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Should Spine chill be nerfed ?
Spine chill is a very powerfull perk against Ghost face or Michael Myers so .. I think this perk should be nerfed, drop your opinion here !
Comments
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No, it's a decent and balanced Perk. As Killer you can counter it by moonwalking or walking sideways.
As Ghostface, lean stalk them during chases instead of ambushing them with your stealth. If you aren't to skilled at stalking during chases, approach them while looking sideways and lean stalk them when you have line of sight.
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Spine Chill isn't the issue, the issue is Undetectable.
Undetectable should mean what it means, unable to be detected. This should include perks like Spine Chill and Premonition.
No one's saying Spine Chill/ Premonition are broken, its that stealth killers specifically don't have a space due to very readily available detection perks.
It goes beyond being strong, some people like me want to actually scare survivors so we all can have fun. Hard to be scary when "Scaredy Cat" is lighting up in the UI the moment I start approaching. Yes, I can moonwalk, but that defeats the purpose of being stealth in the first place. A stealth killer shouldn't be scared of even looking at a survivor, that's just really sad.
Detect Doctor or Billy all you want, but in order for stealth killers to be viable and scary, Undetectable needs to bypass all detection
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But then these perks lost their main purpose. They would be trash.
I think they are fair. You can tell someone probably has this perk when they start running early, etc. Then next time you can play around it.
Also you can scare them with this perk still lol. Even more accualy, because they will think they are 100% safe.
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I think it's healthy to keep spine chill the way it is because it doesn't tell you which direction you're coming from and you can easily still scare people because unless you're in a wide open map where they could see you anyway, they don't know how close you are or where exactly you're coming from they could easily run into you making the wrong choice, also I want to point out they could just be running one of the meta perks people complain about all the time so at least they aren't running a busted loadout and they decide to bring something like spine chill instead
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I catch people with Spine Chill pretty often by just not looking directly at generators I hear or otherwise know someone is working on. In fact Spine Chill sometimes works against these players because they’re at least partially keeping an eye on that icon rather than on their actual surroundings, so if I’m sidestepping towards them and thus not lighting up the icon they might overlook a chance to possibly see me on screen.
That’s not to say it’s a bad perk by any stretch, it’s really good. But I don’t think it’s actually overpowered, even against Ghost Face and other stealth killers.
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Nerfing certain survivor perks just encourages people to run DS/BT/DH/UB/etc even more. It’s okay for other survivor perks to be good, not everything needs to be nerfed.
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Perk is fine.
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No, Spine Chill is fine. It's a mediocre perk.
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This.
I think in general a survivor perk shouldn't invalid and completely shut down a killers power or even a killers perk, there should be a strength incline between the two that goes from killer to survivor, but also we shouldn't nerf stuff outside of the big meta if it isn't overt unbalancing the game.
In most games its more the other way around, you prioritize nerf ling the stuff that's so strong that its an auto-include/no-brainer and try to make other stuff more viable, in order to get more diverse builds. It's ok to not have an even divide between all perks, you will never come close to that, but you should avoid dead options (perks) and perk up if one option is in 45% of all builds; numbers like that are usually a good indication that something is a) stronger then other options of und same class, b) too strong to pass up or c) needed because it patches another problem.
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If a lot of people on this forum think CoH is fine and in the past thought the pre-nerf DS was fine too, do you really think they would agree that Spine Chill needs a nerf? In my opinion, they should at least change the name of the undetectable status, as the killer can be detected.
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Lmao I promise the people that think COH is fine are not the majority
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The point of spine chill isn't supposed to be "I can ignore stealth entirely," its supposed to be "The killer is within medium range, and its looking in my direction." The point of stealth isn't "I will stylishly moonwalk toward the survivor, because i can't be seen so i must be extra," its "I need to get as close to the survivor as I can before being detected."
Stealth killers already have multiple tells, their audio is far more reliable than survivor pain sounds or even footsteps sometimes. If you can't listen for a wraith's loud snarl, myers asthmatic breathing, or other audio tells than you are legit using spine chill as a crutch vs stealth killers. I'll admit that when I run it, I put a lot less attention into looking for stealth killers, since I know the one perk is basically hard countering them for free. Best part is that stealth killers are pretty much all weak right now, especially because of CoH, so its just more fuel for the "only blight and
nurse" fire.5 -
At no time did I say that they are the majority, but it is a fact that every post on this issue appears several people saying that CoH is fine.
