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How do you catch the last survivor when hatch is open ?
So basically I end up 50% finding the hatch first and if I close it then the survivor will either be at one of the 2 exit gates so it's 50% 50% again and even if it's the right one sometimes they hide and do mind games and the gates are way too far from each other in most of the maps and another one if I camp the hatch so the survivor comes by they won't and it's boring to do the let's wait game it can drag for a long period of time so then if I close it it's the 50% 50% again , do you have any strategies to win such scenarios or the last survivor has more chance to escape whatever you do ?
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Pure mind game IMO.
Also, if you close hatch, EGC turns on and it's just a simple mouse hunt from there and even if you don't catch them, they'll die anyway.
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When the 3rd survivor is still alive, get far enough away from the hook for the 4th survivor to attempt a rescue. They usually will. When you return to the hook catch the sneaky survivor. The 3rd survivor is usually much easier to catch and you can just snatch them back up after you get the 4th.
It's important to remember that survivors rarely know where the hatch is unless it has been a long match and they've had time to scout the map with some survivors dead, and that if they knew where the hatch was they'd exit the trial. If you're going to leave the hatch open, patrol around. Sometimes survivors get impatient and start leaving scratch marks everywhere in their search for the hatch. If you see scratchmarks and they're close, well, just go back and close the hatch and pursue them.
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It’s pure 50/50 RNG like you said. Sometimes you will get a hill spawn that will let you see both exit gates, clear sight lines from up there, and enough time to get over to either one once you spot the survivor. If they manage to get out because the gates were too far apart and there were too many structures between the two, just chalk it up to them getting lucky. No reflection on you because you killed the other 3. They just got blessed with good RNG.
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I don't. Not worth the stress. Try to find the hatch maybe for points but i would rather look for pallets or walls to break and only engage if they cross my path on the way.
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It's second chance into second chance. A 3k is basically a 4k. If you try to slug for the 4th every time, you're in for a lot of stress.
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You cannot mindgame if you dont know where the hatch is.
Its pure luck then, for both sides.
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Unless you're going for a rift achievement or adept killer, who cares?
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Whenever I play survivor and it's hatch time I just camp the gate. That way I can immediately open it and get out.
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I catch the 3rd, down him & wait for the other to heal him. As soon as he gets up again i know where to look out for both. I don't recommend doing this because it's kind of unnecessary stress. I just do it to get even better landing my blinks with nurse.
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Not a solution but if you happen to play trapper. Put a trap at an exit gate at some point during the match. When the 3rd survivor dies look for the hatch. If you happen to close it the survivor is screwed unless they have a key.
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Same can be said about the survivor.
Just let the killer kill you, who cares?
Post edited by Rizzo on1 -
If only one surv left I chase him but never hit him just get bloodlust 3 and when you hear the hatch i run pass him and close it.
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It’s actually slightly better than 50/50 the killer will find the hatch first simply because they move faster than the survivor.
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I don’t have the patience to slug the third survivor and go on a goose chase for the other one to try and guarantee a 4k. That’s technically the optimal strategy if you’re really trying to get two pips for your Grade but it’s just boring at that point. I’ll just hook the third and head to the killer shack since that’s a common hatch spot (or if there’s no shack then whatever spot I happen to know hatch might spawn).
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The killer isn't losing anything though. A 3k is still a win. And if the killer has a 3k he probably scored a lot of points. For the survivor if they just give up they score less and lose out on emblems in a much more punishing manner than killer.
So to my question, why slug? Well as a killer you're extending the game minutes for maybe a couple of thousand bp. You would be better off just hooking the third guy and letting the fourth beat you to the hatch or close it and then kill the last guy. That way you can get to your next match sooner and get more bp.
For survivor, again your looking at 5k bp if you can escape. If not you maybe able to at least get a few hundred objective points on a gate and maybe a couple thousand bp in a chase at the end. And again, most games survivors on the whole are scoring less than killers. Survivors always stand more to gain surviving as opposed to a killer going from a 3k to a 4k. Unless, it's for an adept it archive challenge.
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Yup, it's generally a 50/50. I don't mind that - unless I'm doing a specific challenge or an Adept, I tend to let the last person get away anyway.
However, if you want to kill them, a few tricks:
- Hatch has spawning rules on a lot of maps. On The Game, it's always downstairs. On RPD, it likes to spawn close to the library. On Asylum, it likes to spawn in either the main structure or close to it.
- Before killing the second-last survivor, make sure you know where the last survivor is.
- You can slug the second last survivor while you hunt the last one. This always feels a little dirty to me, but it's effective.
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Pure luck.
