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Hemorrhage change?

Valik
Valik Member Posts: 1,274

I think we can all agree, Hemorrhage is not a very powerful debuff. It's hardly a debuff at all!


There have been some suggestions to modify its values, or change its effects, but I want to hear what everyone has to say about it!


What should Behavior look into changing about the Hemorrhage debuff to make it more interesting?

Hemorrhage change? 12 votes

Cause survivor grunts of pain to become louder
16%
BothSidesEnjoyerConfig 2 votes
Increase time it takes to recover from OTHER debuffs by a flat value
8%
Valik 1 vote
Add a 'bleeding' audio that makes them easier to hear while moving
0%
More difficult skill checks from bleeding
16%
White_OwlDRSPHILA 2 votes
Acts of altruism are slightly slower
8%
Mattie_MayhemOG 1 vote
Killer gains Bloodlust faster while in chase
16%
GazgemauchUnKn0wN45 2 votes
No change. It doesn't need to be 'interesting'
16%
bm33dugman 2 votes
Other (Please comment with your suggestion!)
16%
SebaOutbreakAurelle 2 votes

Comments

  • Aurelle
    Aurelle Member Posts: 3,611
    Other (Please comment with your suggestion!)

    It should make pools of blood more visible and take them longer to disappear. Basically Blood Hound, but as a actual game mechanic.

  • dugman
    dugman Member Posts: 9,713
    No change. It doesn't need to be 'interesting'

    Hemorrhage is fine as it is, namely as a secondary effect that helps track injured people. It’s not powerful enough to be a perk on its own, but it is good enough to be paired with, say, Mangled on Sloppy Butcher to make that perk slightly better than just Mangled on its own.

    All of the perks that include Hemorrhage also do something else too. And some of the add-ons that have it also do something else, like Huntress’ add-on that inflicts both Mangled and Hemorrhage on a hatchet hit. There are a couple of add-ons which only inflict Hemorrhage like Freddy’s and I could maybe see those using a buff to add another effect, but otherwise I don’t think Hemmorage itself needs a buff.