How DbD can Be Fun for Everyone Again?
Question on title.
Comments
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Nerf CoH and DH. Reduce the number of pallets. Update outdated killers. Rework useless addons. Rework/buff bad perks. Make quality of life changes. Fix long standing bugs. Make the game playable on last gens. Allow console to adjust thier brightness and next gen to adjust some graphics settings. Add aim settings for controller. Rework SBMM. Just off the top if my head but I’m sure there’s plenty more.
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I mean yea. This. Lol
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@El_Gingero @q6iha34x1r69psli7pg
Thanks for answers but both you just suggested for killer changes. My question was for both roles.
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Yeah that would help solo survivors. And plus i would add statu pictures, so solo survivors would coordinate better. And plus i would nerf camp and tunnel if we are going to major buff all killers.
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As a killer, I'd prefer more interactive chases, think Friday the 13th where the survivors can defend themselves but eventually, even that becomes futile.
Running to pallet, drop, repeat is boring.
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I'm of the opinion that many of the frustrations boil down to all playstyles and experience levels being thrown together.
SBMM exists, but it certainly doesn't do am effective job when there are queue imbalances. I've encountered multiple killers with fewer than 100 hrs in the last week who simply couldn't catch me. I have nearly 4k hrs. The only conclusion those players are going to draw is that survivors are busted, when in reality that match should never have happened.
There are many ways to play DbD. Some like to do Rift challenges. Some just like to rush gens and escape. Some like to play for kills. Others like to go for cool snipes with their power and maybe don't care about kills. All of those things are fine. But the Rift challenge farmer and the play-to-escape survivor aren't going to be thrilled with each other. The optimal survivor only playing to escape is going to be bored with the casual killer and the casual killer is going to be annoyed with the optimal survivor.
I don't think SBMM alone is enough to address those things.
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What would you suggest except re-make game? Actually Final Fantasy Online did this. They re-coded new game while people are still playing game. And then they upgraded game for free. Ofcourse you need to pay for your membership to play each month but they did not take money for upgrade. And it was pretty big upgrade, they changed game.
Maybe DbD needs same thing.
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Again? It never was lol
The game has pretty much always only been fun for killers OR survivors, very rarely both.
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It was. I started game at 2018. DbD was so fun for me between 2018 and 2020
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FF14 was in a different situation and had Square Enix funding. I don't think DbD is in nearly as bad of a spot as FF14 was at launch.
I think the best way forward for DbD is to accept the flaws of the base design and separate queues into casual and competitive. No solution is perfect, but between that and SBMM, I think the matchmaking would be more fine-tuned.
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I don't know what to tell you. The game has pretty much always been only fun for the side who brings the biggest guns. You go back to 2017/2018 DBD and that's moris with really strong addons like omegablink nurse. Then on survivor side you had stuff like first down DS, actual insta heals, BNPs that did entire gens in like 20 or 25 seconds, toolboxes with 180 charges, ect.
The nuclear options have become less nuclear ie. moris dont let you kill people faster anymore, a lot of really strong stuff was nerfed since then, but despite that it's still the same, the side with hte most nuclear option is the side that has the fun. Survivors got 4 DH 2 COH 2 UB 4 BT 4 DS 4 BNP and a badham offering? You're probably losing that unless you're running 4 slowdowns with strong addons and a strong killer and even then it still probably in their favor. On the flipside though if you're running corrupt, NWO, pain res, DMS with c33 and vial on blight with a macmillan offering you're probably gonna win every single match you play.
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I hear DH is getting nerfed. It will still have the speed boost by you won't be able to avoid damage.
I was talking to a friend that plays both killer and survivor yesterday and he said his main concern is the sound.
When you hit someone with dead hard, it makes the sound as if you'd injured them, thinking you've just downed them and therefore stopping and getting ready to pick up, which makes you lose time as killer, because the survivor keeps running.
I think taking away the sound would help.
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They were not problem, i am not saying they did not deserve nerf but they never killed fun. I would gladly take back old mori and old hatch for example. They were not biggest issues.
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Don't forget about maps! Rpd is one of my favorite maps but it's too big
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Camping and tunnelling is out of control. If killers are so triggered by the CoH boon, just remove it from the game. The camping and tunnelling is killing this game and I am getting to the point I want to stop playing because it's rarely enjoyable
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erase everyone's memory of the game and make them play it again.
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They always were the biggest issues. The only thing that changed is how often you encounted them. Back then you only saw the nuclear option every once in a while. Now you see the nuclear options every 3-4 games.
I can't remember the last time I played a match with less than 2 dead hards on the survivor team.
I haven't played against a spirit who wasn't running MD ring in months.
I don't see blight nearly as often as people complaing about him seem to but the most common complaint about him is constant use of hte alch ring addon and combining his insane mobility with slowdown perks that synergies incredibly well to create a tedious game experience.
