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I'm sick and tired of getting hit through pallets.
Some days are worse than others, but today it has literally happened multiple times every single game. I drop the pallet, get the pallet stun, RUN AWAY, then see the killer animation for a hit and get injured/go down anyway. I have 2.3k hours in this game and honestly it has not been nearly as much of a problem since the past 2 months or so. It's incredibly frustrating and quite frankly just makes the game unplayable. I'm so sick of killers with bad internet being HANDED hits and downs. This isn't even my opinion. This has been stated multiple times by BHVR that killers get priority on hits and the worse their internet is, the BIGGER ADVANTAGE they have. I'm sick of it and ######### like this makes me never want to touch the game again. I wish I recorded my last match because I not only got the stun, but made it to an ENTIRELY DIFFERENT TILE and still went down. What the actual #########.
Sorry for rant, but this is the most frustrating thing. I've never played a game(I'm 30) in my life that has this much disparity in gameplay due to internet. It's literally baffling that server doesn't decide what is even a feasible hit. It's just literally(well this happened on the killer's client, so go ######### yourself). DONE. DONE!!! ABSOLUTELY ######### DONE!!!!
Literally ######### saying killers are OP, can we PLEASE JUST GET THE NETCODE FIXED HOLY FREAKING CHRIST!!! Buff killers and make me exposed every game, I literally don't care. Just make the network aspect o f the game at least a little better. Please!
Comments
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The pallet stuns aren't so bad for me but what really gets me is pallet and window vaults. It's pretty much forced me to run Spine Chill + Resilience because if I don't I can be standing up on the other side of the pallet and still get hit.
And yes it is super dumb that the higher your ping is the more you get rewarded. Hopefully they make vaults server sided soon.
Post edited by gendoss on5 -
Ugh I know I'm over reacting here. I just really wanted to play today after work and it's the worst it's ever been in like a year. IDK what's going on but something is clearly broken.
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I'm with you on the windows. I used to not understand, then I learned about the angle of approach and a full speed vault vs a partial speed one. Going dead at it at a full speed vault im getting hit while on the other side once again and I am just confused
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If you want to puke you can always play plague.
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I will, I just still gotta wait another 20 minutes before I can play lol. I think I'm not trying survivor anymore for a month or so due to this problem, but luckily I don't mind playing killer at all.
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I am really glad trades are on the table again. Predrop the pallet and you will be fine.
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The fix the crazy roll back because I can get hits when I should. I've never seen it like you said I always get my hits before I take a stun or I don't get the hit. As a survivor I haven't had anything like this happen either. Vaults though from what I understand is your hit box lags plus desync and have had some ######### hits on vaults
Post edited by EQWashu on0 -
it is futile. they will never listen.
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Uh. I don't know if you're aware of how server validation works, but the person with the lower ping would still be the one being "rewarded" with server-side checks. You know, since what they do happens before what the laggier person does. You can't possibly unironically think it's reasonable for games to favor the person with the worse connection. You're literally expecting the other side to predict the future. That's beyond insanely stupid.
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No. Survivors don't receive updated information about the killer from the server like the killer does. The server tick rate controls that. That's why when you see survivors get downed sometimes they teleport further away from where they were hit. This is because the survivor was actually in that area, but on the killer client, they weren't there yet. It's not a matter of predicting the future, it's that if the killer client falls behind, the survivor client doesn't get updated, so you get situations like this. E.g. A survivor with good ping vaults a window and even runs away by a few meters, they still take the hit because the server is telling the killer they have not vaulted the window or are in the middle of the animation. There is evidence of this in dev streams and countless clips on youtube of this kind of thing happening. But yes, calling someone stupid on the internet without remotely looking into it is the way to go.
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Yes, wasting pallets is the answer. Don't know why in 2.3k hours of playing I've never thought about wasting the most important tool in chases.
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I think vaulting IS server sided? as it's the biggest change with hit validation?
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You know that lower ping is better right? As you have better connection to the server. If both players had high ping you would be hit when you're already across a football field to the pallet.
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Meanwhile i chainsaw some console guy and get hit validated with blood all over my screen and a delayed stun from a pallet. Low ping sucks.
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I meant to say "higher ping".
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I agree it shouldn't. I can't think of a multiplayer game that does. But the devs have admitted that killers always get priority on hits. It has 0 to do with how good the survivor ping is, not even a little. However, if the killer has higher latency, they benefit from taking priority on actions. This is why people complained so much when dead hard got server side hit validation. Now if the survivor activates the ability the server automatically gives the i frames regardless of what the killer sees. Used to, even if the survivor used it first, the killer would still get the hit. This is "killer client validation" not server validation. There are many aspects of this game that are killer client validated. What this means is if the killer has moderate to high latency and on THEIR client does not accurately represent where the survivor is, their client takes priority. I.E. this type of design benefits the killer client who has a bad connection. This is exactly why people use VPNs to play killer because it gives them an unfair advantage having higher latency. Again, you can see this actively in almost every game by downing a survivor and seeing them teleport on the ground. It's because the Survivor was actually where they went down, but on the killer client, it was not. I get hit through pallet stun, because the killer's client is not aware that I'm 4 meters ahead of them and already dropped the pallet. Due to wonky server validation, I see the stun animation, start running away, then take a hit finally.
What I'm asking for is for the server to just be like "Hey, this is not feasible in any way" and deny the hit completely. This is how most if not every versus multiplayer game works to compensate for latency issues. Not DBD though as literally explained out of their own mouths in dev streams.
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