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Is Freddy's "Puddle Placement" slowdown unnecessary, now?

Raccoon
Raccoon Member Posts: 7,716

I could be doing something wrong, but Freddy currently feels like a weaker Clown (in chase) with the added bonus of a teleport.

He seems to be pretty rare, nowadays, so this could be a quick QoL buff to incentivize picking him (he'd probably still be weak :( )

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Comments

  • Tranquil_Blue
    Tranquil_Blue Member Posts: 335
    edited February 2022

    Personally, I have such a hard time getting value out of dream snares. I really enjoy using Clown's bottles and Pinhead's chains in chase, but the dream snares are rarely helpful for me. I have much more fun with the dream pallets.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,270

    To be fair, the Bottles and Snares take more to be used. The Snares are very easy to use, so it is quite fair that they are weaker than Clowns Bottles or Pinhead Chains.

    And granted, both are more fun to use.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,801

    me, using pallets every game because snares are a lot clunkier, a lot more effort, and all for a lot less fun

  • Raccoon
    Raccoon Member Posts: 7,716

    My Freddy gameplay is mostly meme/pallet-eater.

    I can do good with him using various builds, but yeah, it's clunkier than a Lego playset.

  • toxik_survivor
    toxik_survivor Member Posts: 1,184
    edited February 2022

    Imo he's very balanced, no changes needed. His blood puddles r fine, just strange to place down

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,900

    I almost never play him anymore. He’s boring and he’s not good.

    He needed some changes (mainly Forever Freddy needed to be removed) but he got overnerfed.

  • Adjatha
    Adjatha Member Posts: 1,814

    The snare slowdown killed the feel of playing him. It was a tremendous quality of life nerf that was both wildly unnecessary and extremely misguided. That, along with cutting 40% of his max snares out along with 86'ing his best addons just made him both perform poorly and feel bad to play.

  • tesla
    tesla Member Posts: 446

    A M1 killer with a "builtin slowdown" that you can pretty much ignore the entire match. Yes, very balanced.

  • Crowman
    Crowman Member Posts: 9,516

    The snare slowdown is unnecessary. The power doesn't deal damage nor does it actually affect the survivor immediately when placed so also losing distance while trying to set up a snare doesn't really accomplish anything balance wise.

    On top of that, Freddy has no good addons and Dream World/Clocks aren't really good slowdown so he's just a M1 killer who can deal with loops slightly better than a normal M1 killer in a meta where survivors don't loop.

  • danielmaster87
    danielmaster87 Member Posts: 9,409

    He doesn't need the slowdown on placing snares, and he doesn't need to be limited to 5. He can't even use them on the survivors unless they're already asleep.

  • Raccoon
    Raccoon Member Posts: 7,716

    The Dream World is laughably underutilized - I'd prefer they remove it :-/

  • danielmaster87
    danielmaster87 Member Posts: 9,409

    The last changes were a death blow and were clearly not minor. Let's summarize. Less snares, slowdown on placing snares, less dream pallets (why?), buffed clocks, and all good add-ons replaced with bad add-ons. He was in a good spot, was laughably placed in S tier, and probably needed some qol changes, but instead he got nerfed because survivors couldn't even handle an M1 killer. They still call him OP, so what was the point in the nerf?

  • Raccoon
    Raccoon Member Posts: 7,716

    They could have just removed the slowdown add-ons.

    5 second fix without burying the glove :(

  • danielmaster87
    danielmaster87 Member Posts: 9,409

    How are the snares easy to use, compared to Clown bottles? You still need to know how to use them strategically. Can someone new to the game pick up Freddy and just start beating high level survivors? I don't think so.

  • GeneralV
    GeneralV Member Posts: 11,202

    I mean, you can still use him effectively:

    But is it worth it? No.

    You know me, you know how much it pains me to say this, but being boring is where Freddy's greatest problem lies.

    This nerf was not exactly a "death blow", but it was the wrong step to take.

  • Crowman
    Crowman Member Posts: 9,516

    I don't want the devs to remove Dream World. I just want the Dream World to be something that survivors don't want to be in.

    But snares/pallets are a joke compared to other powers that are "Anti-loop" and there's no other penalization for staying in dream world meaning there's no reason to stop doing gens to wake up. It would be his one redeeming factor if he could passively push survivors off gens, but sadly most 1v4 powers are lackluster. The only decent one is Pinhead's box since that is something survivors must deal with and doesn't require set up on Pinhead's part.

  • GeneralV
    GeneralV Member Posts: 11,202

    Heavens no, mate!

    There are better ways to fix this precious killer of mine!

  • danielmaster87
    danielmaster87 Member Posts: 9,409

    Even the slowdown add-ons were fine. They wouldn't do much in today's meta, I'd say. They'd be balanced. They were like 1 stack of Thanataphobia, just as an add-on. It's not too much to handle for competent survivors.

