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Should Spine chill be nerfed ?

Lepechlaun
Lepechlaun Member Posts: 4
edited March 2022 in General Discussions

Spine chill is a very powerfull perk against Ghost face or Michael Myers so .. I think this perk should be nerfed, drop your opinion here !

Post edited by Rizzo on

Comments

  • dugman
    dugman Member Posts: 9,713

    I catch people with Spine Chill pretty often by just not looking directly at generators I hear or otherwise know someone is working on. In fact Spine Chill sometimes works against these players because they’re at least partially keeping an eye on that icon rather than on their actual surroundings, so if I’m sidestepping towards them and thus not lighting up the icon they might overlook a chance to possibly see me on screen.

    That’s not to say it’s a bad perk by any stretch, it’s really good. But I don’t think it’s actually overpowered, even against Ghost Face and other stealth killers.

  • Akumakaji
    Akumakaji Member Posts: 5,492

    This.

    I think in general a survivor perk shouldn't invalid and completely shut down a killers power or even a killers perk, there should be a strength incline between the two that goes from killer to survivor, but also we shouldn't nerf stuff outside of the big meta if it isn't overt unbalancing the game.

    In most games its more the other way around, you prioritize nerf ling the stuff that's so strong that its an auto-include/no-brainer and try to make other stuff more viable, in order to get more diverse builds. It's ok to not have an even divide between all perks, you will never come close to that, but you should avoid dead options (perks) and perk up if one option is in 45% of all builds; numbers like that are usually a good indication that something is a) stronger then other options of und same class, b) too strong to pass up or c) needed because it patches another problem.

  • just_one_player
    just_one_player Member Posts: 148

    If a lot of people on this forum think CoH is fine and in the past thought the pre-nerf DS was fine too, do you really think they would agree that Spine Chill needs a nerf? In my opinion, they should at least change the name of the undetectable status, as the killer can be detected.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,821

    Lmao I promise the people that think COH is fine are not the majority

  • just_one_player
    just_one_player Member Posts: 148

    At no time did I say that they are the majority, but it is a fact that every post on this issue appears several people saying that CoH is fine.

  • VikingDragonXii
    VikingDragonXii Member Posts: 2,885

    That's the thing they have a point about the undetectable. The Perk even detects Mr Bing Bong while cloaked and Spirit while phased, Spine Chill was a early warning system for survivors. It allowed survivors to know if the Killer was looking in their direction, and by determining how long it stays on if the Killer is approaching them.

    As for they can determine if they have Spine Chill by survivors leaving quickly leaving before the approach....that's not entirely true I have been working on a Gen with another Survivor and they get up and run from the first sign of a heartbeat, not Spine Chill.

  • VikingDragonXii
    VikingDragonXii Member Posts: 2,885

    They don't need a reason to run those perks. Out of most games I play the Metas are always in their loadouts, one if not all. That's why they are Meta perks. If BHVR wants to change the Meta landscape they would have to deal with the current Metas not try and make new ones.

    I play survivor more now because I don't want the headache of Killer matches and know that alot of survivor perks need a major rework to shake up the meta.

  • Emeal
    Emeal Member Posts: 5,353

    How do you see where you walk if you walk backwards?

    Do you actually do this? I request a montage on youtube.

  • eaebree
    eaebree Member Posts: 288

    Bruh

  • MrDardon
    MrDardon Member Posts: 4,053

    Maybe I was extreme with backwards, but sideways also works. And you can clearly see your pathing while looking sideways. It takes 45° - 50° of turning to trump Spine Chill.

  • MonsterInMyMind
    MonsterInMyMind Member Posts: 2,744
    edited March 2022

    Like a lot of people have said Spine Chill is fine if Spine Chill is your main concern then you either


    A.) Don't know how to play around it (Moonwalking and or turning your head sideways while heading in their direction)

    B.) Lost to a Spine Chill Gamer and have to find a way to justify your loss.

  • brokedownpalace
    brokedownpalace Member Posts: 8,813

    No.

