About Parental Guidance nerf

please BHVR, at least wait for the game to be in the live version to apply Nerfs on survivors perk with more accurate data.


Don't make a situational perk unusable even on closed maps where the perk was excellent to give the killer time to lose sight of you after the stun. The nerf even weakened the perk's combo with others, like DS and Quick and Quiet, which was a good combo on closed maps only.


And look, there were topics in the ptb feedback asking to buff the perk, to work with blindness or at least increase the stun duration, but if you didn't even read that, leave the 10 seconds of the advantage intact, please, 3 seconds less will make a lot of difference, and it's not like the killers will fall into all the game's connected stuns and loops and lose sight of the survivor to justify the nerf, especially on open maps.

Comments

  • YOURFRIEND
    YOURFRIEND Member Posts: 3,389

    Nah, it was a little much. It's still pretty good.

  • Science_Guy
    Science_Guy Member Posts: 2,076

    BHVR's back to their old habits of nerfing good-not-great perks between PTB and live. The best justification I've seen is that it was much stronger than other perks i.e. other really terrible perks that themselves need to be buffed. But whatever, it was only ever going to be used in niche meme builds anyway and it can still be used for that, right? I'm more annoyed that Dark Theory was left as is.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,861

    I thought 10 seconds was a bit much but I wasn’t expecting it to actually get nerfed tbh

  • Crowman
    Crowman Member Posts: 10,166

    Now survivors get to deal with the random perk gets nerfs from ptb despite no one really complaining about it.

  • randonly
    randonly Member Posts: 456

    none of Yoichi's perk managed to change the meta, and even for niche builds it's quite situational to be able to take advantage, I hope they at least reverse the nerf in the live version

  • HagathaSimmons
    HagathaSimmons Member Posts: 236

    Agree. 10 seconds no scratch marks with a Head-on SWF? No ma’am.

  • GoshJosh
    GoshJosh Member Posts: 4,992

    Far from useless, but is it worth removing a perk slot? "That, detective.. is the right question."

  • Devil_hit11
    Devil_hit11 Member Posts: 9,513

    it is not an impactful perk. Lucky break+Iron will already removes scratch marks, sound and blood for 60 seconds and it does not get used. Stunning a killer with a pallet is not common occurrence in normal gameplay. More-over, Smash hit is exhaustion perk that has far more reward for stunning the killer with a pallet.

    People that use decisive strike use it for its second chance effect and do not really care about scratch mark removal effects. Quick&quiet+Head on is only realistic application for the perk but Dance with me is already a perk that removes scratch marks for 3 seconds upon exiting a locker and rarely anyone uses it. I doubt upping duration by 7 seconds (4 seconds now) makes much of a difference.

    I can only assume it will be a perk that gets reverted by end the year if anyone remembers its existance to begin with.

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,794

    Yeah, those are good examples. The Lucky Break + Iron Will Combo is stronger (and IMO Lucky Break is still overrated), however, you barely see it. And I have never seen Smash Hit outside of Adepts and this just shows that a Perk which activates on Stuns has to be way better than Smash Hit to be useable.

  • GoshJosh
    GoshJosh Member Posts: 4,992
    edited March 2022

    The difference here is that this is seven seconds of blocking all forms of tracking in one perk - and during a time that the killer cannot move or turn their camera. Lucky Break doesn't stop groans of pain, requiring Iron Will to block sound tracking (as you mentioned). And it runs out after 60 seconds. While stunning with a pallet may not be the norm anymore, I can definitely see survivors being able to get good value out of Parental Guidance with Head On and/or DS.

    All I said is that it was far from useless. I'm not arguing that it will be meta, but we might see it more often than you think.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,513

    The closest perk that I have seen get used for removing scratch mark is ... no joke boon:shadowstep. I thought that the perk was too situational to get used because the 24 meter effect is too little radius and the killer in many instances can zone the survivor, kick totem and neutralize its effects. I would say without really counting, I would say I see shadow like 1/20 games which honestly is not bad considering some perks you won't see in 100 games.

    it seems that removing duration limitation goes long way to make scratch-marks removal perks viable. Perhaps they should buff lightweight to remove scratch-marks entirely. maybe someone would use it.

    I am curious of boon:dark theory but I feel like 2% speed boost just is not enough to get survivors to run it and if it was 5-7%, I'd imagine to see every now and again. Who knows though, I did not think I would see shadowstep. Perhaps 2% is good enough but I doubt it.

    DS+parental guidance is two perks. Head on+Parental guidance is two perks. Often Quick&Quiet is used with head on making it 3 perks. I just do not think the perk effect is valuable. Like I said, closest one scratch removal perk you see used is shadowstep and that one has unlimited duration in relation to totem. Its real synergy is smash hit+this perk but who really runs smash-hit. Its like less common than balance landing and even less common than lithe/sprint burst/overcome not taking dead hard into consideration.

  • Blazelski
    Blazelski Member Posts: 351

    I'm pretty upset they felt the need to nerf it. I think they are afraid of actually good stealth perks, and for reasons that I'm sympathetic to, but damn. They took another perk I'm not going to use because it isn't good enough and nerfed it. Not only that, I was saying it needs buffs and they nerfed it. It was the only new perk with real potential, imo.

  • fulltonon
    fulltonon Member Posts: 5,762

    I don't think anything changes at all, hell, you can even make it 5sec and would work still.

  • fulltonon
    fulltonon Member Posts: 5,762

    No perks can be as strong as current meta as most of what we have now is pretty much literal invincibility perks.

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  • Munqaxus
    Munqaxus Member Posts: 2,752

    The developers should remove 2 survivor perk slots and just put Decisive Strike and Borrowed Time, base-kit. You pretty much have to have them anyway because of Face-Camping and Tunneling-off-hook-till-dead.

    Plus the developers keep coming out with sh*t perks all the time anyway.

    Corrective Action, Poised, Up the Ante, Left Behind, No Mither, Boil Over (Back on the sh*t-list again), Solidarity, Buckle Up, Repressed Alliance, Power Struggle, all the chest perks (Because you are 1/2 the time going to get a useless item with keys and flashlights, and the list goes on and on.

    Poised let that perk sink in. You can't even use it in a meme build. How can a perk literally be worse than Monsterous Shrine.

  • randonly
    randonly Member Posts: 456

    Up, since Sadako will be release tomorrow, hope the devs got the feedback

  • randonly
    randonly Member Posts: 456
    edited March 2022

    up