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Pinhead mains, i summon you
What are those small tricks that only work with pinhead, but no one knows about them?
For example, i´ve seen Otz teleport while a survivor was laying to his feet. The survivor also teleported. I haven´t been able to reproduce this and wondered if it was a bug or whats the trick behind it?
Btw, he can prevent survivors from exiting the gates if he downs them while chained.
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...you're summoning Pinhead mains and you're not solving the puzzle box?
I took emotional damage.
Edit: If a chain hunt is going on and you're far away, summoning your own chain won't give you away since they'll just think it's another auto-chain. That's all I've got.
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Combining dms and ongoing chainhunt literally disables survivor's ability to fix gens.
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When a survivor breaks a chain on an object, another chain instantly respawns to shoot again. Many people seem to think this is a function of the Impaling Wire add-on, but no, that add-on just makes 2 chains respawn when one chain breaks. The only problem is that the chains are so slow and bad at tracking that they rarely hit, so people don't notice them.
Aim at a survivor's feet instead of their body if you're worried about missing a chain. For some reason, this increases the hitbox. Not sure why.
If you're approaching a chained survivor and you're guaranteed a hit, try to break some chains with your body before you hit them. This causes them to respawn and fire again as you hit them, which if you're lucky can slow their on-hit burst to essentially just running speed. However, this is unlikely.
Try to place your Gateway kind of in the open when chaining someone in a loop, rather than right next to them. If you chain next to them, then the chains will often all snap at once when the survivor rounds a corner or gets too close to a wall - hence why you shouldn't chain someone who's about to turn a corner from right behind them. If you chain them ahead of where they're going, then the chains are much more likely to "stick".
Franklin's Demise and Hoarder are both heavily overrated on Pinhead. Franklin's hurts you because you want to get the box when you down the guy carrying it - if you hit them, and they drop the box, then you can either continue chasing and ignore the box or pick it up and lose the chase. Hoarder is a training wheels perk first and foremost, to help you learn box spawns, but when you get good at predicting box spawns it's largely unnecessary. It's better to run slowdowns or BBQ.
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Question for you, is Lethal Purseur a good pick on him? Or is it too time consuming to find the box early game and too risky in the case that LP doesn't help you find it.
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It's certainly good, but I don't think it's worth a perk slot. As long as you don't spawn in the middle of the map, you can normally guess the general area of the box - divide the map up into four sectors in your head, guess where the survivors are most likely to have spawned, and head to the area without any spawned players as you head forwards. Normally, this means taking a wide path to the right or left as you patrol - in my experience, I find the box in this way about ~70% of the time. It's kind of hard to describe but when you get it down, it's fairly consistent.
If you want to guarantee finding the box at the start, Lethal pretty much does that. But in my opinion, that isn't really worth dedicating a perk slot to. All finding the box at the start does is show you every survivor and make your first chase easier - without any hooks or slugs or add-ons or anything, the box will probably be solved soon after you find it. I'd recommend running it a few times to get the survivor/box spawn locating instinct, but then take it off when you feel you're ready.
Post edited by Altarf on0 -
Aim your possessed chains at the survivor's side if you can, since the extra chains won't spawn directly behind them. This makes it easier to not break chains with your body which can get you a hit where you otherwise would not. If you want to be more consistent though, aim for the feet of the survivor for the larger hitbox.
Possessed chain is amazing for stopping survivors from doing actions like healing, solving the box, and working on gens. DMS and Nurse's Calling are fun perks on him because of this, so I recommend you try them out.
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You summoned me! I came...!
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Me too!
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I have arrived.
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Does anyone of you know how Otz was able to teleport to a box, with a survivor to his feet? I can´t seem to figure this out.
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Box always teleport in certain radius of the survivor.Always on the same height lvl of the box solver.If by any means game understood the only possible place was there okay 🤷♂️
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I have no idea.
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No, no. What i mean was during a stream, Otz downed a survivor and with the survivor to his feet, he started the teleport animation and the downed survivor teleported with him.
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I want to know how people have normal Pinhead matches. In my experience I can't go two games without someone disconnecting, running into me and giving up, or AFK'ing at the start of the match.
Even worse when I use add-ons like the Iridescent Lament Configuration, survivors just quit, kill themselves on first hook, wave at me to hook them, or straight up disconnect.
What's the secret to having a normal Pinhead game, consistently?
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I play without addons. Sometimes i get a dc/suicide. But most of the time survivors stay for a normal match. Maybe thats the secret. But tbh, i haven´t tried to play with addons, so i don´t really know if that would change the survivors behavior so drastically from what you experience.
But you could give it a try.
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You summoned me, and I came.
Anyways the box even without info perks is extremely predictable and with a little practice finding it is super easy. It means you don't have to bring hoarders. Also unpopular opinion, franklins is actually less helpful for him than people say. It is way more helpful to grab the box on a down, not on just an injure.
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The thread, you opened it. I came.
That's it, I am not a Pinhead main, neither do I know any tricks because I barely play him but I just wanted to say the line.
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Man, our experiences are radically different. I really wish the survivors would at least try to play the game. Oh, it's Pinhead, better go stand in a corner and tab out. I'm not even that proficient with him yet. For some reason, the survivors I face in my region at the time of day I'm playing at really don't like playing against him. Just now I had a game where I got flamed for not hooking a survivor who was gesturing at me and pointing at the hook. Nah bro, stay and play the game. I ignored him and dealt with him last, and got called all kinds of names. My only question was "Why queue up when you don't want to play", and the answer was "warmup like I did with your mom last night".
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Some people are just horrible. Yesterday i had a match where a survivor suicided on the first hook with 4 gens up. I felt so bad, that i let everyone else go. That same survivor kept haunting my profile spamming over a dozen of messages in 24h, what a horrible being i am, until i finally blocked him. Like, #########?!
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Tbh I would only play Pinhead if they add a Medieval Torture outfit to Pin head.
Sorta like the Iron Mask gimmick
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About box spawns. Has anyone ever made an overhead map and marked every spot a box can spawn? That would be really helpful.
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From my knowledge of the game, what I think happened is that Otz pressed space to pick up the survivor, but before the animation played Otz responded to the puzzle being solved so since the game is saying hey, you picked up a survivor and hey, you're moving to deal with the box that it allowed both actions at once. For the survivor they weren't picked up yet so they probably didn't enter the wiggle phase so they just spawned at Pinhead's new location.
I don't see a lot of practical use for dragging a survivor through the Cenobite's labyrinth unless you had fascinating sights to show them but who knows. The Leviathan has many secrets not revealed to mankind.
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So it could be a bug? That would be a shame.
The benefit could be to have 2 downed survivors at the same spot. Interrupting the box without losing the downed survivor.
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