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That's the thing they have a point about the undetectable. The Perk even detects Mr Bing Bong while cloaked and Spirit while phased, Spine Chill was a early warning system for survivors. It allowed survivors to know if the Killer was looking in their direction, and by determining how long it stays on if the Killer is approaching them.
As for they can determine if they have Spine Chill by survivors leaving quickly leaving before the approach....that's not entirely true I have been working on a Gen with another Survivor and they get up and run from the first sign of a heartbeat, not Spine Chill.
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It’s slightly annoying but nothing in need of nerfing. If anything premonition needs a buff to not be overshadowed
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They don't need a reason to run those perks. Out of most games I play the Metas are always in their loadouts, one if not all. That's why they are Meta perks. If BHVR wants to change the Meta landscape they would have to deal with the current Metas not try and make new ones.
I play survivor more now because I don't want the headache of Killer matches and know that alot of survivor perks need a major rework to shake up the meta.
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How do you see where you walk if you walk backwards?
Do you actually do this? I request a montage on youtube.
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Bruh
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Maybe I was extreme with backwards, but sideways also works. And you can clearly see your pathing while looking sideways. It takes 45° - 50° of turning to trump Spine Chill.
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Like a lot of people have said Spine Chill is fine if Spine Chill is your main concern then you either
A.) Don't know how to play around it (Moonwalking and or turning your head sideways while heading in their direction)
B.) Lost to a Spine Chill Gamer and have to find a way to justify your loss.
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No.
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We don't really know for sure. Most people that play don't even post on the forums, reddit, etc. I'm not saying you're wrong, but we really have no idea what the majority of players think about it.
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Considering the guy I was replying to began with "If a lot of people on this forum" I therefore rest my case.
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I'm aware, I'm saying that nerfing perks outside the main meta will just increase the use of that meta even more.
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"A lot" suggests either majority or very large minority. Of course there will be people saying the perk is fine, but looking at those threads it's always the same 3-4 people feat. around 2-3 accounts with less than 10 posts who get banned before they reach 200. The majority of players recognise how busted the perk is based on the fact it singlehandedly deleted every killer without a chase power from play overnight.
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I missed that part. Yeah, I'd say most people here dislike it.
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Spine chill need changes, it’s unfun and boring to go against. Just moonwalk? Ok now the survivor just use their 360 degree camera to peek over corners and now you look stupid. The range is too much, you can’t stalk because spine chill has a longer range then stalking. You can’t tell where the killer is looking at? It don’t take rocket science to position yourself so the killer can only come from a place you can easily spot, maps aren’t that difficult to learn as survivor. Meanwhile killer have huge red stain, loud global directional sounds, lullaby or heavy breathing, and also terror radius and expect killers to sneak up on a spinechiller lol. Even toxic swf I play against couldn’t disagree that I think spine chill is too much
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Honestly the best point made about Spine Chill is this, its weird and counter intuitive to have Spine Chill detect Killers who are undetectable.
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Also, Spine Chill is (while decent and full of utility when used well) not really that hard to deal with
You can fairly easily overcome the detection aspect just by playing better--literally just walk at an angle of you suspect they have it and you're fine. It's honestly harder to counter it in chase, which is also perfectly fine because you can still counter it.
Post edited by Rizzo on0 -
no
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Spinechill is fine where it is and is working as intended.
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But it isn't detecting them it's tell the survivor they're looking in that direction but are they on a different floor of the map? Are they on someone else? There's alot of unknowns to the perk that make it a situation where you have to make a choice on which direction you're going and it could or couldn't be the right decision, they might have it light up and leave a gen and an entire area while you're not even going there and on someone else
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Yeah bro just avoid their 360 degree stretch res camera that can peak around almost everything, it’s not like they can cancel your power by looking at you lol. Spine chill is boring and unfun. I can run this perk and blast music on my headphones and still escape lol can’t say the same to killer
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Disagree. Spine Chill still boosts action speed, and in a lot of cases it can just barely give you the speed you need to finish that vault in time and not get hit, or it can give you just enough of a boost to slam that generator in the killer's face. It already has enough utility and currently every stealth killer is bad anyway.
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Spine Chill, Iron Will and Boons are BHVR underrated perks. They definitely need nerfs.
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I don't think it's a problem. It's only really useful in a vault build (not even good) or to detect stealth killer/undetectable.
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Not the Spine Chill nerf...
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Maybe? It feels like a pretty balanced perk it's just undetactable not working on it. Maybe they could also reduce the range?
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Ok with the ubdetactable buff! Stealth killer are now in a worse spot with Coh. Buff them a bit is only Qol for the game.
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