  • IronKnight55
    IronKnight55 Member Posts: 2,985

    We don't really know for sure. Most people that play don't even post on the forums, reddit, etc. I'm not saying you're wrong, but we really have no idea what the majority of players think about it.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,821

    Considering the guy I was replying to began with "If a lot of people on this forum" I therefore rest my case.

  • hex_uwu
    hex_uwu Member Posts: 201

    I'm aware, I'm saying that nerfing perks outside the main meta will just increase the use of that meta even more.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,821

    "A lot" suggests either majority or very large minority. Of course there will be people saying the perk is fine, but looking at those threads it's always the same 3-4 people feat. around 2-3 accounts with less than 10 posts who get banned before they reach 200. The majority of players recognise how busted the perk is based on the fact it singlehandedly deleted every killer without a chase power from play overnight.

  • IronKnight55
    IronKnight55 Member Posts: 2,985
    edited March 2022

    I missed that part. Yeah, I'd say most people here dislike it.

  • Tryharder
    Tryharder Member Posts: 173

    Spine chill need changes, it’s unfun and boring to go against. Just moonwalk? Ok now the survivor just use their 360 degree camera to peek over corners and now you look stupid. The range is too much, you can’t stalk because spine chill has a longer range then stalking. You can’t tell where the killer is looking at? It don’t take rocket science to position yourself so the killer can only come from a place you can easily spot, maps aren’t that difficult to learn as survivor. Meanwhile killer have huge red stain, loud global directional sounds, lullaby or heavy breathing, and also terror radius and expect killers to sneak up on a spinechiller lol. Even toxic swf I play against couldn’t disagree that I think spine chill is too much

  • Emeal
    Emeal Member Posts: 5,353

    Honestly the best point made about Spine Chill is this, its weird and counter intuitive to have Spine Chill detect Killers who are undetectable.

  • CryptFriend
    CryptFriend Member Posts: 416
    edited March 2022

    Also, Spine Chill is (while decent and full of utility when used well) not really that hard to deal with

    You can fairly easily overcome the detection aspect just by playing better--literally just walk at an angle of you suspect they have it and you're fine. It's honestly harder to counter it in chase, which is also perfectly fine because you can still counter it.

    Post edited by Rizzo on
  • Yatol
    Yatol Member Posts: 1,960

    no

  • Nun_So_Vile
    Nun_So_Vile Member Posts: 2,439

    Spinechill is fine where it is and is working as intended.

  • The_Krapper
    The_Krapper Member Posts: 3,259

    But it isn't detecting them it's tell the survivor they're looking in that direction but are they on a different floor of the map? Are they on someone else? There's alot of unknowns to the perk that make it a situation where you have to make a choice on which direction you're going and it could or couldn't be the right decision, they might have it light up and leave a gen and an entire area while you're not even going there and on someone else

  • Tryharder
    Tryharder Member Posts: 173

    Yeah bro just avoid their 360 degree stretch res camera that can peak around almost everything, it’s not like they can cancel your power by looking at you lol. Spine chill is boring and unfun. I can run this perk and blast music on my headphones and still escape lol can’t say the same to killer

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  • cluxdx
    cluxdx Member Posts: 168

    Disagree. Spine Chill still boosts action speed, and in a lot of cases it can just barely give you the speed you need to finish that vault in time and not get hit, or it can give you just enough of a boost to slam that generator in the killer's face. It already has enough utility and currently every stealth killer is bad anyway.

  • Uotsumi
    Uotsumi Member Posts: 215

    Spine Chill, Iron Will and Boons are BHVR underrated perks. They definitely need nerfs.

  • IlliterateGenocide
    IlliterateGenocide Member Posts: 6,030

    I don't think it's a problem. It's only really useful in a vault build (not even good) or to detect stealth killer/undetectable.

  • ThanksForDaily
    ThanksForDaily Member Posts: 1,307

    Not the Spine Chill nerf...

  • RenRen
    RenRen Member Posts: 1,443

    Maybe? It feels like a pretty balanced perk it's just undetactable not working on it. Maybe they could also reduce the range?

  • Prex91
    Prex91 Member Posts: 764

    Ok with the ubdetactable buff! Stealth killer are now in a worse spot with Coh. Buff them a bit is only Qol for the game.