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Every M1 Killer needs a Anti Loop Buff to be viable

xEmoGirlxAlexisx
xEmoGirlxAlexisx Member Posts: 605

M1 Killer like Pig or even Charlotte ( when she cant use Victor ) are unplayable at High MMR because they doesnt have anything to counter big Loops

As a m1 Killer u are Running 20 secs in a Circle ans need to wait that the Survivor finally Drop the Pallett at this Time the others Survivor are doing Gens

Also if u finally be able to down a Survivor they have Dead Hard and Running to the next Loop and boom the next circle run starts

The reason Why Killers like Nurse, Blight, Spirit or Artist are so strong is because they can Counter Loops even Trapped has some anti Loops but he still Bad because he is very slow and luck based

If u want to make Killers like Pig finally Stronger give them some anti Loops maybe Buff her useless Dash

Also PLZ finally remove, rework or Nerf Dead Hard this Perk gives Survivors Way to much u can get Windows ans Pallets u shouldnt get


Btw the new Killer Sadako will also be Trash at high Ranks because her ability doesnt give her something for Loops or chases

Post edited by Rizzo on

Comments

  • Thusly_Boned
    Thusly_Boned Member Posts: 2,951

    I think a lot of killers need an anti-loop buff to be viable at high level, but low to mid-tier all killers are viable to varying degrees.

    Map reworks would help, but some killers simply need an overhaul. And it doesn't speak well to game design that only 3-5 killers are viable at the game's top tier. High MMR is already tedious because everyone plays the same way up there, but that you only see a tiny portion of the killer roster just exacerbates that.

    Like Sadako; I think with some of the minor tweaks many have suggested she can be a very strong killer, but without more anti-loop you won't see them at top tier MMR.

  • Nameless
    Nameless Member Posts: 869

    I disagree with the idea that every needs to be an anti loop killer but the current CoH meta does make it really hard on killers that have not much going for them in a chase.

    Before CoH this didn't really matter because you could injure the survivor and come back later to get the down. Now, you're pretty much forced to end chases because injuring survivors is almost always a waste.

    I just wished they handled CoH better because BHVR is, I think so at least, shooting themself in the foot. Most anti loop killers are extremely annoying to vs so we're stuck in this endless loop of killers needing a chase power to compensate for their lack of pressure due to CoH. Survivors in turn will be annoyed by killers with stupid anti loop powers that usually eliminate any sort of looping or a satisfying chase. Any sort of chase ends up being "w-key simulator".

  • Notionless
    Notionless Member Posts: 243

    Most m1 killers already have antiloop, id love it if they could make pigs ambush better or smth but twins are so strong that giving chatlotte an additional buff when being m1 is overdoing it.

    I think they should try adding more stuff that counters w keying like blight does and maybe billy to an extent. Like @Nameless mentioned, its usually just boring holding w.

  • Cameragosha
    Cameragosha Member Posts: 630

    Yeah.

  • solidhex
    solidhex Member Posts: 891

    i agree with you that M1 killers are mostly weak thanks to Dead Hard and Boons countering hit&run. You weren't supposed to chase with killers like Trapper, Wraith etc., it was more like "hope you find them in a bad spot and if they make it to a good loop just leave".

    I think most killers have a definitive playstyle which suits them but some are a bit too weak in their special field.

    I have to disagree with Twins being weak, Victor IS the chase power and you should use it like that.

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    M1 killers would still suck even if nobody was running Dead Hard or Circle of Healing. They are not bad because of survivor perks, they are bad because of map design.

  • Lucario576
    Lucario576 Member Posts: 53

    What we need is a rework to half the maps and more nerfs to CoH, that way they become viable

  • BenZ0
    BenZ0 Member Posts: 4,125

    Twins needs anti loop? You have victor lol he has only 6sec cooldown and you can even sandwich ppl at pallets, dont know where you get this from honestly.

  • danielmaster87
    danielmaster87 Member Posts: 9,351

    If you drop a god pallet or vault a good window, Victor literally can't get you.

  • danielmaster87
    danielmaster87 Member Posts: 9,351

    I'm not entirely against this idea. Right now, if a killer doesn't have anti-loop, they just have to run the loop, which wastes an exhausting amount of time that ends up losing them the game singlehandedly. But if they drop the chase, the survivor gets away for free. These are M1 killers' options.

  • BenZ0
    BenZ0 Member Posts: 4,125
    edited March 2022

    you can, I suggest you should watch some twins mains players. (Not meant in a rude way)

  • Uotsumi
    Uotsumi Member Posts: 215

    Look at Eyrie of Crows.

    BHVR's "just right balance of maps" is crazy now.

    It would take less effort to buff Pig's Ambush Dash to a usable level than it would to properly adjust many loops.

  • Munqaxus
    Munqaxus Member Posts: 2,752

    You do know that Victor can jump over pallets and through windows??? LOL