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CoH literally removes completely the survival horror aspect
Well, how to be afraid of being hitted by killer if there is infinite healing? The map structure was definitely not designed to commit all chases, any main killer knows that.
It's really sad to think that this perk will likely go the same way as DS, years and years to be balanced. Even sadder is to think that the devs must probably be working on something totally off meta (useless perks) and leaving problematic things working, after all “oUr dAta sHOw thAt evErytHInG is FIne”
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Play Spirit if you’re struggling. She’s great for getting fast downs.
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Well. Wouldn’t Self-Care also remove the survival horror aspect in the same regard?
i think the problem with CoH is giving selfcare to the whole team while only using the perk slot for one surv.. proposal: leave as is but only grant the selfcare ability to the booner and not the mates.
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This game is more action than horror. It loses its horror factor after at most a month of playing the game
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That’s how I felt as a new player.
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At this point just remove COH from the game and admit it was a mistake. BHVR seemed to have forgotten anything they'd learned from original self care when they added this perk.
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Tunneling camping and slugging already completely destroys the horror aspect and it happens more or less in every game. Survivors bringing perks ro help counter said behaviour is just fair.
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Spirit propaganda
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It's nice playing Plague.
CoH? Never heard of it.
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No. Self-care takes 32s, while CoH takes 18.3s. Numerically it's a huge difference, making Selfcare useless in most situations.
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DBD and RE have a lot more in common than first thought. They start out survival horror but as the games go on become a lot more action based, have a couple scary moments, then one really terrifying one, then back to action.
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Self care:
Was only usable by a single survivor on themself
Is slow as #########
Very niche
doesn't force the killer to abandon and potentially lose gens cause you placed a boon making the injured state a nonissue
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I think the real problem is COH removes the gravity of wounding. Up until now, getting wounded in DBD was a big deal. You still run the same speed, but now you're bleeding, grunting with pain, one hit from a slug. Healing took some time and was also noisy. Many players would go to the far edge of the map to hide and heal.
Now it's nothing, you can wound someone and they heal before your animation is done. If you don't get them on a hook, you wasted your time going after them.
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Not if it's true.
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Shoulda known you'd be in on it too
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I have no association with TheGannMan.
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this is the absolute dumbest take on CoH i've ever seen on the forums, and there's sadly a lot. The perk is fine if you're not an annoying killer like Legion who thrives on being annoying and constantly injuring people
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It only takes .5 seconds to snuff!!!!!
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Legion is boring lmao. Wraith too
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You know self care has been a thing since day 1 right
Still techincally infinite healing just slower but mitigated with perks/items
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Yes and the day 1 version of selfcare allowed you to self-heal at 80% speed which is very close to what COH does now.
That only lasted 2 patches before it was reduced to 50%.
And self-care is one perk that allows ONE survivor to heal themselves, not one perk that buffs the entire team.
So all hit and run killers are annoying and therefore should be severely weakened by the existence of one perk?
You're saying "the perk is fine if you're not x killer" therefore the perk isn't fine against those killers that rely on injuring people is basically what you just said.
Pretty much the only killers that don't suffer from it as much are killers with instadowns, top-tier killers like nurse/blight who can reliably end chases in a timely manner, and plague. That leaves a major portion of the cast.
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It's still infinite healing whether it's slower or not though
If the devs thought survivors healing themselves completely removed survival horror elements it wouldn't be in the game at all
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Fair enough. Tbh I never thought of DBD as a horror game anyways. It stops being scary for the most part once you're not new to the game.
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Oh no I completely agree honestly!
It's just OPs thread title is saying COH is bad bc it detracts from the survival horror aspect but self care has existed since day one.
Whether COH is balanced is def a discussion worth having
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Yeah I see the point you were making now, my bad
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A lot of things removed the survival horror aspect. Dodging through blades and mystical powers left untouched. Magical properties that keep you from hurting survivors. Manifesting enough energy while bleeding out on the ground only to get back up and run at normal speeds for long periods of time. Yeeting yourself off of a hook with no repercussions. Many other things.
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It's not that it's powerful normally. I try leave the totem alone cause you can see where they go to kill them. What ends up happening the survivors just run to that totem and heal each other in very little seconds.
team healing is the problem combined with the totem.(well gen speed too but if they made it slower the game would go on forever).Pressure Pressure pressure. (You can still scare even the bravest survivors).
You need broken status or Nurses calling helps. is funny when you sneak right up on them. Try them and they'll be scared again hehehe.
More sloppy players are relying on coh boon so it's been easy to win lately.
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Healing did not remove the horror aspect.
Removing the fog and having the game take place in broad daylight did that.
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Boons in general do that.
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By your logic CoH would be fine if it granted slower (self)healing and the nerf was the right direction?
though I don’t think selfcare is as useless as you both make it out to be. CoH has still limitations, it needs to get booned and is only available within a limited range, in most cases survs have to go out of their way to get there making the selfhealing process in its current state almost as effective as selfcare or even slower.
smart use of selfcare isnt that weak or niche and if the team plays around with it it could make hit and run playstyle as useless as CoH makes it now.
and a smart/coordinated team was always able to reset injuries easily even before CoH.
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What makes it scary is the unknown and the threat of death.
Sadly most killers have tells to let you know when they are using their power so watering down the unknown and whenever killers are threatening rather than find it thrilling to be hunted survivor players just get pissy and sore losery because they want to win not be scared.
The game suffers overall as a result. Perks like coh that really are unbalanced for all team Uber healing at the cost of one perk slot really make it so bring injured isn’t threatening at all and this is really bad for the atmosphere of the game.
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So being hunted to death quickly, tortured on a meat hook or left to bleed out make the game less horror. you sure you know what horror genre is?
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The way of the billy is the way to satisfaction. They make you smile regardless of dodging their chainsaw or not. Especially the curving is what gets me going.
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At least describing it like that sounds like completely bad game design.
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The ego gets in the way. Nothing bhvr does is wrong and they are always right and justified in every action with zero bias.
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I think a better move would be to give it limited "charges." 1 heal is 32 charges, so maybe 64 charges before the boon breaks itself, but buff the speed slightly
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The horror aspect was gone since the playerbase got a grasp on how the game works.
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This game isn't horror past the first few hours in playing... cause it's a game
COH is just another way to heal... nothing more nothing less
However it is annoying to go against... do I waste time finding it and snuffing it or do I ignore it
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I think people are confusing survival horror with being scared. If being afraid is a criterion for a game to be a survival horror, then RE (even the old ones) and the Evil Within was never survival horror games for me. What I mean is that DbD is a survival game against killers (hence the horror factor), but a perk that allows quick (unlike selfcare), effective and infinite healing removes the survival element.
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Even with CoH I still see survivors drop like flies.
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