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Another day, another teammate dies because I'm lost in RPD

I hate this map so much. Even when you can see the aura of something and you're supposed to know where it is, it doesn't do you any good, because you start walking toward it and end up going down some corridor that takes you back in the exact opposite direction of where you were trying to go.

Literally, in my last game today, a survivor died on first hook in the basement because I could not find the basement. Every time I thought I was going the right way, I ran into a wall and got re-routed to some dark, confusing corner.

Comments

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,907

    Yes because a map that is extremely large, maze-like, confusing to navigate, and not originally designed for DBD was definitely a great thing for the game.

  • ChurchofPig
    ChurchofPig Member Posts: 2,766

    I think it's safe to say that as much as we would love to see some sort of rework or removal of the map, BHVR's hands are tied and they're tied by a rope called CAPCOM. Seriously, it's probably licensing why it's a replica. My only suggestion is to play Resident Evil 2 to learn the map. The developers did mention that if you played RE2, you will have a much easier time navigating the map. I started playing RE2 in December and I have to say, it made the map SO much more enjoyable and easier to navigate. Not saying it's balanced, just easier.

  • Xord
    Xord Member Posts: 517

    The torture is to escape, spectate the last survivor, and wantiing to tell him where to go but you can't communiicate so you just watch him die because he didnt find the exit door that was open.


    Also, I'd love things in the enviironment guiding you in a non obvious way.


    I don't know, just wild ideas: Fireflies near generators, a little bit like the blue thingies for boon totems, but more dense as you get closer.

    And why not Rats guiding you to hooked survivors? You know, he's hooked, he is bleeding, so he's attracting rats.


    Anf for zeus' sake, more hooks. MORE hooks. So many times you pick someone and instantly put him down.

  • Marc_123
    Marc_123 Member Posts: 3,631

    Sorry, i can´t understand that.

    It is more complicated that other maps but it is by far not impossible to learn quickly.



  • NoOneKnowsNova
    NoOneKnowsNova Member Posts: 2,785

    I'll be honest, the map isn't too confusing once you learn it, even without playing RE2. I'd say the only part I don't know is a very small bit of the upstairs, on the east side of the map. Otherwise I think I know most pallet and gen spawns and the way to navigate it.

  • GoshJosh
    GoshJosh Member Posts: 4,992

    There are only two possible basement spawns, and they never change how you get into them. But yeah RPD is very confusing and bad for DbD. So many campable hooks, best wishes even getting a basement save on that map (even if you do get there in time).

  • Starrseed
    Starrseed Member Posts: 1,774

    I mean yeah it's a bit confusing and maze like but that's what I like about it. It's a problem for both sites (as long as you aren't nurse) and I would love to see a hedge maze map in the future. Once you learn how the maps layout its totally fine its not like every time it loads walls get randomly generated so sometimes a way is open and sometimes not( wich would be fn awesome as a map)