Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
I hope bubba dont get nerfed
So I dont feel bubba is all that strong tbh, however I worry he will get nerfed due to complaining or how much of good camper he is.
Today I played a few dozen games, unusual I know lol. But I ended up being face camped by a bubba on first down, but I did the good thing and "hung" in there for my team ;)
However while I was just buying my team time I thought that he may get nerfed because of people like this, after all he got a 2k due to his perks and just being him at camping.
Is there a healthy and good way to stop face camping (not proxy or chasing someone to a hook) but not gut the killer? Feel all they can do is punish the behaviour yet sadly camping is kinda a necessary evil atm
Comments
-
I am all for nerfing face camping... On other killers. This is Leatherface's niche, if they remove it without compensating him with something major, I am hella hella gone, bro. I tolerate a LOT of their decisions. I disagree with dozens upon dozens of them. This would be the straw that broke the camels back.
I am not going to learn some lame killer like Nurse, Blight, or Spirit... according to some, just to compete with high end survivors. Hell no. I want a normal killer that can hang. And he does that by removing that BS that is free unhooks that survivors feel entitled to for whatever messed up reason.
15 -
I dont think its entitlement to not want to just sit there on a hook for 2mins.
When it comes to actual face camping, and I mean within an arms reach it's not really good gameplay.
I'm all for making survivors play smart and to actually play well but that dont mean I think face camping is good.
Like I said I dont want bubba nerfed, and it's sad I only see so many due to this playstyle, but I do worry its these kind of players that will ruin bubba
7 -
Bubba needs his camping ability hindered in some way. Killers are limited by attack cooldown/perks to ensure that they can't succeed from just camping. Some newer killer are even designed in a way so their power can't bypass or help camping someone to death. Camping should result in a trade at most, yet bubba can make it a lose/lose situation for survivors.
10 -
Idk how you can fix it without it being abusable by the survivors unless you make a change that impacts every killer across the board. Which kinda sounds like is gonna happen anyway.
0 -
Funny how this thread has/will devolve into how to nerf Bubba.
1 -
I wouldn't be surprised if it actually happens.
1 -
Oh, no, absolutely not. I am talking about the people who want free unhooks, as in the saver. Obviously the person being face camped is getting screwed. I would be more open to it if DS didn't exist. I know survivor mains like to pretend it got gutted or that it is "meh." But that perk is crippling and the only one that is actually a guranteed escape late game if they are unhooked. Not borrowed. Not dead hard. Obviously they will have those too. However, that does not really change the crux of the issue.
0 -
Leatherface is pretty good killer, able to force Survivors to drop pallets fast, Bubba rarely has to facecamp these days.
If BHVR goes through with the whole Mini- borrowed time by default for all Survivors, I think that would be great.
0 -
Probably will, tbh I'd like his chilli base and then addons adjusted similar to other killers as chilli is always used
That's okay then, and yeah I'm not one of those players. I'm all for making survivors have to play smart etc. And nah DS is an amazing perk, the one perk I always run to avoid being tunneled
I dont think hes that great tbh, few windows and understand the timing of when to drop pallets theres not much issue versing him.
Alot of survivors drop pallets way too fast without using vaults well, not to mention they farm hooks too much. (You can also just jump in lockers to avoid a chainsaw)
0 -
Its just people getting pissy because they hang on a hook, that's just part of the game and happens sometimes queue again and stop whining.
Ol Basement bubba is a lot of fun to play and play against, trying to get a save against that saw is terrifying and one of the few scary things left in this game.
I just ran around the same pieces of junk pallet saving against a Myers on the game. Yes I dropped about 5 pallets in the end but managed to break los often enough they coudln't get tier three quickly and we popped a bunch of gens before I went down.
I don't blame that guy for facecamping me, I wouldn't want to chase me a second time. He should have known to leave me but man there was a boon up so its now a sunk cost fallacy moment.
I don't assume him being angry or anything like that, it just makes sense to get value for that sunk cost given at one gen left they only had one hook.
Any mechanic that punishes that scenario at 5 gens will likely punish that scenario at 1 gen and be grossly abused by survivors. Built in BT is a terrible idea, there is a perk for that and if you want to make unsafe saves and/or hate camping and being camped then run it, if not roll the dice and take your chances.
