What's the point of bloodlust?

Ok so I play killer for the most part and I don't understand why bloodlust exists. most killers kill it by using their power, and killers that don't get it killed by breaking pallets or being stunned by them. I don't get why the mechanic exists because to use it I have to not break the pallet which most of the time is a terrible idea. I never get value out of the thing honestly. I can't remember the last time I got to tier 3. It just seems useless to me.

Comments

  • Heartbound
    Heartbound Member Posts: 3,255

    It was for a different game than we have now. There used to be infinites where survivors could just run around and you could never catch them This could stall the game forever if it was only one or two survivors left.

    Now we have the same situation - but you can break the pallet - and that fixes everything. They've tried a test and disabled bloodlust, but that brought up another issue with the W meta.

  • Dionysus42
    Dionysus42 Member Posts: 427

    To give survivors more to complain about.

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    As an equalizer for newer killers against competent survivors. If mmr worked, we wouldn't need it anymore. But it doesn't. So we do.

  • GoshJosh
    GoshJosh Member Posts: 4,992

    There would still be infinites for some killers without at least Bloodlust I. II and III just reward bad killers though, and should be removed.

  • danielmaster87
    danielmaster87 Member Posts: 9,122

    It's to reward killers for going for chases instead of camping, especially when lots of tiles are notorious for creating very safe loops once the pallet is dropped.

  • NomiNomad
    NomiNomad Member Posts: 3,178

    Because I've gotta zoom.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,089

    lol. It rewards Killers for going for chases, thats a first. The Killers who go for chases are usually those who dont need Bloodlust that much aka those who are actually good at the game.


    @Topic:

    The original idea was to help with the terrible Map Design which existed back in the early days of DBD. Talking about real inifinites here, where the Killer was not able to catch a Survivor at any point. However, it became a hand-holding mechanic for bad Killers and is also used at Tiles and Loops where it is not needed at all.

  • Zozzy
    Zozzy Member Posts: 4,759

    Why does it matter? If you ever reach tier 3 then you have already lost the game assuming the survivors are doing the gens.

  • edgarpoop
    edgarpoop Member Posts: 8,248
    edited March 2022

    It's a bandaid for bad map design. It's normally not needed it most cases, but they insist on indoor maps every so often, which is where issues come up that only bloodlust can solve. There are many instances where you'll gain bloodlust on an indoor map just from closing the initial distance and there's no better path you can take.

  • dugman
    dugman Member Posts: 9,713

    I keep seeing “bandaid” but assuming they keep making new maps over time Bloodlust is a hedge against ones that accidentally include infinite loops or practically infinite loops. It at least allows a killer to eventually catch a survivor who keeps running to one of those loops over and over.

    There’s a lot fewer of these loops in the game now than there used to be but even now there’s probably a couple of super strong loops that something like Bloodlust might help with. Hypothetically they could probably take it out, but there’s not particular benefit to the game one way or another to do it and as a way to protect against possible future map issues it could be something worth keeping.

    Also having Bloodlust in the game does hypothetically open up a design space the devs haven’t explored much yet by having perks which interact with it. Right now I think Beast of Fury is the only perk which does anything with Bloodlust and it’s almost totally useless since it just gives you stealth during a chase. (Note to whoever designed Beast of Fury and Furtive Chase - stealth is great between chases, but worthless during a chase.) They could revamp Beast of Fury and maybe Furtive Chase plus add another perk or two that actually buff the killer’s Bloodlust in various other ways besides stealth. For instance, make perks that

    • Reduce the time it takes for Bloodlust levels to increase by 2/3/4 second
    • Increase the speed boost from Bloodlust by 2/3/4% per increment
    • See the killer instinct of nearby survivors for 4/5/6 seconds when Bloodlust triggers
    • Reduce stun times and vault times by 40/50/60% during Bloodlust and don’t remove Bloodlust on a stun or missed attack

    (I’m just making up numbers as placeholders above but all of those parameters could be tweaked up or down for balance.)

    So personally I think rather than get rid of Bloodlust as a mechanic “because it’s not needed” they should think of it as a game mechanic that could possibly be leveraged into some new perks.

  • AnneBonny
    AnneBonny Member, Alpha Surveyor Posts: 2,252

    it's an outdated mechanic that isn't really causing enough issues to warrant changing

  • Rooftopper
    Rooftopper Member Posts: 141

    bloodlust ends too soon, look at the wall the survivor went around? bloodlust gone

    break the pallet? gone

  • GoshJosh
    GoshJosh Member Posts: 4,992

    I keep telling myself, ‘Don’t feed the troll, don’t feed the troll...’

  • BenZ0
    BenZ0 Member Posts: 4,125

    Bloodlust is kind of outdated now. Most new Killers literally dont need it anymore, its mostly just there for weaker older Killers to somehow have a chance. There are however still rare occasions where sometimes even on a blight bloodlust CAN do something.

  • Emeal
    Emeal Member Posts: 4,957

    Its a tool designed for Killers to prevent forever chases vs. talented survivors.

  • AcelynnBen
    AcelynnBen Member Posts: 1,012

    u get it a bit extra speed so survivors dead hard into the next concrete jungle and loop you around it for another 3 mins

  • Blueberry
    Blueberry Member Posts: 13,590

    Bandaid fix for bad map design.

  • emetSdidnothingwrong
    emetSdidnothingwrong Member Posts: 307

    It exists so the devs don't have to fix extremely broken tile setups.