Blight is fine
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It's why I like Blight he adds a good challenge to the game where as the other killers most of the time don't get much benefit in a decent high mmr where as Blight can.
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Because there's far less pressure on the survivor to avoid the hit than there is pressure on the Blight to get the hit. If you don't avoid every rush, that's fine. You just need to avoid the one that downs you. Literally use logic against him like you would a normal killer. Don't loop around an extra time if you think he'll get a hit, and keep running the loop if you know even with his speed that he can't catch up to you unless he makes a crazy read.
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Trust me, you still get loads of distance. Are y'all never looping him at a main building or what? Because he literally can't use his power there most of the time.
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Like all killers, he is fun to play if you get rewarded for your skill by getting a win. Most of the time though, you're sweating just as much with him as you are any other killer, because he's more complex and still hinges on your getting full value out of your ability. When I've played my heart out with him and still lose by a landslide, no it's not very fun.
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Except that it's a purple add-on. Why's it need another downside? He still goes through his normal fatigue, which lets survivors get to the next safe loop.
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Because it gets rid of his main weakness that balances him.
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As opposed to someone like Freddy, and his add-ons. Green add-on: "While survivors are in the dream world the sounds of their grunts of pain are 50% louder."
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No. Killers will always have a weakness. We have yet to see a killer with no weakness. Even Nurse is countered by blocking los and wiggling when she's about to blink to you.
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Eh that one I barely notice so it doesn't really change much
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I keep making jokes about any Blight nerf resulting in add-ons like that though. Because he does have good add-ons, but they're not THAT good. Any less than what they are now, and they'll be barely worth bringing.
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Opinion: I feel I have inconsistent success with some add-ons for the Hillbilly because the drawbacks make his power more situational. It stops them from making Hillbilly S/A tier I feel. I don't mind the add-on that applies a -5% base movement speed for 25% increased charge time if I am on a indoor map for example. But if I don't get an indoor map, I feel this in a bad way. Just thinking if there was no negative side effect to this add-on is dreamy! I feel the Blight's add-ons are very good in the sense that they offer a significant bonus with little restriction towards his power. There is basically no threat of making his power inconsistent or more situational while he gains significant improvement from his add-ons. I do believe Blight's base kit fine, he is a lot of fun and more importantly effective for the goals of the game. His base kit is better than Hillbilly's I believe. Based on the changes to Hillbilly, any buff to Blight's power should modify his power in some area(s) because of this. Maybe this is the issue people have with him? I understand that Hillbilly has an instant down ability, and Blight does not. However, I account for this in my argument already because Blight can start and end chases very efficiently. While survivor competence is a factor, I believe Hillbilly's power is more manageable & counter-able than Blight's personally. As much as I enjoy Hillbilly, I understand this from my personal experience. I rate Blight with no add-ons A tier by default in my opinion. The on-demand double movement speed power is very powerful and hard to maneuver around. I use my main (Hillbilly) as an example because Blight uses a similar property in his power btw.
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He is definitely not fine. He is high mobility with 5 chances to hit you, with virtually no cooldown after his power has ended. A Blight has no counterplay due to his exploits.
Add in the killer meta and the survivors usually don't have a chance. Worst balance there is.
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Blight add-ons and his mechanics are good. But Blight is undoubtedly over-tuned overall. Therefore I propose reducing Blights move speed to 4.4 m/s. This makes it so that Blight has some counterplay in his kit, which right now he does not.
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I did forget about the exploits. I saw them recently, they seem very strong indeed. Playing without the exploits definitely makes him more fair.
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Lag flick is a third party cheat that will and has gotten people banned, fyi
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This is a good proposition based on my recent comment regarding his add-ons.
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I don't know about that one, could you explain it? If you can't I'll look it up so if I play against a Blight doing this I will report them.
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I think he is still too overpowered even if they fixed the exploits. He has no penalty to using his power, and they regain almost instantly. That is not fair to verse.
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I like this proposition. It seems fair based on my comment earlier in this post regarding his add-ons & base kit.
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I’m not going to explain how to do it, but the point is the program lets you break past the intended turn rate in a single frame (90°). The only intentional way to go past 90° is to either pre-turn facing somewhere before you flick, or to flick, M1 to reset turn amount, and flick again during the swing (double flicking). You can tell if someone is lag flicking because they will break that turn cap mid-Rush without doing either of those. For instance, turning over 90 just mid-rush without slamming or sliding off anything. If you look it up on YouTube, you’ll see what I mean.