That chance is what makes the game fun.
0 -
I respect your stance but I wish you'd have some more love for the Nurses out there. Just like you, we remove survivor mechanics too. Where you remove free unhooks, we remove looping and general purpose hope :)
1 -
Bubba is terrifying in a chase, I hate facing him because of how good he can be, he just has to get NEAR you and you are down. His face camping is garbage though, I personally think the solution to that is easy, have the chainsaw swing STOP after hitting the first survivor (no penalties along side it) if him, and atleast 2 other survivors, are within 5 feet of the hook. Wont stop him from swinging the hammer and nailing the other survivor for a hit, giving him a down and a hit, but wont give him 2 garunteed downs. Thats just my 2 cents.
2 -
We got destroyed in a few bubba matches - mostly because the team tried to save at the start of the match. Was a short match.
But he is fine.
This is a game where you should have terrifying killers. There are not much left.
3 -
He won't. He's been this way forever.
0 -
Exactly this, scary killers are great, the scarier the better.
I think ego of pvp plays into it a lot, if the killer was a really hard to beat bot people would relish the challenge but because its another player they all get bruised egos and just get pissy about dieing.
Its the reason I kinda miss old moris, I realise how being able to eliminate someone in 2 mins isn't a great mechanic, but the more I think about it the more I realise how terrifying it made things.
So from a game experience perspective it really wasn't that bad in my opinion. I miss them actually can't say I've sweat through my shirt as survivor trying to get away for a long time, unless I'm trying to get up the basement stairs while avoiding a saw its really thrilling.
4 -
I really like the current state of Bubba. I really hope they don't nerf him either (though I don't see why they would).
I've seen a few people say that Bubba should lose some charges after getting a hit with the chainsaw. Personally I wouldn't be against this. You never down more than 1 survivor per chainsaw charge unless your camping anyway.
4 -
Facecamping is niche towards every killer. Just some killers exacerbate more than others. namely killers that have instant downs and fast recovery. The territorial killers(Hag e.g) exacerbate proxy camping.
In my opinion, a large reason to why killers have large kill-rates has a lot to do with their ability to facecamp hooks. I know put this as extreme example but an example within MMR system is that a killer like blight could be flying around the map getting 6 hooks in 5 generators but 3 end up escaping, but a bubba can get 1 hook, facecamp a player to death and get another hook and facecamp that player to death.
The blight did worse despite actively trying to do win the game where as bubba did better and barely tried to contribute to the match.
People try to use this as extreme example to showcase that MMR does not work but its not MMR that is not working. Its balance of the game being poor. Its why you can have killers that have the balance of getting 1-3 hooks entire game within 5 generators completion but have nominal kill-rates.
Eventually, it does showcase itself with SWF that killers underperforming by 15% margin because of capacity to effectively counter the strategy by genrushing, but as a whole, many people describe this gameplay as sweaty and not enjoyable. Personally, playing the end game as survivor is not really interested nor fun. Against some killers with proper teamwork with body-blocking, it is possible save teammates in end game but overall the typical lack of coordination and teamplay in soloQ can sometimes lead to long drawn out end games where it is just bunch of hook trading for 5 minute straight.
As killer, the gameplay is super dull. When your playing killer and all generator are complete. you cannot chase survivors when exit gates are opened because when you hit a healthy survivor, the killer suffers 3.2 cooldown on m1 attacks and the survivor gains a speed boost for 2 seconds. This allows survivor to practically go half-way map-wide to an exit gate from just holding W. Its also very oppressive in normal gameplay for looping. As such, your forced to just babysit hooks for 5 minutes as you watch survivors fail continuous unhook attempts with 99% exit gates. Part of you as killer just wishes the game was over and that you could move on to the next game. At the same time, you have obligation as killer to finish the match from start to finish and it is in your interest to get as many kills as possible in losing match.