  • danielmaster87
    danielmaster87 Member Posts: 9,409

    It was the wrong step to take. He was fine as is, and definitely wasn't S tier. If they just buffed other killers, he would eventually have fallen behind a bunch of other killers anyway, in terms of what he could do vs what they could do. But no, the devs had to accelerate that process and nerf an M1 killer into the ground. You don't see him at high MMR. You don't see him at all anymore. Borderline Twins' pick rate.

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,537

    You're 100% right about him being rare. He's the third least picked killer now, behind Twins and Cenobite.

    Freddy's in a pretty sorry state, if you ask me. His power is pretty boring and snares feel pretty clunky. He has basically no good or interesting addons to vary his gameplay either.

    He needs an addon pass, QoL changes, and most importantly a way to play my beloved Old Freddy again.

  • GeneralV
    GeneralV Member Posts: 11,202

    I don't think he was fine as he was. Leaving him untouched would do nothing to fix the problem of him being boring.

    Still, what is done is done. The developers cannot possibly hope to keep him in this sorry state forever. They will be forced to change him eventually, and when they do, I sincerely hope they listen to me.

    If that happens, I guarantee Freddy will be viable, fun, and unique again.

  • GeneralV
    GeneralV Member Posts: 11,202

    We can skip those last two items and go straight back to a power rework, if you ask me. Bringing OG Freddy with buffs and QoL improvements is the best and most desirable course of action right now.

    Yes, that would mean sending his current power to oblivion and I would feel sorry for the few remaining New Freddy mains of the Fog, if they are even still around.

    But keeping Freddy's current state in the game is causing way more harm than good.

  • SOULWARRIOR71K
    SOULWARRIOR71K Member Posts: 459

    As a freddy main, I have recently moved exclusively to using dream pallets instead. On a macro level, I lose more time to breaking pallets than I do just regular looping. As such, dream pallets tend to give me a solid advantage because of how reliant on pallets most survivors tend to be. It's always hilarious when someone breaks shack pallet during the chase and then I put a dream pallet and they somehow forget they just broke the pallet lol.

  • Mr_K
    Mr_K Member Posts: 9,222

    I was under the impression you didn't like the reworked Freddy to begin with?

  • GeneralV
    GeneralV Member Posts: 11,202

    And you are correct.

    I absolutely despise his current power.

  • Haddix
    Haddix Member Posts: 1,048
    edited February 2022

    His current power should be scrapped entirely and replaced with a modern iteration of his previous kit, but if we ignore that...

    Yes, it is entirely unnecessary. Facing Freddy is still just as boring, but now because it's about 50% easier, and that's because of the alarm clock buff. I have never felt so powerful against a killer due to built-in counterplay than I do with grabbing alarm clocks. 90 seconds of the killer having NO CHASE POWER? SIGN ME UP. The funny thing is, his chase power is already pretty bad, and the fact that you can disable it for 90 seconds and he's now penalized (slightly) for using it is kinda funny.

    & I have played omega sleeper Freddy about 3 times in the past 2+ years, so I legitimately do not care about this from his perspective.

  • toxik_survivor
    toxik_survivor Member Posts: 1,184

    I don't get why you guys think snare slowdown is unnecessary. It's very helpful to set them down while chasing at a loop. He's a little like clown when it comes to loops which is good. I believe their should be more focus on killers that actully need changes like trapper and ghostface

  • DemonDaddy
    DemonDaddy Member Posts: 4,167

    His change wasn't needed, it was an unnecessary downgrade to help survivors that made the poor choice to keep looping the same tile after traps had been laid.

  • ObservantOfTime
    ObservantOfTime Member Posts: 209

    Players just hold W these days, so placing snares around a loop is pretty pointless tbh

  • WesCravenFan
    WesCravenFan Member Posts: 2,638

    I can only enjoy Freddy with the Dream Pallets anyway. His snares are literally useless.


    They should just make the Dream Pallets basekit, and toggle them like clown bottles.


    As it stands right now I refuse to play this killer without a Garden Rake, Prototype Glove, or Paint Thinner.

  • drsoontm
    drsoontm Member Posts: 4,903

    I don't remember what BHVR employee said publicly that the pallets were better than the snares (cue the world-wide face-palm).

    Now it may be true.

  • Chadku
    Chadku Member Posts: 729

    Snares => slow yourself down so a survivor maybe slowed down.

    Dream pallet => place em where you want and get a guaranteed hit if they actually pull it down (unless it's stun bug returns)

    Fredlets snares are just boring and slowing yourself down is crap with the pallets you can decorate the maps how you like.