In the past couple weeks I've personally palyed against more nurses than I had played against in months prior to her being disabled, a significant portion of which are using the bugged ranged addons that are making the nurse faster than she should be.
Given the opportunity, players can and will optimise the fun out of a game. Look at the old civ games. Before they implemented resource roll over. Any extra resoucres spent on researching something or building something over the required amount in a turn would be wasted so people painstakingly micromanaged their resource gains so that they would be as exact as possible. This provided a significant advantage but was boring, tedious and took forever, but people did it anyways. They fixed this by making extra resources spent roll over and just go to the next thing you started building or researching so there was no advantage to this micromanagement.
Something more sinister happens in DBD where the more optimal you are the less fun your OPPONENT has which is even worse.
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Just give movement speed for killer 120 % , this will fix all problems.
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Was the game ever fun for everyone? Ive had the game since huntress released and it always felt like the fun was at someone elses expense. 90% of the time it was the killers getting the shaft.
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Yeah I heard it’s being worked on which is good and it will be interesting to see how they handle it. Lol the hit validation makes it arguably the best misdirection perk in the game. It’s like 3 perks in one.
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Yeah I forgot to mention maps but that’s another big one. All the large maps need to be downsized and a few need to be reworked in general. RPD could do with a bit of streamlining too imho.
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Honestly I want Killer to be fun again. I remember when I didn't dread loading as Killer to the point where if I don't have a Daily/Challenge to do as Killer - I just don't play Killer.
Before this year I could back to back Killer matches and enjoyed it win or lose. Now it's like even winning feels like losing, and this isn't just burn out. I had taken multiple breaks in between. Even going as far as to take a 3 month break, and still going back to the game was just stressful, except for when playing with Friends.
So make changes to fix that. Make playing Killer casually fun again.
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Well the gap between solo and SWF needs to be bridged. I heard BHVR are working on a solution but they’ll likely be playing it safe. Many killers are already having a hard enough time and if solo becomes closer to SWF without some kind of balance compensation for killers it will tip the scales too far. But if it’s done right, the solo queue experience could improve considerably and BHVR will have an easier time balancing the game in subsequent updates.
A more in depth tutorial mode or even a bot mode would be good too. As well as quality of life changes such as being able to see which perks your teammates are running etc.
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Give a quick chat menu with fart option.
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Then spirit finds you because of the noise xD
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We need to balance for the top. If we do that, people at the top will be satisfied, casuals won't care (or at least they shouldn't) because they're not playing at that level anyway, and the players who are transitioning from casual to competitive players will reap the benefits of a balanced game as they get better.
I see a lot of people saying, "You can't balance for the top, or else killer would be OP at the casual level" because it's mostly killer that needs help at the top level. Let me explain why that's wrong.
1) People playing at a casual level have no place speaking on balance issues. They're not playing their best and they want to use balance changes to make the game easier for them, instead of learning and getting better.
2) Just because a killer gets buffed at the top level, which most likely would only make them viable up there, would not suddenly make the killer way over perform at the lower level. You have to remember that killers at the lower level are also inefficient and are learning just like the survivors they go against, so it's almost and impossibility that they overperform just from a slight buff.
3) It is the nature of the game for killers to seem OP at the lower level. Killers intend to kill, even if they're really bad at it, so they're probably going to. That's because survivors at that level don't even understand their objective. They think that if they just hide, or if they always prioritize healing their teammates before they even think about touching gens, that they're somehow doing well. The low level killer mindset is similar, because they think just holding forward in chase until they get the hit, or stopping to kick a gen every time they see one on, is gonna get them the win.
You cannot balance around bad players, even if not doing so results in an overblown kill rate at the bottom. If you do, what does that do to the players at the top? It makes survivors way too strong, and killer way too weak, to where one side has to put in little effort and the other side has to put in tons of effort. You can see it.
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To be honest, in order for this game to be fun again, it should go back to be more of a party game, which it was supposed to be... meaning a fun & games chill... you didn't need to sweat with a 4 DH, DS, BT users... they were all to have fun, perks like leader were used more than now even thought they are not "good perks". Right now, people tell you. Don't want to be tunneled? Use DS then and so on... people need to know how to chill and that they don't always need to run the meta perks for the win. I do use often Resilience. There are better perks? Yeah but I don't want/need to sweat to win with all the meta perks, I am there to have fun. Also, that means I am not good at looping, which is ok because again, I don't go for the win and I certainly don't care even though winning is a sweeter feeling.
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Spot on.
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For survivor flat out remove some challenge types some of em people just throw games to do *cough cough the hiding challenges*
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From the top of my head:
- Make boons destroyable,
- make DH less jack-of-all-trades,
- disable MMR,
- remove iridescent hatchets,
- give Trapper all his traps from the start,
- make it so lagging isn't advantageous.
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Switch to old MMR, more fun for both roles, nerf meta perks and buff new ones, remove the ability to spam flaslights, a LOT of QoL updates instead of punping money every 3 months and more
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