Either way, the game would feel in a far better state if the game was more about the chases during the match and less about facecamping hooks entire game from start to finish to maximize kill-count. Weakening facecamping would lower killer's kill-rates and further imbalance the game on killer-side but at least the game could have an opportunity to improve killers in the chase-hook gameplay aspect of the game as opposed to stand at hook simulator.
Leatherface needs no nerfs, the hook system could use re-balance & re-vamping as a whole. Of course, if you enjoy 5-6 minute generator gameplay into 5 minute end-game hook trading gameplay than it would be not be a good idea to change it.
0 -
Bubba is fun in chase very fun.
I still think his camping should be changed. Even with borrowed time it's still allmost guaranteed to be a lose lose.
2 -
The devs need to focus the game on removing all "UNFUN" experiences
Bubba's design is not fun for 4 survivors, it needs changes.
Same as Doctor and Nurse.
1 -
Arent most of these killers really bad. Can you imagine if hags traps had dead zones around hooks do you know how much damage that would do to the killer. Crazy thought why not build baseline mechanics to promote spreading your hooks out, reduce the size of you masion size maps so camping dosent become the only way for desperate killers to claw back a game.
Alternatively keep nerfing killers its worked out so well for billy, slinger and twins might as well just makes this game pve and cut out the pvp gameplay entirely since clearly this game lacks competent balance.
2 -
Facecamping is only balancing measure in this game right now, we can't remove it KEKw
0 -
Ah yes, removal of attack cooldown for killers! definitely fix everything!
0 -
Bubba doesn't need a nerf he's fine as he is sure you're not gonna have a harder time against a face camping trying to save a teammate but, in chase you can still ignore him pretty well.
0 -
I agree, I hope he dosnt, with the rise of bubbas and camping at the moment it looks like he's OP but really it's not. He literary has no gen pressure and survivors need to understand this. But they don't so it's making bubba look really good while he's avtully very balanced
1 -
So... how am I pissy? I physically didn't say anything except I hope bubba dont get nerfed because of this form of playstyle.
I wouldn't say being the first player down and then face camped from the very start of the game scary at all, it's just boring. My team done exactly what they needed but he still got the 2k.
It's not entitlement, pissy or whining to not find fun the first down gets face camped of the hook. Its certainly the most boring and least scary playstyle in the whole game for anyone.
I personally don't get how it can be fun for the killer barely moving all game, getting about 6k points. Give me a strong chase killer, make me exposed etc. I dont really care if its challenging but I want some gameplay , even if it's just for some of the match before they camp nearer the end
2 -
Bubba is fine
2 -
I wouldnt be surprised if they did after all they did nerf freddy
1 -
He should get buffed to avoid notorious facecamping.
- Monstrous Shrine should be basekit
- New Special ability: Back To Home
Each hooked survivor in the basement will trigger Killer Instinct on any walking or running Survivors within his hook range of 16 metres, revealing their outlines to Bubba. Push the CTRL button to send Bubba back to the basement.
1 -
Never said you were pissy man (did not mean to imply it either) in fact I agree with you and I hope they don’t nerf him at all.
The number one complaint about him is his facecamping potential and if we nerf him overall because people can’t deal with camping in general it will be another win for the cry babies.
I hope he stays the same he got a much need buff a while back and is in a pretty good place now.
0 -
Real facecamping has been fixed ages ago tho.
With that out the way, bubba is fine. HB, myers GF could theoretically do the same. Survivors had their chance to play and blew it by getting tagged. I dislike the entitlement of survivors to expect to get all 3 hooks.
As for obligatory obnoxiously overblown nerf idea survivors would deem "fine": remove instant down, add massive hindered effect.
0 -
LF is a pretty popular killer and almost all of them I go against face-camp, and it needs nerfed. It sucks just hanging on a hook for the entire game knowing that there is no way for your teammates to help. It's boring for everyone.
4 -
I hope that bubba's facecamping ability get nerfed and his add-ons (Long Guide Bar, The Grease and Depth Gauge Rake) got reworked for better.
1 -
Why? Are you the survivors in this video?
2 -
I normally don't agree with you and I don't usually have a problem with camping but I do agree with you on this. He needs his camping potential nerfed because his power is just too good at it.