  • drsoontm
    drsoontm Member Posts: 4,903

    You don't understand. That was said before the slow-down nerf. That nerf made that statement true.

  • Advorsus
    Advorsus Member Posts: 1,033

    I feel like there's a lot of average and low tier killers that get reduced speed when using their powers and it feels kinda unnecessary. Like removing that aspect wouldn't make them op or even that much stronger than they are now just due to the nature of their powers. Instead it makes a lot of killers feel kinda clunky and makes some of their powers just pointless to use.


    Like deathslinger, doesn't need a slowdown for raising his weapon. His movement gets slowed down already when aiming, and lowering his weapon was made slower. That already fixed the issues with his 50/50. Adding in the slow to raising his weapon was just overkill that took away the fun of his power, and made him feel clunky.

    Freddy's snares. What's the point of slowing him to place the snares? It makes them pointless in chases when he actually needs them most. Because by the time you get them placed and chase the survivor around the loop they can just run through them and still be safe. They're really only helpful if they're pre set up before hand. But even then, he can't carry that many so pre setting them can be pointless as you could spend an entire match with survivors never running to one of your 4 pre placed snares.

    Doctor's shock. Using his shock in chase is kinda useless most of the time. He gets slowed, it has a delay, and is subject to the survivors Internet connection. It just feels super clunky. Usually by the time you shock, and it connects, and you catch up, survivors are already around the loop again and at a safe spot. Making his anti loop tool kinda useless for anti loop. I'd remove either the slow or the delay. Wouldn't make him super strong because his power just isn't A tier, but would make him feel better.

    Pyramid head. His punishment of the damned is really only punishing to him. You're slowed, there's a wind up time where survivors are given a noise notification, there's an outline showing where it's going, and a long delay before it gets there. Usually it would be quicker to eat a pallet, catch back up and then m1 them, than it would be trying to hit them with ability. Like there's no point in using that power unless they're like unhooking and you can time it right, or they're going through a doorway. Even then, there's still a high chance you'll miss. Just M1. Also it doesn't really make sense that you're slowed when dragging a sword through the ground but survivors aren't slowed when walking through a line of barbed wire and metal spikes.


    My point is, there's a lot of killers that are unnecessarily slowed and it just makes them feel bad to play as. Which is sad, because most of them are pretty average killers that wouldn't be crazy strong just because of their powers.

  • Chadku
    Chadku Member Posts: 729

    In case of Trianglehead the slowdown makes sense since his attack does pain.

    Fredlet & Clown's m2 slow you down because you want to slow survivors down. Which sounds pretty dumb because it is stupid.

  • danielmaster87
    danielmaster87 Member Posts: 9,409

    He wasn't boring and he was unique before they nerfed him. How can y'all even talk like that? He has so many abilities. That's like calling the new killer boring. She's not. She just won't be strong.

  • GeneralV
    GeneralV Member Posts: 11,202

    Because we understand Freddy, and that is not what he should be.

    Current Freddy's kit is literally take from other killers, from Clown's effect to Doctor's fake pallets. As fun as Dream Projection has the potential to be, we have other killers with teleports already.

    Freddy was always made to be unique; the rework ruined this and the following change made it worse.

  • danielmaster87
    danielmaster87 Member Posts: 9,409

    They're similar to other killers' powers, but not stolen. What other killer places traps on the ground, that can be used in the immediate chase OR preemptively, that slow? Doctor's fake pallets are there, but do they lock survivors into an animation when they drop them? What killer's teleport let's them do it straight on a gen, and isn't dependent on you placing something there preemptively just to tp there? It's not a "never seen anything like it before" kind of unique kit, but it's different enough to where it definitely doesn't feel the same as other killers'.

  • GeneralV
    GeneralV Member Posts: 11,202

    Having a mix between pre-existing things is, honestly, just as boring as having a carbon copy of a pre-existing thing. And it is downright insulting to the killer who used to be the most unique in the game, by a very long shot.

  • danielmaster87
    danielmaster87 Member Posts: 9,409

    He wasn't that unique. He just had less abilities and he had to put people to sleep first, which is like a built-in counter. Otherwise he was an M1 killer.

  • GeneralV
    GeneralV Member Posts: 11,202

    Unfortunately for you, the community doesn't see it that way.

  • derppug
    derppug Member Posts: 239

    Clowns chase is pretty darn good. It's that his map pressure is the issue.

  • Dustin
    Dustin Member Posts: 2,306

    Let Freddy use Snares and Pallets at the same time - Suddenly he's more engaging and less boring to play.

    Is it the change he needs? In my view - Yes - Once you know what Freddy has he becomes very predictable. If he has both you'll be on your toes all game or at least more cautionary than before.

  • neb
    neb Member Posts: 790

    I just want old freddy back tbh. He was apparently horrible but it seriously looked fun to play.