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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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Hugging walls and gliding inconsistencies.

Sbrunch
Sbrunch Member Posts: 43

Survivors can glide along walls and keep max running speed while killers are slowed down (and sometimes even stopped) by doing so.

I believe that this should be fixed and make it consistend across both modes, meaning that either both are slowed or neither are. I would prefer both as this would discourage survivors running sideways which is actually also not quite pleasing to see (and immersion breaking).

Comments

  • drsoontm
    drsoontm Member Posts: 4,954

    Yes, I've been wondering about that one for a while. It looks so weird and I believe it affects the auto-miss "dressing".

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    Basically there will be something above you which you hit your head on or clip.

    This started being more common after the map reworks, the most common and consistent one where you hit you head is the loop containing a crane (that big yellow thing which has its crane over some crushed stacked cars) and theres a pallets between the cars and big yellow vehicle.

    Basically in this loop you hit your head on part of the crane while the survivors dont. Just something you have to learn sadly