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Sometimes I wonder...

Why is Solo q so complained about? I remember what it was like playing with potatoes in que (hell, I played with a SWF for 3 years with essentially a sandbag teammate- who we all loved, bless you karen-) So I get the frustration of playing in what feels like an uphill battle but is it really that uphill?

One thing I notice in killer games is there is almost always a trump survivor - a survivor that knows the map layout at least well enough that they'll give most of a single gen if not more. The longer this games life cycle, the more we are seeing these survivors in rainbow crews and solo's.

One survivor making the difference of several gens, especially in the early phase when pressure can be quite vital to maintain depending on killer, is already an offset. Let that be two random people who the killer will know have no connection to each other, but actually have game sense...


On the other end, as I've stated I've played plenty survivor. My level of frustration as a survivor overall is very minimal when I play. This could be due to several personal decisions I make in how I interact with and view the game, as I admit am much more a killer player. I only occasionally get the thrill of a successful play or plan on survivor compared to killer, so already investment is lower. I also don't see the survivor side as a side that is meant to... Survive (and thematically at least, that's what the original direction of the game seemed to indicate as well, with the perspective having shifted around the inclusion of SWF, which is fine)


So with all that said, it is quite possible my bias is coloring my view to an extent... But I must say, it has been quite a loooong time since I felt I was in a no win situation strictly due to solo que. Now that's not to say I don't remember a few times of frustration, especially in a SWF (and especially when you consider you are often more in competition with other survivors on your team then you are in with the killer, which again, is thematically sound). I just don't feel the helpless feelings on solo que that can pop up quite often in killer que depending on time of day.

That being said, I don't often complain about killer experience anymore. I've come to a realization with the killer side (coping mechanism it may be) that as the killer, yes, you ARE the power role. Your individual contributions to the game are at least in theory supposed to hold against a battalion of 4 survivors. That may not always be the case depending on their skills and yours, but again, this allales sense... When you look at it from a lore perspective.

The entity feeds on hope. Now I know it is stated that killers already have had much of said hope drained from their husk of an existence, but is that 100% true? After all, when you are playing killer, aren't you essentially playing as the killers side of the ID and not the entities? If it were fully the entity, you would only be allowed to kill through hooking, which satisfies the entity. Now, what is the one thing most killers hope to do during a game? Kill everyone, exactly. It is downright an obsession as viewed in the game, and as a player of about 5 years now, it's hard to say that obsession isn't shared, at least in the interest of a single game.

So it appears then, that the entity is seeking to wrench the last bit of decent, delicious hope juice that the killers are so greedily retaining. That's where the Survivors come in! A non-complicit tool in the entities endless lust and hunger for hope. Every perfectly timed pallet drop, every narrow window tech/vault, every time a DH or BT denies your power fantasy, it denies your ID in favor of the entities. It's a perfect system, the house always wins!

All that said, I still personally believe Killer is a tougher undertaking (specifically at the level of que where people know how to chain tiles with straight, clean movements, or are aware of what tiles say, a nemisis white will hit at) while Solo que has a massive pit problem that seems to naturally be taking care of itself by virtue of solos in general getting better.