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Why are Badham's breakable walls gone?
This change buffs the map that is perhaps strongest for survivors, and most difficult/frustrating for killers, out of all the maps in the entire game.
The maps are large, there are 5 versions of them, the two story building and the House-of-Pain are always there, and the main building is always incredibly safe, with 2 guaranteed god pallets and the ability to avoid getting hooked entirely if the basement doesn't spawn there.
Those two breakable walls are massive noob traps, because once broken, they allow survivors to enter and exit from all sides, thereby enabling them to chain the main building far more easily with other loops. The breakable wall on the right side alone, if broken, makes the vault location in the front practically an infinite in its own right.
So please answer:
- Why did you buff Badham with this change?
- Why did you not include these changes in the patch notes?
Thanks.
Comments
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Most likely just a bug, not the first time it has happened.
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I smell a kill switch coming soon™.
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- Too difficult to make shots on goal with the breakable walls blocking the hockey net
- Probably hoping this one would fly under the radar
Joking aside, I have no idea. Those maps have to have some of the lowest kill rates, so if this was an intentional decision, I don't think it was driven by stats
Edit: Sounds like it is an unintentional bug
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It can't come quickly enough.
Also it can stay forever. Same goes for Haddonfield. And the corn maps.
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