've been changing my loadouts a lot recently to try out new perks), and I think it's a very strong perk - I don't think it's overpowered however.
I think with perks, there's a lot of options and some of those options have less downsides and different ways of playing - why run We'll Make it and only be able to heal someone else after you've unhooked them vs running CoH and everyone can heal whenever they need to, for example.
I run We'll Make It when I'm doing one of my healer/atruistic builds and am playing super unselfishly - I think though, players tend to like to run perks that help them out personally instead of just thinking of the team as a whole, and there's nothing wrong in that, it's just a different way of playing.
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With the prevalence of killers being a back-to-hook Andy, it's often hard to finish the heal even with the 100% increase. I usually prefer to run BT and WGLF for the extra blood points and camping insurance.
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So... We'll Make It
Requires a Survivor to save another (and an icon will appear in the lower right hand corner) and grants 100% heal speed for 90 sec
Why run that perk when BT, DH and COH are a thing
Plus the Survivor that just came off of hook probably doesn't want to heal right under the hook no matter what (for the most part)
Survivors are selfish... Am I right /S
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The issue is most killer tend to run back to the hook immediately meaning even this 8 seconds arent fast enough to heal under the hook. Also its like 10s cause of the delay you have after unhooking a survivor. Thats why healing perks like this are basically never used anymore.
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Easy: make "We will make it" heal at +200% speed and make the unhooked person wriggle free of the killers grasp +20%. That will teach them and get everyone slugged again :)
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It's one of those well balanced perks I'd say. It's cool to use in altruistic builds or builds where you want super insane heal speed times by adding WGLF, CoH + Botany Knowledge.
But it's a perk you wish your teammate replaced with BT when they unhook you from a camping killer.
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What? It's a good perk, but not even close to OP.
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"We Will Meg It" is one of the best balanced survivor perks. Useful in SWF, but far from OP.
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Yeah, glad I wasn’t the only one confused by the Abbot and Costello routine of a subject line.
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Because in general, people are selfish. We'll Make It helps someone else much more than themselves so they don't bring it.
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its one of my main perks so i might be bias, but no its not OP, theres just so many factors that are in the killer's control, its only game changing when you have to unhook multiple survivors and you sometime end up figthing with other survivors for unhooks in solo.
Post edited by Yatol on0 -
Do you ever even play public matches or just when the BHVR people get together for lobbies?
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Yeah but it last for how long after the unhook, I've been able to get my whole team up from slugged with this perk,
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Someone unhooked me with it today. I only noticed because it wasn't BT (or nothing, which I find in solo queue is usually the case. Unsafe hook farming FTW).
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Because coh is just... ridicoulus, even in its current state.
Outside of that i think its great and underrated, but far from broken or overpowered.
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i used to run we'll make it every game just about. now I just run circle of healing just about every game.
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We'll Make It is not OP. It rewards survivors for helping their team, which is a good thing.
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