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Tiles rework

Trex_Crazy
Trex_Crazy Member Posts: 209
edited March 2022 in Feedback and Suggestions

We have the same few tiles on most maps and its been constant for quite a while (with the exception of the introduction of maze tiles and a few minor tweaks) I really feel that the tiles and the random generator needs to be reworked. It is ludicrously difficult to catch survivors when (Usually on macmillan) two+ t and l walls spawn next to eachother or multiple long wall jungle gyms next to eachother if the killer doesn't have some power to aid them. And even then its a bit iffy. as much as I dislike erie (I think its spelled) of crows and the swamp the tiles in those, NOT the main buildings just the random tiles, are the only ones I've encountered that arent really busted with the spawns. (Discounting indoor maps because they work differently than the outdoor ones spawn wise) It'd also be nice to have some variation in types like completely new tiles.