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"Taking One For The Team" NEEDS to be changed.

anarchy753
anarchy753 Member Posts: 4,212
edited November 2018 in Feedback and Suggestions

Let me preface this by saying I'm at 152/250 for the achievement, and I have been solidly grinding it for about 3 months now.

This is, without a doubt, the worst achievement I have ever had to grind for in a game for a number of reasons.

For those who don't know, the achievement is "Take a hit near a hook in order to protect another survivor 250 times." It isn't as simple as that however, as the only hits which count to the achievement are those within around 10 seconds of an unhook. You, AND the unhooked survivor must remain within around 10 meters of the hook, and the survivor cannot be healed before you take the hit.

This means:

  • You must unhook the survivor basically when the killer is right near them.
  • They must not run away when there's a killer bearing down on them and they've just been farmed.
  • The killer must not tunnel. Which, as is to be expected, is nearly no killer's mindset. Most will walk a full circle around you to chase the unhooked survivor rather than take the free hit you're giving them.

So, you basically HAVE to use Borrowed Time to not be the biggest ######### teammate in the game, and that only works so well, if a killer hits them off the hook, all they have to do is pursue them for around 30 seconds to get a guaranteed hook. Additionally, Wraith and Pig can both obscure their terror radius to prevent Borrowed Time from triggering no matter how hard they may camp.

Many killers subvert the achievement naturally. Chainsaws from Hillbilly and Leatherface will down you, but will not count towards the achievement. Michael has a tiny terror radius that prevents Borrowed Time and is rewarded for stalking, rather than hitting instantly.

So what ends up happening with this achievement is that you HAVE to be absolutely toxic to get it. Pulling people off hooks knowing that despite BT, most killers are going to go after them anyway. I've taken to actively taking a hit then unhooking in the successful hit animation because it's the ONLY way that is actually getting killers to target me. Another reason why this is almost necessary is this: https://i.imgur.com/RexAkhQ.jpg the slightest lag and the killer can pull you from an unhook, even when the action is complete on your end.

This is an achievement designed to promote good teamwork, not actively suiciding, or farming your allies.

It's "Taking One for the Team," please, just let ALL protection hits count. Promote good play rather than forcing me to ruin my own, or other people's games 250 TIMES, it's ridiculous. I haven't played normally in months and I'm still only 60% through it.

Just a note, I really don't need "just don't do achievements" responses. If you don't care about achievements, that's your prerogative, but they're a part of the game that other people enjoy and this one is terribly implemented. Also, I really don't believe in the whole mentality of "I finished that achievement, it can't be changed, everyone else has to suffer through it." It's a horrible challenge that promotes awful play, nobody should be subjected to its continued existence, either as someone going for it, or someone suffering through a teammate going for it.

Please, fix this mistake of an achievement.

Post edited by anarchy753 on

Comments

  • Milo
    Milo Member Posts: 7,383
    I always thought that body blocking the hooj also worked
  • powerbats
    powerbats Member Posts: 7,068

    @Milo said:
    I always thought that body blocking the hooj also worked

    Well it seems that unless the person is about to be hooked and literally about to be you don't get credit for getting smacked.