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Killers should be able to break pickup animation

I thinck a good adjustment for killers would be the ability to break the pick up animation to trick survivors into getting close and nullifying there flash light slaves or pallets drops before you pick up the survivor should only be a short inital part of the animation like 1.5 seconds, but would lead to good mind games

Comments

  • Tiufal
    Tiufal Member Posts: 1,252

    Why not just remove pallets and flashlight in basic? Sigh.

  • DocFabron
    DocFabron Member Posts: 2,410

    I mean, at that point you may as well just take flashlights out. If you can just say "oh sh*t" and drop a survivor after making the mistake of picking up without checking for others, it's not so much a mindgame.

  • fogdonkey
    fogdonkey Member Posts: 1,567

    Sure, if we remove the strict timing requirements for flashlight saves and pallet saves.

  • Pepsidot
    Pepsidot Member Posts: 1,662
    edited March 2022

    I think you can already rectify your mistake by spamming the drop button, so unless the survivor gets the timing absolutely spot on you can avoid it.

    I haven't seen anyone do this in a while (and actually don't wish to so I don't know why I'm writing this comment) but it might still work. It's cheap though.

  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    This is what I do and it almost always nets me an extra hit or down.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,819

    Exactly!! Like do you know how hard I've snowballed just from not picking up immediately when I know its a team of 3x Flashlight players? It's mad

  • Shroompy
    Shroompy Member Posts: 6,825

    that would just kill flashlight and pallet saves and make them a mechanic as useless as light burn on the Nurse