Hatch spawn is a bit crazy sometimes. Also as surv i had the Hatch spawning right next to me.
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Correct me if I’m wrong, but I believe hatch doesn’t spawn until there’s 1 survivor left these days.
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As survivor I never go for the hatch, i ll go straight to one of the exit gates and camp it. Works 8 times out of 10.
As killer, I'm not overly fussed as I often let the last survivor go anyway.
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You could be super boring and have a standoff on the open hatch and wait until you see them. No Way Out is also a guaranteed 4k if you close the hatch
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Unless something changed that I'm not aware of it should still be X survivors in trial +1 generator so if you're down to the last two survivors and three generators have been completed the hatch will be visible somewhere on the trial grounds. That's how a game that is going poorly for survivors ends up with multiple key escapes.
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Imagine being so desperate to even kill the last survivor jesus…
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Don't stress about it and just give them the hatch. Unless you don't like them.
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They changed it, now its only spawn when only 1 survivor alive
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Oh wow, it looks like they did. Back in my day you could interrupt survivors jumping into the hatch and pull'em out. These young developers always changin' mah game.
That's it I'm playin' me Trapper.
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You can win 95% games by slugging and maybe gaining 4k additional BPs while extending the game by 5 to 15 ass boring minutes.
1) In other words, do the maths:how many "BPs per minute" can you gain during the regular game
2) how many additional "BPs per minute" can you gain during the "extended period you desire so much a.k.a slug for the 4k" ?
With instant queues on killer side, you can almost play 2 full games, each being 20-25+k * 2 BPs with BBQ (assuming you win games; that was already the case at the slugging moment in the 1st game).
Then the same people, who ask for 20+ minutes games, will complain on forums that the grind is too much KEKW
Besides:
1) Killers will find hatch more often than survivors (better movement speed, the survivor may be already injured lowering his chance to find it, ...)
2) Once hatch is closed, killers win more often the exit gate scenario (exit gates in front of each other or with line of sight, No Way Out, ...)
Finally, if you really want a 4k on regular basi: just equip the "No Way Out" perk. If the survivor manages to open one exit door despite NWO alert ... you just ######### up somewhere :)
Post edited by gnehehe on1 -
🙄 😑 I’ve hatched escaped in the killer’s face way more than I’ve had it closed in my face. Same thing when i spectate. Same when I play killer- I got more in my face escapes. Whenever killer finds hatch, I’m usually not any where close and vice versa. Same when i spectate others. I chalk it up to RNG, current location at time of 3rd survivor death, & luck (both deciding where to look). But definitely not the killer “covering more ground” because he’s a little faster.
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I’ve definitely closed hatches well before survivors got there in part because of speed, especially on killers with good map traversal. (Sadako is actually really great at this since there’s a decent chance a TV will be in earshot of a hatch.)
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You either slug the 2nd last survivor and drag out the game unnecessarily (this would cause players like me to yawn and just give up).
Or what I recommend doing if you REALLY need the 4K is to equip Whispers. If you get to the hatch first, close it. Then it's no longer a 50/50 for the exit gates (as you called it). It's basically a guaranteed 4K. Only real chance they have is to find a key for the hatch but you can pinpoint them with Whispers easily enough regardless.
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If no one played a blueprint then finding the hatch is complete RNG for both players. When it comes to the exit gates however some killers do have ways of quickly finding when they're on a gate.
Trapper can place his traps in front of exit switches earlier in the game and force the suvivor to disarm it if they wanna open it. Plague can vomit on one exit switch and camp the other, though this obviously only works if the last survivor is not infected already. Twins can literally just camp both at the same time.
No Way Out though is a godsend for this situation. After closing the hatch if they're already on a gate they cant open it -and- you get a notification of which gate it was. Whispers is also really good since you know if they hiding near one waiting for you to leave so can just camp it, and the moment Whispers turns off, you know they're heading to other one.
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Luck or information perks.
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At 3K you've won.
Its a bit of a grab bag at that point for the 4k and there is some luck involved.
Closing the hatch forces the EGC so its always worth doing and then you patrol the gates.
Sometimes RNG will be in your favor and the gates will be closer together, sometimes it won't and you'll need to guess which gate is the right one or find a way to patrol really efficiently using sound over sight if they are far apart.
A little bit of luck, guesswork and random variance is not a bad thing in fact its what makes games unpredictable and varied. People talk about these things like its game breaking to not be able to equally predict every situation but, lets face it those people are fools whom don't realize that variance is what creates interesting interactions.
Sometimes you'll get lucky sometimes you wont but if you close the hatch you'll force the game end regardless and narrow your search area to two gates for the duration of the EGC.
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