1 -
No killer should be nerfed because he is good at camping because that would hurt the killer in all aspects of the game and many bubba out there don't camp. Something needs to be done about facecamping in general not some witch hunt against the killer that is best at it and then the next and the next and so on.
But to be honest I don't want them to do anything. Not because I'm a big camping fan but because I fear what ever they do they mess up and it only results in a big buff to survivors so they have an free unhook every time. And I know many people don't like to hear it but there are situations where it's totally oke and the right move to even face camp and that would get screwed over to so I have to leave the hook even if the gates are open because otherwise some bs mechanic kicks in
0 -
Ah yes, the old "its boring for everyone" trope.
CLEARLY the killer is having a good time. I know I do when I facecamp. Because you won't be alone for a long. Only a matter of time before Huey, Dewey, and Louis show up charging into the basement trying to play Justice League.
1 -
Don't worry. I don't think our boy Bubba will get nerfed anytime soon
0 -
omg that would be hilarious
0 -
No, i play solo and off meta perks (my build now is any means necessary, iron will, bond and fixated). About video, i think that playstyle is bad for the game and unfun.
0 -
I mean it's kinda funny how a lot of survivors are attracted to the hook and will click and dance at you for your amusement.
1 -
Kudos to you for hanging in there for your team. I always do as well if i'm being face camped. Gives them time to get gens done instead of me being selfish. Of course it's frustrating but might as well try to be helpful.
My suggestion to help end face camping is expand the MMR system to include negative points for hook proximity. The emblem system already does this. Sure some killers will still camp. But honestly i feel like a lot of killers are face camping now out of disgust for MMR and just proving a point. Face camping is a low skill play but the devs have stated getting a kill in any form is a high skill play by making kills the sole win condition for killers.
If they add more categories into the MMR to rate match making, the newest wave of campers/tunnelers might start to play differently again.
0 -
I mean how is he not strong?He has the easiest insta down in the game.
I definetly think he should be tuned down a little and I DEFINETLY THINK something should be done about camping.
People been asking for years about camping and tunneling solutions.
0 -
Just played against an infinite T3 camping Myers. He got 3k.
Worked well as everybody did kill themself fast on hook.
0 -
Well I'm always a team player and my team was smart enough to do gens so I thought I may as well just chill there.
And that's why I liked the old emblem system better, sure it needed tweaks but it definitely had a better potential in showing what skill is.
Yes he has an insta down, but you can easily use loops against him from windows to pallets. He really isnt that strong providing people can play and know the counters but most people panic or pre drop pallets too fast and it costs them.
Only face camping with bubba is an issue. A killer is allowed to stay somewhat near the hook (especially if its because survivors are near) and tunneling is fair.
It's down to your team to not unsafely hook you or for them to at least run BT. Also you can use DS to punish tunneling, but at the moment I cant blame most killers for playing in those ways when the game is balanced how it is
0 -
I'm sorry...did you just say DOCTOR isn't fun? Lmao, seriously? Ok, that was a joke right?
0 -
I meant on the survivor side. Little points, few chases, just working on gens until the poor guy on the hook dies. This obviously isn't healthy for the game. The devs are looking at it. Let's hope they find a good solution.
1 -
He's going to get nerfed. More likely because he has become more popular with all the buffs Survivors been getting. He's the best instant down Killer and the current state of the game you can no longer use hit and run strategies.
0 -
I just find it hypocritical. We can't have camping, cause that is not fun for Survivors. We can't have tunneling, cause that is not fun for Survivors. We can't have slugging, cause that is not fun for Survivors. We can't have AFK killers, cause that is not fun for Survivors.
I am sick of this attitude that the Killer exists just to be your personal birthday party clown.
0 -
I keep suggesting to make his chainsaw stop after he downs someone, like Hillbilly. Yes, it still lets him hook trade, but it stops him from guaranteed getting a hook trade and then some, like he does now. The playstyle of getting multiple people with 1 chainsaw should be limited to his pink add-on which refreshes. It's the only way to healthily change him with ruining him like Freddy and Wraith.
1 -
Bubba is the peak of dbd balance according to the lead dev. The survivors were just not skilled enough to avoid him and did not make skilled plays.
1