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I understand this argument, the add-ons that reduce his cool down is what seems to be complained about significantly. Maybe his base-kit cool down could be slightly modified as well? What is the cool down after he runs out/cancels his rush w/out add-ons? I believe it might be 1sec per token. Correct me if im wrong, please. Like I said, I dont main Blight and have played him a handful of times!
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That sounds insane, I'll definitely pay attention to this now. It seems like not a big deal but it could be very hard to dodge him in some situations.
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Whatever the cooldown is after rushing should be at least 3 times longer. There is no skill because he is not punished for missing.
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Killer add-ons shouldn't have any downsides. That defeats the purpose of them being "add-ons".
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Actually he has 4 chances to hit you, because he can't attack with his first rush.
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So outside of his power, he'd just be a garbage killer? Because that's 110% killers in a nutshell.
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Made an MS paint diagram. Red arrow shows where Blight is FACING. Purple arrow shows the direction Blight is MOVING. The first uses third-party software and is bannable. The latter two are intended mechanics created by BHVR. The latter two (where the text is in green) are the only intended ways to "do" a 180 worth of turning. Even if the second is technically only a 90 flick, it's a 180 in the sense of the direction he was moving, so that's why it's included. The second is pre-turning, the third is double flick with M1 to reset turn amount (to go to next frame to flick again, since 90 max in one frame). Up to 90 flick can be just done with a regular flick without the need for any of this. Hope that helps!
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I hear you. I wish "add-ons" didnt have any downsides either, but that is not up to us. That is up to the developers. I believe if the devs design add-ons with downsides it means it is too good without any drawbacks.
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I agree for the most part besides alch ring and compound 33. Obviously lag flicking needs to fixed too but I doubt that’ll happen
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Huntress is 110% and I don't think she is garbage. The power should be balanced around a killer's movement speed depending on the strength of the power. Of course 110% isnt as fast as 115% and is noticeable in a chase without a killers power in play.
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Spirit isn't a garbage killer even after several nerf passes and she has always been 110%. So, I disagree with your statement that 110% killers are always garbage.
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Thank you so much for the explanation & picture (that made it very easy to understand.), i left you an upvote if those mean anything on here 👌
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Thank you for your explanation & picture (made it very easy to understand), i left you an upvote if those mean anything 👌
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No, she's a dead killer. The people who are 4King with her are playing against survivors that are beyond chill. She's nowhere near S tier, so I'm not sure why I keep seeing her placed there. She gives more info to the survivors for free than she gets on them, making them completely in control of the chase. She can't see or hear anything. Like, in what way are the devs expecting people to play her?
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I said outside of using their power. Huntress is a perfect example. When she runs out of hatchet's she can't do anything. Because she has to reload to get her power, she gives survivors plenty of time recuperate. You're at the mercy of the reload/cooldown these killer's powers have when playing them. It gives survivors an unneeded advantage over you.
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I think I understood you correctly 🙂
If Blight consistently recharges his power with that add-on that replenishes them (alchemists ring I believe), I think his base movement speed could be looked at being reduced because the trade off might still be worth it.
If I were a Huntress I would try to manage my available hatchets well and try to make them count to reduce the chance of a standard chase @ 110% movement speed.. Of course her add-ons for increasing hatchet count are available if running out of hatchets becomes a main problem.
I can see the dev's reason for implementing these mechanics--cooldowns/reloads/misses/stuns. It's to give survivors a chance to survive. With that being said, I think it's important to tune them correctly so the advantage isn't unreasonable.
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Was she weak before her nerf?
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No, she was fine. In a game where mindgames are the most skillful thing, that's what she and her counterplay were all about. No there's no mindgame because survivors know exactly where she is.
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You just said that all killers who are 110 percent are garbage. But now you've said that Spirit the version where she was at her strongest was entirely fine.
So which is it? Was she a perfectly balanced killer at 110 percent or was she weak?
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Being hit in some corners because of weird hitbox is not fine, just like Nurse's lunge feels like BS.
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She was perfectly balanced, except for the stand-still mindgame which was BS, but all she had to do was make 1 wrong read with her phase, and she had to hold forward as 110% for the next little while. That's when she was at her weakest. What her nerf does is take away her power that made her being 110% make sense. Now she could be 115% and probably still not be good.
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Who the hell cares about the other side's fun? I get a single chase at shack, 3 gens go flying, and then its at max just 2 more chases. On the counter part, im just sitting on gens for 5 minutes, or im an all inmortal being because i found the killers house.
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Blight is the one killer in the game I want deleted.
I have no idea how people consider this killer balanced in any way.
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