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Fearmonger deserves a little bit more credit

Ever since Fearmonger/Mindbreaker got buffed to last for the entirety of a generator, it's gotten a lot better. Not too much better, but still an improvement.

The blindness will hold information from them, so if someone gets downed while they're on a gen, they will have to get off for 5 seconds to see where the downed survivor was. With people being exhausted the entire duration, there will no longer be people sprint bursting away as you approach a gen. Furthermore, if you chase them off a gen, it's very unlikely that they'll be able to use Dead Hard for the span of that chase. Unless they can find a point where they can walk for 5 sec and get it back.

Now I'm not saying it's the most useful, many people would argue that the utility isn't good enough for 1/4th of your precious perk slots, and I mostly agree.

But let's imagine all the newer players, who might only own 1, 2, or even 0 DLCs. Fearmonger is definitely one of the better perks in their repertoire that they could take to a trial.

Comments

  • GreyBigfoot
    GreyBigfoot Member Posts: 954

    That could be the case, but 5 whole seconds of exhaustion is a far cry from the 99ing exhaustion strat. There are some exceptions, like if they get a high wall tile and can get away with walking mindgames, but they still run the risk of getting hit if they walk that much.

  • RenRen
    RenRen Member Posts: 1,443

    I don't really know how the community rates fearmonger but for me it definitely isn't a good perk. Exhaustion for 8 secs isn't enough. It can help stealth based killers in indoor maps but that's it. Also the blindness, while isn't useless, isn't what i call an effect that has a good effect. I feel like that they should just raise the exhaustion by 2 sec or just rework it.

  • GreyBigfoot
    GreyBigfoot Member Posts: 954
    edited February 2022

    Yeah it definitely can't compare to the current killer meta, but I'd argue it's in the top 3 for free killer perks. It would be appreciated if it got a few more seconds to its effects.

    (unless you're on console and Hag is free to you)

  • konchok
    konchok Member, Alpha Surveyor Posts: 1,719

    I disagree. Because fearmonger also prevents you from recovering sprint burst while on a generator. Yes it's true that it's beneficial if you are recovered to have an easy way to 99 percent a sprint burst, but the reality is that if you use your sprint burst you cannot recover at all while on a generator. This immobolizes a sprint burst user, and it may encourage them to not do generators, which is surprisingly pretty good slow down.

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,735

    Whenever I played againts this perk nowdays, It doesn't effect me much at all. Funny thing is, I dislike the blindness effect more than the exhaustion because as a solo Survivor, Kindred is a must.

    The exhaustion effect is still meh.

  • RaSavage42
    RaSavage42 Member Posts: 5,549

    It is a good perk to have if you're starting out

    Also seeing how many DH's each match I play... I'm debating on using it

  • StardustSpeedway
    StardustSpeedway Member Posts: 882

    Really decent perk now IMO.

  • Phasmamain
    Phasmamain Member Posts: 11,531

    *Laughs in no exhaustion perk*

  • Nathan13
    Nathan13 Member Posts: 6,712

    it's on okay perk.

  • neb
    neb Member Posts: 790

    it's a buff to sprintburst

  • TTV_Tempest63_
    TTV_Tempest63_ Member Posts: 12

    If i see the perk i make sure to not work on gens but to bully the killer and in 8 of 10 games the most killers give up chase on me and tbh it buffs me since they use the perk to keep me off the gen so i make them chase me and tbh if every good survivor would do that killer mains will probably cry about it that survivors way to op and they need to nerf them yeah pretty sure this perk harms more the killer then it does survivors...

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    I hate it as a survivor, but I would never consider running it as killer.

  • GreyBigfoot
    GreyBigfoot Member Posts: 954

    That's pretty much how I feel. My builds have precious space. But Fearmonger isn't an inherently bad perk, just can't compete with the others.