I think DS should deactivate on endgame, and BT have a minor active time
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you seem very difficult to please.
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So if you don't tunnel them out midgame, they get a free escape later? So then you must be tunneling then out mid game, so how exactly do they still have DS?
By that logic blast mine becomes pretty useless too, but you know that's not the same thing.
I'm sorry the big bad DS is making you think about how and when you hook survivors. I don't know what you want. Well I do, you want to be handed a free pass to ignore survivor perks at an arbitrary point in the game just because it's easier for you than getting better. What I don't know is why you believe that to be a reasonable request.
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I already explained in another post what it would take to satisfy me regardig DS.
What I am saying is that a perk designed to discourage tunneling should not encourage Killers to tunnel ASAP so that it does not give Survivors a near-guaranteed escape at the end of the game. That is bad design IMO.
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Y’all taking this personal. Relax with the sarcasm. I’m a solo survivor main who occasionally plays with friends, & who occasionally plays killer. Things that help killers compete with SWF tend to be a bit much for solo Que players to handle. Communication on mics TRUMPS everything. Wraiths last buff was a perfect example. It made him more viable to go against SWF’s (still wasn’t enough though), but he was too much for solo Que players. That’s why he got nerfed/dialed back.
‘A lot of killers dodge lobbies when they suspect it’s a 4 man- that says a lot. I stand by what I say, and truly believe that’s what the game needs. It’s not going to happen, it’s just my opinion- so the passive aggressiveness in here is unnecessary.
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Yes, because in a meta that's Blight, Blight, Blight, Spirit, Blight, Huntress, Facecamp Bubba, Facecamp Bubba we really need to discourage killers from playing fairly and play as sweaty, tunnel-y, and camp-y as possible.
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The same way we need to discourage survivors to use unpleasant tactics?
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This is why you should "deal" with any DS during the match, so that you don't have to worry later. BT is fine.
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The most common thing in my killer games about BT is that I down the unhooker and spend another like 5-10 seconds to check for BT. If he has, the survivor spends 12 additional seconds to mend, if not I got a double down.
A typical DS situation is someone jumping into a locker. That gives me a free get-rid-of-DS rather than a 30-40 second chase. Both not that detrimental.
Other situations? Yeah sure, can happen. But it is surely not like every game there are free escapes and that every survivor gets his perks "abused" when there are like 4 DS + 4 BT in a game. that is half the perks spent on survivor side for safe unhooking, and there is surely not 12 situations in such a game where survivors can "abuse" massive value out of these perks
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